Player Matchup

Kuzenbo
Kuzenbo
ArcticSteve
Kuzenbo
Level 149
God Stats
11W - 4L
1,785 SR
Queue Stats
210W - 211L
1,533 Elo+
Party 2
Tsukuyomi
Tsukuyomi
DFragmented
Tsukuyomi
Level 170
God Stats
8W - 0L
2,021 SR
Queue Stats
106W - 68L
1,626 Elo+
Party 1
Chaac
Chaac
Leptismagma
Chaac
Level 154
God Stats
2W - 1L
1,778 SR
Queue Stats
24W - 10L
1,750 Elo+
Party 1
Zeus
Zeus
VUBVUBflyer
Zeus
Level 184
God Stats
49W - 35L
1,613 SR
Queue Stats
388W - 377L
1,574 Elo+
Solo
Anhur
Anhur
ducbob
Anhur
Level 139
God Stats
4W - 2L
1,746 SR
Queue Stats
14W - 10L
1,684 Elo+
Party 2
Team Averages
Level 159
1,789 SR
1,633 Elo+

VS

Team Averages
Level 142
1,534 SR
1,593 Elo+
Anubis
Anubis
 
Anubis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BadOutSider
Sylvanus
Level 135
God Stats
0W - 1L
1,303 SR
Queue Stats
67W - 46L
1,598 Elo+
Solo
King Arthur
King Arthur
Cosasrandomxd
King Arthur
Level 120
God Stats
28W - 35L
1,671 SR
Queue Stats
218W - 172L
1,630 Elo+
Solo
Cernunnos
Cernunnos
Teramii
Cernunnos
Level 143
God Stats
2W - 4L
1,743 SR
Queue Stats
94W - 82L
1,622 Elo+
Solo
Lancelot
Lancelot
Vosyli
Lancelot
Level 165
God Stats
5W - 10L
1,452 SR
Queue Stats
339W - 336L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ArcticSteve
Kuzenbo
13
3 / 0 / 4
8,716
513
5,563
9,411
10,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
DFragmented
Tsukuyomi
18
8 / 2 / 2
10,199
600
13,529
14,428
7,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 3 / 6
9,084
534
10,707
20,280
14,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
5 / 1 / 5
11,056
650
14,527
6,849
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
ducbob
Anhur
17
5 / 1 / 1
10,595
623
10,271
12,913
5,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
0 / 7 / 3
8,721
513
5,076
15,017
8,385
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
BadOutSider
Sylvanus
13
3 / 2 / 2
8,783
517
7,906
15,494
16,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

King Arthur
Cosasrandomxd
King Arthur
15
2 / 4 / 1
9,277
546
15,781
19,304
22,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
Teramii
Cernunnos
15
0 / 5 / 0
8,662
510
7,499
13,453
4,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
Vosyli
Lancelot
14
1 / 3 / 2
8,051
474
5,764
14,134
7,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
21
Kills
6
7
Deaths
21
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
7
3
0.21
W
Kuzenbo
ArcticSteve
Kuzenbo
3
0
4
5
L
Sylvanus
BadOutSider
Sylvanus
3
2
2
2
L
King Arthur
Cosasrandomxd
King Arthur
2
4
1
0.63
W
Tsukuyomi
DFragmented
Tsukuyomi
8
2
2
4.5
W
0
3
6
1
L
Cernunnos
Teramii
Cernunnos
0
5
0
0
W
5
1
5
7.5
L
Lancelot
Vosyli
Lancelot
1
3
2
0.67
W
Anhur
ducbob
Anhur
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,597
Damage
42,026
63,881
Taken
77,402
41,051
Mitigated
58,518
24,394
Healing
21,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,076
220
0
5,291
15,017
8,385
0
7,456
7,037
85,327
0
W
Kuzenbo
ArcticSteve
Kuzenbo
5,563
2,180
0
2,934
9,411
10,930
121
2,923
6,488
18,359
2,197
L
Sylvanus
BadOutSider
Sylvanus
7,906
2,282
1,150
4,151
15,494
16,234
0
6,467
8,690
26,608
2,231
L
King Arthur
Cosasrandomxd
King Arthur
15,781
1,537
0
1,096
19,304
22,262
0
2,786
16,420
1,507
78,962
W
Tsukuyomi
DFragmented
Tsukuyomi
13,529
2,630
0
8,491
14,428
7,189
1,082
2,119
12,309
0
83,776
W
10,707
1,602
0
6,532
20,280
14,977
270
2,054
18,226
0
71,975
L
Cernunnos
Teramii
Cernunnos
7,499
3,132
0
4,415
13,453
4,364
0
1,235
12,218
0
78,431
W
14,527
3,110
0
1,017
6,849
2,410
1,070
4,132
2,717
103,122
169
L
Lancelot
Vosyli
Lancelot
5,764
855
0
5,674
14,134
7,273
0
801
13,313
0
73,467
W
Anhur
ducbob
Anhur
10,271
6,881
0
5,420
12,913
5,545
1,599
1,476
11,437
0
96,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,650
Gold Earned
43,494
611
Minions Killed
561
0
Camps Cleared
0
1,767,801
Distance Traveled
1,632,598
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,721
513
152
9
0
289,943
0
W
Kuzenbo
8,716
513
21
1
0
389,042
3
L
Sylvanus
8,783
517
18
1
0
324,424
3
L
King Arthur
9,277
546
122
7
0
307,404
0
W
Tsukuyomi
10,199
600
123
7
0
410,996
1
W
Chaac
9,084
534
117
7
0
312,468
0
L
Cernunnos
8,662
510
151
9
0
294,288
2
W
Zeus
11,056
650
192
11
0
333,808
4
L
Lancelot
8,051
474
118
7
0
416,539
0
W
Anhur
10,595
623
158
9
0
321,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role