Player Matchup

Osiris
Osiris
Darkstone3000
Osiris
Level 154
God Stats
2W - 1L
1,869 SR
Queue Stats
132W - 122L
1,548 Elo+
Solo
Cthulhu
Cthulhu
Darktako
Cthulhu
Level 21
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 14L
1,255 Elo+
Party 2
Neith
Neith
Joshgc
Neith
Level 148
God Stats
40W - 36L
1,522 SR
Queue Stats
347W - 334L
1,494 Elo+
Solo
Nemesis
Nemesis
JossLuna21
Nemesis
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,255 Elo+
Party 2
Ra
Ra
zleaj
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,255 Elo+
Party 2
Team Averages
Level 75
1,578 SR
1,362 Elo+

VS

Team Averages
Level 83
1,475 SR
1,462 Elo+
Pele
Pele
Charlie1105
Pele
Level 85
God Stats
24W - 38L
1,328 SR
Queue Stats
61W - 70L
1,421 Elo+
Party 1
Sobek
Sobek
Marcocosm
Sobek
Level 46
God Stats
3W - 5L
1,375 SR
Queue Stats
28W - 41L
1,421 Elo+
Solo
Surtr
Surtr
UltInstnctShaggy
Surtr
Level 109
God Stats
44W - 31L
1,627 SR
Queue Stats
242W - 236L
1,511 Elo+
Solo
Anhur
Anhur
iTryKing12
Anhur
Level 127
God Stats
50W - 62L
1,577 SR
Queue Stats
719W - 696L
1,506 Elo+
Solo
Anubis
Anubis
ninjaslayer305
Anubis
Level 49
God Stats
59W - 55L
1,468 SR
Queue Stats
637W - 600L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,658
547
6,349
12,337
9,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Darktako
Cthulhu
10
0 / 1 / 1
5,836
417
6,049
7,701
5,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
Joshgc
Neith
12
1 / 0 / 1
7,162
512
3,513
6,247
1,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
JossLuna21
Nemesis
10
0 / 3 / 0
6,236
445
1,103
10,740
3,349
Short Bow

Short Bow

+15%
Attack Speed

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ra
10
0 / 6 / 0
6,057
433
2,107
8,821
2,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 1
7,284
520
3,358
7,253
2,889
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Marcocosm
Sobek
10
0 / 1 / 2
6,079
434
2,217
9,214
6,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

13
1 / 1 / 1
7,129
509
9,548
11,559
9,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
14
1 / 0 / 1
7,462
533
3,849
6,992
2,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
5 / 0 / 1
8,684
620
6,676
4,154
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
10
11
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
1
1
0
1
L
Cthulhu
Darktako
Cthulhu
0
1
1
0.5
L
Neith
Joshgc
Neith
1
0
1
1.5
L
Nemesis
JossLuna21
Nemesis
0
3
0
0
W
Sobek
Marcocosm
Sobek
0
1
2
1
W
1
1
1
1.5
W
Anhur
1
0
1
1.5
W
5
0
1
5.5
L
Ra
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,121
Damage
25,648
45,846
Taken
39,172
22,090
Mitigated
24,054
14,126
Healing
18,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,358
794
0
5,613
7,253
2,889
138
980
6,187
0
60,735
L
6,349
2,143
0
6,696
12,337
9,272
0
1,369
9,887
0
61,038
L
Cthulhu
Darktako
Cthulhu
6,049
699
0
1,489
7,701
5,209
0
2,166
5,535
22,240
1,238
L
Neith
Joshgc
Neith
3,513
841
0
2,268
6,247
1,932
794
628
5,619
0
63,805
L
Nemesis
JossLuna21
Nemesis
1,103
238
0
1,365
10,740
3,349
0
1,120
9,488
0
41,192
W
Sobek
Marcocosm
Sobek
2,217
456
0
3,138
9,214
6,465
189
3,424
5,136
9,938
0
W
9,548
3,066
0
3,862
11,559
9,800
0
0
10,546
2,018
50,540
W
Anhur
3,849
1,733
0
4,399
6,992
2,727
0
887
5,957
0
74,760
W
6,676
41
0
1,670
4,154
2,173
167
1,433
2,721
70,626
505
L
Ra
2,107
958
96
2,212
8,821
2,328
158
4,426
4,395
33,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,949
Gold Earned
36,638
392
Minions Killed
439
0
Camps Cleared
0
1,319,110
Distance Traveled
1,373,355
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,284
520
105
8
0
320,140
0
L
Osiris
7,658
547
119
9
0
287,845
6
L
Cthulhu
5,836
417
28
2
0
280,533
0
L
Neith
7,162
512
112
8
0
249,863
5
L
Nemesis
6,236
445
74
5
0
262,601
0
W
Sobek
6,079
434
15
1
0
288,652
3
W
Surtr
7,129
509
65
5
0
255,769
3
W
Anhur
7,462
533
120
9
0
235,845
3
W
Anubis
8,684
620
134
10
0
272,949
1
L
Ra
6,057
433
59
4
0
238,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role