Player Matchup

Sobek
Sobek
BarNix021
Sobek
Level 145
God Stats
18W - 16L
1,487 SR
Queue Stats
235W - 204L
1,569 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MegaDaMan
Ah Muzen Cab
Level 69
God Stats
2W - 4L
1,365 SR
Queue Stats
102W - 98L
1,580 Elo+
Party 1
Apollo
Apollo
TheRevelation
Apollo
Level 163
God Stats
0W - 3L
1,767 SR
Queue Stats
57W - 38L
1,606 Elo+
Solo
Kali
Kali
jeewl
Kali
Level 148
God Stats
2W - 2L
1,832 SR
Queue Stats
124W - 126L
1,558 Elo+
Party 1
Artio
Artio
lbakalbakal
Artio
Level 165
God Stats
1W - 1L
1,759 SR
Queue Stats
229W - 223L
1,516 Elo+
Solo
Team Averages
Level 138
1,642 SR
1,566 Elo+

VS

Team Averages
Level 148
1,508 SR
1,515 Elo+
Nemesis
Nemesis
 
Nemesis
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
CrowPaladin
Ishtar
Level 206
God Stats
5W - 6L
1,326 SR
Queue Stats
454W - 446L
1,423 Elo+
Solo
Bakasura
Bakasura
Hocusing
Bakasura
Level 123
God Stats
4W - 4L
1,457 SR
Queue Stats
18W - 18L
1,509 Elo+
Solo
Ao Kuang
Ao Kuang
Messytaco
Ao Kuang
Level 146
God Stats
3W - 2L
1,757 SR
Queue Stats
127W - 98L
1,569 Elo+
Solo
Bacchus
Bacchus
thedrivingking4
Bacchus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 120L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BarNix021
Sobek
2
0 / 1 / 0
2,663
533
456
1,865
783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
MegaDaMan
Ah Muzen Cab
5
0 / 0 / 0
3,116
623
1,441
2,022
613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 2 / 1
3,264
653
1,881
3,453
1,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kali
jeewl
Kali
5
0 / 3 / 1
3,232
646
1,628
4,774
1,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

5
2 / 0 / 0
3,917
783
2,798
4,957
3,086
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
2 / 0 / 1
4,183
837
2,009
3,422
1,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ishtar
6
1 / 1 / 1
3,230
646
2,356
2,959
823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bakasura
Hocusing
Bakasura
7
3 / 0 / 0
3,733
747
1,673
3,439
1,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
Messytaco
Ao Kuang
6
0 / 0 / 2
3,593
719
1,708
2,966
794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 1 / 2
3,492
698
2,466
3,992
2,723
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
6
6
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
1
2.5
L
Sobek
BarNix021
Sobek
0
1
0
0
W
Ishtar
1
1
1
1.5
W
Bakasura
Hocusing
Bakasura
3
0
0
3
L
Ah Muzen Cab
MegaDaMan
Ah Muzen Cab
0
0
0
0
W
Ao Kuang
Messytaco
Ao Kuang
0
0
2
1
L
0
2
1
0.25
L
Kali
jeewl
Kali
0
3
1
0.17
L
2
0
0
2
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,204
Damage
10,212
17,071
Taken
16,778
6,907
Mitigated
6,839
5,851
Healing
7,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,009
635
0
1,605
3,422
1,339
0
372
2,966
0
23,664
L
Sobek
BarNix021
Sobek
456
127
0
904
1,865
783
0
0
1,749
3,678
0
W
Ishtar
2,356
1,550
0
539
2,959
823
0
1,069
1,890
0
16,774
W
Bakasura
Hocusing
Bakasura
1,673
1,139
0
2,610
3,439
1,160
0
90
3,349
0
20,296
L
Ah Muzen Cab
MegaDaMan
Ah Muzen Cab
1,441
423
0
471
2,022
613
0
1,115
877
0
14,675
W
Ao Kuang
Messytaco
Ao Kuang
1,708
517
0
1,760
2,966
794
0
0
2,966
16,560
1,425
L
1,881
1,205
0
642
3,453
1,028
0
1,072
2,361
0
18,242
L
Kali
jeewl
Kali
1,628
912
0
1,360
4,774
1,397
0
588
3,948
0
14,315
L
2,798
535
311
2,163
4,957
3,086
0
1,394
3,552
7,895
2,341
W
2,466
667
0
1,310
3,992
2,723
0
1,348
2,644
9,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,192
Gold Earned
18,231
98
Minions Killed
172
0
Camps Cleared
0
455,212
Distance Traveled
528,573
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,183
837
45
9
0
102,649
0
L
Sobek
2,663
533
7
1
0
40,536
0
W
Ishtar
3,230
646
28
6
0
92,769
0
W
Bakasura
3,733
747
41
8
0
114,346
0
L
Ah Muzen Cab
3,116
623
18
4
0
98,041
0
W
Ao Kuang
3,593
719
46
9
0
109,588
0
L
Apollo
3,264
653
34
7
0
89,069
0
L
Kali
3,232
646
27
5
0
122,336
0
L
Artio
3,917
783
12
2
0
105,230
0
W
Bacchus
3,492
698
12
2
0
109,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role