Player Matchup

Scylla
Scylla
Gold V
CelestiaIl
Scylla
Gold V
Level 122
God Stats
3W - 0L
1,863 SR
Queue Stats
12W - 9L
1,546 MMR
Party 1
Lancelot
Lancelot
Platinum IV
ForgetNick
Lancelot
Platinum IV
Level 158
God Stats
2W - 1L
1,583 SR
Queue Stats
249W - 236L
1,556 MMR
Solo
Ullr
Ullr
Bronze III
Riolu
Ullr
Bronze III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,453 MMR
Party 1
Erlang Shen
Erlang Shen
Gold IV
SirTakeNotes
Erlang Shen
Gold IV
Level 130
God Stats
7W - 4L
1,791 SR
Queue Stats
78W - 69L
1,505 MMR
Solo
Athena
Athena
Gold II
Thegirer1
Athena
Gold II
Level 137
God Stats
2W - 1L
1,321 SR
Queue Stats
76W - 71L
1,494 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,612 SR
1,511 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,534 SR
1,510 MMR
Ix Chel
Ix Chel
Gold V
BMS_Maxim
Ix Chel
Gold V
Level 126
God Stats
3W - 2L
1,916 SR
Queue Stats
40W - 44L
1,498 MMR
Solo
Ra
Ra
Silver III
MentalMew
Ra
Silver III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,492 MMR
Solo
Neith
Neith
Gold IV
MoneyFisher
Neith
Gold IV
Level 149
God Stats
18W - 19L
1,544 SR
Queue Stats
223W - 230L
1,496 MMR
Solo
Arachne
Arachne
Gold V
TH3F4LL3NONE
Arachne
Gold V
Level 59
God Stats
7W - 4L
1,643 SR
Queue Stats
60W - 68L
1,489 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
swagoulishous11
Cu Chulainn
Gold III
Level 126
God Stats
2W - 10L
1,070 SR
Queue Stats
53W - 57L
1,576 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CelestiaIl
Scylla
15
3 / 3 / 2
9,328
622
9,598
6,861
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
ForgetNick
Lancelot
16
8 / 0 / 3
9,244
616
11,219
9,196
4,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
Riolu
Ullr
15
1 / 1 / 5
8,746
583
3,349
7,857
3,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Erlang Shen
SirTakeNotes
Erlang Shen
16
3 / 3 / 2
9,916
661
13,148
21,029
17,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Athena
Thegirer1
Athena
13
2 / 2 / 7
8,300
553
4,041
14,353
12,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
BellonaKaliHachiman

VS

Bans
ThothAwilixAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BMS_Maxim
Ix Chel
13
3 / 5 / 1
8,218
548
7,412
11,063
3,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 2
6,752
450
2,878
7,455
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 4 / 1
8,011
534
5,762
11,854
4,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
TH3F4LL3NONE
Arachne
14
2 / 2 / 2
7,999
533
5,557
15,553
6,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Cu Chulainn
swagoulishous11
Cu Chulainn
13
2 / 4 / 2
8,156
544
11,876
17,080
18,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
17
Kills
9
9
Deaths
18
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
BMS_Maxim
Ix Chel
3
5
1
0.7
W
Scylla
CelestiaIl
Scylla
3
3
2
1.33
W
Lancelot
ForgetNick
Lancelot
8
0
3
9.5
L
1
3
2
0.67
L
1
4
1
0.38
W
Ullr
Riolu
Ullr
1
1
5
3.5
W
Erlang Shen
SirTakeNotes
Erlang Shen
3
3
2
1.33
L
Arachne
TH3F4LL3NONE
Arachne
2
2
2
1.5
W
Athena
Thegirer1
Athena
2
2
7
2.75
L
Cu Chulainn
swagoulishous11
Cu Chulainn
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,355
Damage
33,485
59,296
Taken
63,005
40,347
Mitigated
35,300
21,758
Healing
16,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
BMS_Maxim
Ix Chel
7,412
624
370
1,224
11,063
3,879
56
2,876
8,039
52,424
367
W
Scylla
CelestiaIl
Scylla
9,598
1,191
0
512
6,861
2,524
551
2,787
3,802
80,230
712
W
Lancelot
ForgetNick
Lancelot
11,219
2,197
0
4,998
9,196
4,362
0
2,821
6,169
0
71,069
L
2,878
234
540
1,375
7,455
2,218
207
3,725
3,592
40,408
0
L
5,762
2,839
0
2,562
11,854
4,536
0
2,683
9,123
0
71,633
W
Ullr
Riolu
Ullr
3,349
1,632
0
825
7,857
3,098
80
928
6,929
0
73,757
W
Erlang Shen
SirTakeNotes
Erlang Shen
13,148
7,990
0
13,426
21,029
17,581
407
3,660
17,299
0
81,978
L
Arachne
TH3F4LL3NONE
Arachne
5,557
3,961
0
6,402
15,553
6,161
429
2,364
13,009
0
68,337
W
Athena
Thegirer1
Athena
4,041
644
0
1,997
14,353
12,782
318
2,837
11,322
19,829
0
L
Cu Chulainn
swagoulishous11
Cu Chulainn
11,876
2,185
0
3,733
17,080
18,506
250
1,307
15,773
11,477
50,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,534
Gold Earned
39,136
513
Minions Killed
468
0
Camps Cleared
0
1,638,266
Distance Traveled
1,501,783
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,218
548
101
7
0
277,882
4
W
Scylla
9,328
622
140
9
0
310,766
4
W
Lancelot
9,244
616
98
7
0
386,096
1
L
Ra
6,752
450
57
4
0
313,339
2
L
Neith
8,011
534
116
8
0
261,633
2
W
Ullr
8,746
583
121
8
0
305,285
3
W
Erlang Shen
9,916
661
126
8
0
299,633
4
L
Arachne
7,999
533
100
7
0
368,579
1
W
Athena
8,300
553
28
2
0
336,486
5
L
Cu Chulainn
8,156
544
94
6
0
280,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role