Player Matchup

Anhur
Anhur
Diamond V
GirthGirls
Anhur
Diamond V
Level 157
God Stats
10W - 5L
1,811 SR
Queue Stats
70W - 60L
1,928 MMR
Solo
Achilles
Achilles
Platinum II
GlenQuagmire
Achilles
Platinum II
Level 159
God Stats
5W - 1L
1,500 SR
Queue Stats
78W - 68L
1,693 MMR
Solo
Hades
Hades
Platinum IV
Timerandit150
Hades
Platinum IV
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 23L
1,932 MMR
Solo
Thanatos
Thanatos
Gold I
Voltiez
Thanatos
Gold I
Level 148
God Stats
2W - 3L
1,941 SR
Queue Stats
39W - 29L
1,910 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
sillylittlegoose
Sun Wukong
Diamond V
Level 156
God Stats
3W - 1L
1,628 SR
Queue Stats
116W - 101L
1,954 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,676 SR
1,883 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,610 SR
1,843 MMR
Ishtar
Ishtar
Masters
 
Ishtar
Masters
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Platinum III
Charger x 704
Zeus
Platinum III
Level 159
God Stats
15W - 9L
1,793 SR
Queue Stats
179W - 167L
1,964 MMR
Solo
Surtr
Surtr
Platinum III
MORTHA5
Surtr
Platinum III
Level 156
God Stats
0W - 2L
1,310 SR
Queue Stats
35W - 25L
1,956 MMR
Solo
Amaterasu
Amaterasu
Platinum III
MidTier
Amaterasu
Platinum III
Level 123
God Stats
2W - 1L
1,946 SR
Queue Stats
68W - 63L
1,888 MMR
Solo
Da Ji
Da Ji
Platinum I
MustyOnions123
Da Ji
Platinum I
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 179L
1,905 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
1 / 1 / 1
6,304
630
4,748
6,090
2,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
GlenQuagmire
Achilles
10
0 / 0 / 5
5,828
583
6,058
8,424
5,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 0 / 3
6,860
686
6,385
9,560
4,997
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
Voltiez
Thanatos
11
5 / 1 / 0
6,122
612
4,273
9,645
3,820
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
sillylittlegoose
Sun Wukong
11
1 / 0 / 1
6,803
680
5,451
8,422
7,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
SusanoThothErlang Shen

VS

Bans
AthenaAresOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
1 / 1 / 1
5,595
560
4,336
6,276
1,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 0
5,231
523
5,088
6,668
1,971
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
MORTHA5
Surtr
11
0 / 1 / 0
5,881
588
4,145
8,952
7,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
MidTier
Amaterasu
10
1 / 1 / 1
5,266
527
4,659
7,847
4,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 4 / 1
4,604
460
2,595
11,446
5,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
9
Kills
2
2
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
1
1
1.5
L
0
2
0
0
W
Anhur
1
1
1
1.5
W
Achilles
GlenQuagmire
Achilles
0
0
5
2.5
L
Surtr
MORTHA5
Surtr
0
1
0
0
L
Amaterasu
MidTier
Amaterasu
1
1
1
1.5
L
0
4
1
0.13
W
2
0
3
3.5
W
Thanatos
Voltiez
Thanatos
5
1
0
5
W
Sun Wukong
sillylittlegoose
Sun Wukong
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,915
Damage
20,823
42,141
Taken
41,189
23,867
Mitigated
19,872
28,667
Healing
10,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
4,336
2,526
0
2,090
6,276
1,639
0
0
6,276
0
41,773
L
5,088
758
0
2,128
6,668
1,971
0
3,088
3,580
44,973
0
W
Anhur
4,748
1,995
0
3,870
6,090
2,027
640
0
6,090
0
50,907
W
Achilles
GlenQuagmire
Achilles
6,058
1,397
0
3,141
8,424
5,935
0
611
7,813
0
24,478
L
Surtr
MORTHA5
Surtr
4,145
1,737
0
2,771
8,952
7,102
0
0
8,952
1,602
47,036
L
Amaterasu
MidTier
Amaterasu
4,659
1,610
0
1,754
7,847
4,091
0
773
7,074
0
40,838
L
2,595
543
0
2,112
11,446
5,069
0
2,466
8,980
0
8,712
W
6,385
698
1,058
8,190
9,560
4,997
0
3,195
6,365
69,874
1,781
W
Thanatos
Voltiez
Thanatos
4,273
850
0
9,379
9,645
3,820
14
1,282
8,363
0
41,557
W
Sun Wukong
sillylittlegoose
Sun Wukong
5,451
1,632
0
3,029
8,422
7,088
0
137
8,285
0
54,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,917
Gold Earned
26,577
422
Minions Killed
335
0
Camps Cleared
0
1,060,458
Distance Traveled
1,035,352
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,595
560
73
7
0
181,247
0
L
Zeus
5,231
523
86
9
0
190,375
4
W
Anhur
6,304
630
80
8
0
180,561
3
W
Achilles
5,828
583
26
3
0
227,913
1
L
Surtr
5,881
588
90
9
0
207,447
2
L
Amaterasu
5,266
527
74
7
0
261,492
0
L
Da Ji
4,604
460
12
1
0
194,791
0
W
Hades
6,860
686
132
13
0
197,978
0
W
Thanatos
6,122
612
72
7
0
254,618
4
W
Sun Wukong
6,803
680
112
11
0
199,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role