Player Matchup

Baron Samedi
Baron Samedi
Manugraffiti
Baron Samedi
Level 128
God Stats
4W - 7L
1,386 SR
Queue Stats
45W - 43L
1,603 Elo+
Party 2
Horus
Horus
Svuni
Horus
Level 107
God Stats
8W - 5L
1,501 SR
Queue Stats
35W - 42L
1,538 Elo+
Party 2
Bastet
Bastet
Tippfehlre
Bastet
Level 127
God Stats
18W - 13L
1,533 SR
Queue Stats
41W - 42L
1,621 Elo+
Party 2
Team Averages
Level 121
1,473 SR
1,587 Elo+

VS

Team Averages
Level 141
1,821 SR
1,753 Elo+
Fafnir
Fafnir
Isagus
Fafnir
Level 126
God Stats
5W - 2L
1,793 SR
Queue Stats
337W - 176L
1,788 Elo+
Solo
Discordia
Discordia
Legendary ZEC
Discordia
Level 147
God Stats
14W - 12L
1,720 SR
Queue Stats
285W - 220L
1,745 Elo+
Party 1
Hercules
Hercules
Sir Sportacus
Hercules
Level 149
God Stats
21W - 11L
1,950 SR
Queue Stats
286W - 221L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Manugraffiti
Baron Samedi
15
2 / 1 / 1
8,677
667
7,676
6,727
3,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
Svuni
Horus
14
0 / 1 / 3
8,089
622
7,911
15,557
13,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Tippfehlre
Bastet
12
1 / 3 / 1
7,751
596
6,908
11,240
5,710
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Isagus
Fafnir
14
1 / 0 / 4
8,872
682
9,433
8,898
11,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
Legendary ZEC
Discordia
15
2 / 1 / 2
9,076
698
11,994
5,556
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
Sir Sportacus
Hercules
14
2 / 2 / 3
8,725
671
7,733
12,209
12,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
3
Kills
5
5
Deaths
3
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Isagus
Fafnir
1
0
4
3
L
Discordia
Legendary ZEC
Discordia
2
1
2
3
W
Baron Samedi
Manugraffiti
Baron Samedi
2
1
1
2.5
L
Hercules
Sir Sportacus
Hercules
2
2
3
1.75
W
Horus
Svuni
Horus
0
1
3
1.5
W
Bastet
Tippfehlre
Bastet
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,495
Damage
29,160
33,524
Taken
26,663
23,450
Mitigated
25,853
12,552
Healing
6,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Isagus
Fafnir
9,433
1,526
189
3,226
8,898
11,713
0
2,632
5,694
24,083
3,585
L
Discordia
Legendary ZEC
Discordia
11,994
204
0
430
5,556
1,857
0
482
4,507
57,682
1,440
W
Baron Samedi
Manugraffiti
Baron Samedi
7,676
338
1,979
1,916
6,727
3,844
0
4,236
2,097
48,004
0
L
Hercules
Sir Sportacus
Hercules
7,733
1,802
0
2,621
12,209
12,283
0
4,630
6,939
0
19,392
W
Horus
Svuni
Horus
7,911
2,574
935
4,522
15,557
13,896
0
8,594
5,929
0
19,013
W
Bastet
Tippfehlre
Bastet
6,908
1,403
0
3,200
11,240
5,710
0
6,413
4,325
0
18,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,517
Gold Earned
26,673
151
Minions Killed
172
0
Camps Cleared
0
763,669
Distance Traveled
752,015
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,872
682
34
3
0
239,077
0
L
Discordia
9,076
698
123
9
0
247,773
0
W
Baron Samedi
8,677
667
101
8
0
234,054
0
L
Hercules
8,725
671
15
1
0
265,165
0
W
Horus
8,089
622
25
2
0
267,854
0
W
Bastet
7,751
596
25
2
0
261,761
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role