Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Cowboy4HELL
Cabrakan
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,450 Elo+
Solo
Kukulkan
Kukulkan
El-aZikaLa_Tubo4
Kukulkan
Level 224
God Stats
3W - 2L
1,438 SR
Queue Stats
250W - 235L
1,536 Elo+
Solo
Skadi
Skadi
superswayin
Skadi
Level 139
God Stats
1W - 1L
1,750 SR
Queue Stats
339W - 334L
1,572 Elo+
Solo
Team Averages
Level 148
1,538 SR
1,512 Elo+

VS

Team Averages
Level 163
1,553 SR
1,504 Elo+
Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
GraciousGaia
Discordia
Level 221
God Stats
6W - 4L
1,644 SR
Queue Stats
327W - 336L
1,512 Elo+
Solo
Achilles
Achilles
SimplyMarc92
Achilles
Level 153
God Stats
4W - 1L
1,637 SR
Queue Stats
347W - 348L
1,434 Elo+
Solo
Cu Chulainn
Cu Chulainn
TheWeeGillie
Cu Chulainn
Level 142
God Stats
1W - 0L
1,337 SR
Queue Stats
33W - 30L
1,546 Elo+
Party 1
Sobek
Sobek
saladism
Sobek
Level 145
God Stats
2W - 1L
1,647 SR
Queue Stats
43W - 40L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 3 / 3
5,938
1,188
5,117
6,598
5,522
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
 
Ymir
10
0 / 4 / 6
5,671
1,134
3,095
8,217
7,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cabrakan
Cowboy4HELL
Cabrakan
10
1 / 1 / 4
5,851
1,170
1,774
4,301
4,725
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 1 / 5
6,355
1,271
6,416
3,869
1,932
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
1 / 2 / 0
5,132
1,026
4,310
3,471
1,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
2 / 1 / 5
5,811
1,162
2,367
5,060
2,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
GraciousGaia
Discordia
11
3 / 0 / 6
6,201
1,240
4,883
2,514
1,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
SimplyMarc92
Achilles
11
3 / 2 / 2
6,044
1,209
4,296
6,496
6,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
TheWeeGillie
Cu Chulainn
9
0 / 2 / 6
5,529
1,106
4,665
5,693
4,534
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
saladism
Sobek
12
3 / 1 / 4
6,110
1,222
5,366
5,759
5,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
34
6
Kills
11
11
Deaths
6
18
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
3
3
1.5
L
Ymir
 
Ymir
0
4
6
0.75
W
Cerberus
 
Cerberus
2
1
5
4.5
L
Cabrakan
Cowboy4HELL
Cabrakan
1
1
4
3
L
1
1
5
3.5
W
Discordia
GraciousGaia
Discordia
3
0
6
6
W
Achilles
SimplyMarc92
Achilles
3
2
2
2
W
Cu Chulainn
TheWeeGillie
Cu Chulainn
0
2
6
1.5
W
Sobek
saladism
Sobek
3
1
4
5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,712
Damage
21,577
26,456
Taken
25,522
21,213
Mitigated
20,366
4,792
Healing
9,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,117
1,813
277
1,306
6,598
5,522
0
2,032
4,361
0
9,497
L
Ymir
 
Ymir
3,095
665
0
523
8,217
7,501
0
3,519
4,348
4,692
0
W
Cerberus
 
Cerberus
2,367
247
611
2,391
5,060
2,721
0
2,315
2,745
7,669
0
L
Cabrakan
Cowboy4HELL
Cabrakan
1,774
253
0
424
4,301
4,725
0
2,159
1,993
1,996
0
L
6,416
669
297
1,521
3,869
1,932
0
1,974
1,733
20,794
0
W
Discordia
GraciousGaia
Discordia
4,883
270
524
891
2,514
1,114
0
1,542
972
8,590
0
W
Achilles
SimplyMarc92
Achilles
4,296
709
0
900
6,496
6,342
0
2,722
3,774
0
6,780
W
Cu Chulainn
TheWeeGillie
Cu Chulainn
4,665
1,219
1,348
935
5,693
4,534
0
2,621
3,072
0
10,084
W
Sobek
saladism
Sobek
5,366
474
422
1,949
5,759
5,655
0
2,085
3,674
12,423
1,158
L
4,310
1,432
0
444
3,471
1,533
0
1,740
1,614
0
10,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,947
Gold Earned
29,695
63
Minions Killed
64
0
Camps Cleared
0
453,131
Distance Traveled
527,051
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,938
1,188
6
1
0
93,554
0
L
Ymir
5,671
1,134
6
1
0
85,738
0
W
Cerberus
5,811
1,162
15
3
0
86,810
0
L
Cabrakan
5,851
1,170
3
1
0
100,561
0
L
Kukulkan
6,355
1,271
43
9
0
116,066
0
W
Discordia
6,201
1,240
11
2
0
113,422
0
W
Achilles
6,044
1,209
3
1
0
96,414
0
W
Cu Chulainn
5,529
1,106
19
4
0
107,735
0
W
Sobek
6,110
1,222
16
3
0
122,670
0
L
Skadi
5,132
1,026
5
1
0
57,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role