Player Matchup

Aphrodite
Aphrodite
Jako_977
Aphrodite
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 52L
1,432 Elo+
Solo
Yu Huang
Yu Huang
JustBlaze0x0
Yu Huang
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 36L
1,459 Elo+
Solo
Ymir
Ymir
Moi99
Ymir
Level 103
God Stats
1W - 2L
1,267 SR
Queue Stats
99W - 84L
1,562 Elo+
Solo
Charybdis
Charybdis
Pandazle
Charybdis
Level 126
God Stats
1W - 3L
1,272 SR
Queue Stats
189W - 182L
1,554 Elo+
Solo
Mercury
Mercury
resii69
Mercury
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 96L
1,534 Elo+
Solo
Team Averages
Level 134
1,408 SR
1,508 Elo+

VS

Team Averages
Level 121
1,496 SR
1,513 Elo+
Nike
Nike
 
Nike
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
CranberryRum
Hel
Level 112
God Stats
2W - 0L
1,852 SR
Queue Stats
85W - 105L
1,454 Elo+
Party 1
Geb
Geb
Ikkido74
Geb
Level 143
God Stats
1W - 1L
1,318 SR
Queue Stats
152W - 135L
1,555 Elo+
Solo
Artemis
Artemis
itshalp
Artemis
Level 122
God Stats
2W - 0L
1,344 SR
Queue Stats
30W - 28L
1,504 Elo+
Party 1
Hachiman
Hachiman
susardu
Hachiman
Level 160
God Stats
7W - 7L
1,465 SR
Queue Stats
350W - 336L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Jako_977
Aphrodite
17
3 / 4 / 5
9,630
688
5,624
19,427
13,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yu Huang
JustBlaze0x0
Yu Huang
17
4 / 4 / 5
9,955
711
13,985
13,101
7,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Moi99
Ymir
14
1 / 6 / 4
8,783
627
8,226
23,861
31,205
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Charybdis
Pandazle
Charybdis
14
3 / 7 / 5
9,049
646
15,719
19,728
10,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Mercury
resii69
Mercury
14
0 / 6 / 5
8,078
577
8,293
13,789
6,763
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
18
10 / 4 / 13
11,646
832
20,289
18,710
24,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 3 / 17
10,205
729
9,010
12,589
7,908
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 1 / 22
11,844
846
21,076
16,399
18,273
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
itshalp
Artemis
17
4 / 2 / 14
10,892
778
19,371
14,003
8,467
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hachiman
susardu
Hachiman
16
5 / 2 / 12
10,204
729
16,029
13,247
7,188
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
104
11
Kills
26
27
Deaths
12
24
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
10
4
13
4.13
W
4
3
17
4.17
W
3
1
22
14
L
Aphrodite
Jako_977
Aphrodite
3
4
5
1.38
L
Yu Huang
JustBlaze0x0
Yu Huang
4
4
5
1.63
L
Ymir
Moi99
Ymir
1
6
4
0.5
L
Charybdis
Pandazle
Charybdis
3
7
5
0.79
W
Artemis
itshalp
Artemis
4
2
14
5.5
L
Mercury
resii69
Mercury
0
6
5
0.42
W
Hachiman
susardu
Hachiman
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,847
Damage
85,775
89,906
Taken
74,948
69,858
Mitigated
65,874
28,630
Healing
38,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
20,289
534
1,891
4,270
18,710
24,038
555
6,405
12,305
4,518
26,745
W
9,010
366
14,756
6,347
12,589
7,908
955
5,510
7,079
19,104
0
W
21,076
695
2,772
3,230
16,399
18,273
769
6,749
9,650
39,783
1,962
L
Aphrodite
Jako_977
Aphrodite
5,624
337
7,218
9,835
19,427
13,612
0
6,837
12,590
23,790
0
L
Yu Huang
JustBlaze0x0
Yu Huang
13,985
1,178
885
1,272
13,101
7,571
0
5,870
7,231
25,132
0
L
Ymir
Moi99
Ymir
8,226
610
1,058
2,282
23,861
31,205
0
8,022
15,839
10,871
0
L
Charybdis
Pandazle
Charybdis
15,719
5,193
464
2,895
19,728
10,707
0
7,070
12,658
0
36,205
W
Artemis
itshalp
Artemis
19,371
11,503
909
1,501
14,003
8,467
4,021
5,628
8,375
0
42,963
L
Mercury
resii69
Mercury
8,293
1,355
1,334
1,387
13,789
6,763
0
4,907
8,882
0
14,340
W
Hachiman
susardu
Hachiman
16,029
8,678
490
2,206
13,247
7,188
988
3,543
9,704
0
32,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,495
Gold Earned
54,791
125
Minions Killed
146
0
Camps Cleared
0
1,068,656
Distance Traveled
1,338,907
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,646
832
22
2
0
267,745
0
W
Hel
10,205
729
11
1
0
306,403
0
W
Geb
11,844
846
30
2
0
285,257
0
L
Aphrodite
9,630
688
40
3
0
225,679
0
L
Yu Huang
9,955
711
28
2
0
204,690
0
L
Ymir
8,783
627
8
1
0
203,558
0
L
Charybdis
9,049
646
30
2
0
185,925
0
W
Artemis
10,892
778
45
3
0
241,025
0
L
Mercury
8,078
577
19
1
0
248,804
0
W
Hachiman
10,204
729
38
3
0
238,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role