Player Matchup

Danzaburou
Danzaburou
Spetro22
Danzaburou
Level 143
God Stats
15W - 15L
1,643 SR
Queue Stats
207W - 205L
1,550 Elo+
Party 1
Hercules
Hercules
SublimeForge
Hercules
Level 150
God Stats
30W - 25L
1,603 SR
Queue Stats
422W - 425L
1,488 Elo+
Party 1
Poseidon
Poseidon
TuxedoedArc11
Poseidon
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 65L
1,540 Elo+
Solo
Team Averages
Level 146
1,582 SR
1,526 Elo+

VS

Team Averages
Level 112
1,381 SR
1,642 Elo+
Janus
Janus
 
Janus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Dahlobster
Medusa
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Sobek
Sobek
iiTzAcronix
Sobek
Level 103
God Stats
2W - 1L
1,143 SR
Queue Stats
6W - 2L
1,925 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Spetro22
Danzaburou
12
2 / 2 / 0
7,140
714
7,630
6,770
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hercules
SublimeForge
Hercules
12
0 / 5 / 2
6,652
665
4,976
12,627
11,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
TuxedoedArc11
Poseidon
8
0 / 3 / 2
6,108
611
3,887
3,932
1,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 2 / 6
8,039
804
5,348
7,151
3,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Dahlobster
Medusa
15
6 / 0 / 3
9,313
931
9,828
6,915
3,567
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 0 / 7
7,869
787
4,089
9,394
8,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
10
10
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
2
6
2.5
W
Medusa
Dahlobster
Medusa
6
0
3
7.5
L
Danzaburou
Spetro22
Danzaburou
2
2
0
1
L
Hercules
SublimeForge
Hercules
0
5
2
0.2
L
Poseidon
TuxedoedArc11
Poseidon
0
3
2
0.33
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,493
Damage
19,265
23,329
Taken
23,460
15,731
Mitigated
15,129
3,212
Healing
8,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,348
357
0
2,294
7,151
3,029
360
997
6,024
34,751
749
W
Medusa
Dahlobster
Medusa
9,828
3,172
0
2,072
6,915
3,567
1,171
1,108
5,676
0
43,247
L
Danzaburou
Spetro22
Danzaburou
7,630
2,278
0
963
6,770
3,227
116
2,564
3,923
0
33,750
L
Hercules
SublimeForge
Hercules
4,976
769
0
2,237
12,627
11,302
0
4,051
7,756
0
10,119
L
Poseidon
TuxedoedArc11
Poseidon
3,887
835
0
12
3,932
1,202
87
1,223
2,425
16,341
0
W
4,089
383
0
4,609
9,394
8,533
224
2,265
6,937
13,498
1,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,900
Gold Earned
25,221
105
Minions Killed
162
0
Camps Cleared
0
493,605
Distance Traveled
621,782
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,039
804
74
7
0
208,556
0
W
Medusa
9,313
931
68
7
0
199,117
0
L
Danzaburou
7,140
714
63
6
0
195,239
0
L
Hercules
6,652
665
16
2
0
185,721
2
L
Poseidon
6,108
611
26
3
0
112,645
0
W
Sobek
7,869
787
20
2
0
214,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role