Player Matchup

Maui
Maui
CerealMurmur
Maui
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,396 Elo+
Solo
Vulcan
Vulcan
Marokk1994
Vulcan
Level 56
God Stats
8W - 10L
1,561 SR
Queue Stats
35W - 42L
1,453 Elo+
Solo
Nut
Nut
haze81
Nut
Level 129
God Stats
2W - 6L
1,181 SR
Queue Stats
82W - 84L
1,174 Elo+
Solo
Thanatos
Thanatos
iSmoke2Much710
Thanatos
Level 47
God Stats
1W - 2L
1,280 SR
Queue Stats
5W - 9L
1,328 Elo+
Solo
Hercules
Hercules
lRoydl
Hercules
Level 49
God Stats
9W - 3L
1,844 SR
Queue Stats
60W - 60L
1,484 Elo+
Solo
Team Averages
Level 66
1,473 SR
1,367 Elo+

VS

Team Averages
Level 91
1,556 SR
1,463 Elo+
Sylvanus
Sylvanus
Ill_Ka0s_lII
Sylvanus
Level 104
God Stats
24W - 25L
1,511 SR
Queue Stats
153W - 152L
1,456 Elo+
Solo
Nemesis
Nemesis
Rum World
Nemesis
Level 87
God Stats
2W - 0L
1,773 SR
Queue Stats
14W - 9L
1,507 Elo+
Solo
The Morrigan
The Morrigan
ThineDoughnut
The Morrigan
Level 66
God Stats
1W - 3L
1,153 SR
Queue Stats
188W - 160L
1,513 Elo+
Solo
Cupid
Cupid
Yerdoingitwrong
Cupid
Level 39
God Stats
11W - 6L
1,504 SR
Queue Stats
15W - 22L
1,387 Elo+
Solo
Chaac
Chaac
wilskillz1012
Chaac
Level 157
God Stats
4W - 3L
1,839 SR
Queue Stats
124W - 130L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
5,294
407
3,263
11,325
7,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
Marokk1994
Vulcan
10
0 / 4 / 0
5,335
410
5,300
6,007
1,920
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Nut
haze81
Nut
11
2 / 3 / 1
6,217
478
9,072
12,273
4,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
12
2 / 3 / 1
6,560
505
3,270
11,189
4,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
lRoydl
Hercules
12
0 / 1 / 0
6,092
469
4,468
11,994
8,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ill_Ka0s_lII
Sylvanus
11
1 / 2 / 7
6,737
518
5,675
10,529
8,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
Rum World
Nemesis
15
4 / 0 / 4
8,231
633
6,298
9,530
3,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

The Morrigan
ThineDoughnut
The Morrigan
15
6 / 1 / 2
9,344
719
5,515
5,373
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 2 / 3
7,516
578
9,033
10,952
4,126
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

15
1 / 0 / 0
8,635
664
7,713
9,229
9,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
17
17
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Sylvanus
Ill_Ka0s_lII
Sylvanus
1
2
7
2.25
L
Vulcan
Marokk1994
Vulcan
0
4
0
0
W
Nemesis
Rum World
Nemesis
4
0
4
6
W
The Morrigan
ThineDoughnut
The Morrigan
6
1
2
7
W
5
2
3
3.25
L
Nut
haze81
Nut
2
3
1
0.83
L
Thanatos
2
3
1
0.83
L
Hercules
lRoydl
Hercules
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,373
Damage
34,234
52,788
Taken
45,613
26,610
Mitigated
27,968
15,574
Healing
16,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,263
646
0
1,877
11,325
7,755
0
2,584
8,701
15,877
0
W
Sylvanus
Ill_Ka0s_lII
Sylvanus
5,675
2,784
1,818
2,566
10,529
8,574
1,606
1,478
9,051
21,354
7,497
L
Vulcan
Marokk1994
Vulcan
5,300
1,901
0
713
6,007
1,920
0
3,457
2,084
35,518
771
W
Nemesis
Rum World
Nemesis
6,298
3,260
0
3,820
9,530
3,881
504
1,357
8,173
0
63,367
W
The Morrigan
ThineDoughnut
The Morrigan
5,515
801
0
1,805
5,373
2,051
1,933
3,651
1,722
64,454
1,636
W
9,033
5,377
144
4,021
10,952
4,126
2,784
1,951
9,001
0
39,614
L
Nut
haze81
Nut
9,072
4,982
0
2,752
12,273
4,515
0
2,565
9,708
0
44,630
L
Thanatos
3,270
1,518
0
6,475
11,189
4,379
0
1,727
9,336
0
49,649
L
Hercules
lRoydl
Hercules
4,468
2,179
0
3,757
11,994
8,041
0
248
11,746
0
41,858
W
7,713
1,100
0
2,336
9,229
9,336
0
0
8,513
512
63,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,498
Gold Earned
40,463
263
Minions Killed
445
0
Camps Cleared
0
1,061,326
Distance Traveled
1,260,830
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,294
407
18
1
0
193,579
0
W
Sylvanus
6,737
518
48
4
0
200,391
0
L
Vulcan
5,335
410
41
3
0
192,765
0
W
Nemesis
8,231
633
96
7
0
322,986
1
W
The Morrigan
9,344
719
137
11
0
260,024
0
W
Cupid
7,516
578
41
3
0
219,198
0
L
Nut
6,217
478
54
4
0
227,059
0
L
Thanatos
6,560
505
82
6
0
221,905
0
L
Hercules
6,092
469
68
5
0
226,018
0
W
Chaac
8,635
664
123
9
0
258,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role