Player Matchup

Fenrir
Fenrir
Apothoes
Fenrir
Level 99
God Stats
0W - 2L
1,260 SR
Queue Stats
14W - 20L
1,485 Elo+
Solo
Hercules
Hercules
Nimathane
Hercules
Level 58
God Stats
21W - 14L
1,432 SR
Queue Stats
147W - 125L
1,497 Elo+
Solo
Anubis
Anubis
SherIato
Anubis
Level 147
God Stats
3W - 6L
1,540 SR
Queue Stats
108W - 111L
1,488 Elo+
Party 1
Fafnir
Fafnir
ZlZAY
Fafnir
Level 157
God Stats
7W - 6L
1,486 SR
Queue Stats
141W - 139L
1,453 Elo+
Party 1
Ishtar
Ishtar
ersalu
Ishtar
Level 168
God Stats
3W - 5L
1,496 SR
Queue Stats
164W - 151L
1,502 Elo+
Solo
Team Averages
Level 126
1,443 SR
1,485 Elo+

VS

Team Averages
Level 134
1,511 SR
1,529 Elo+
He Bo
He Bo
BlazingSwords007
He Bo
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 71L
1,543 Elo+
Solo
Tyr
Tyr
LordClockwork
Tyr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 89L
1,529 Elo+
Solo
Hercules
Hercules
Raly8A
Hercules
Level 149
God Stats
3W - 1L
1,306 SR
Queue Stats
105W - 97L
1,548 Elo+
Solo
Izanami
Izanami
ShiftyShaggin
Izanami
Level 70
God Stats
26W - 13L
1,742 SR
Queue Stats
210W - 174L
1,617 Elo+
Solo
Nox
Nox
Vyol
Nox
Level 177
God Stats
6W - 8L
1,508 SR
Queue Stats
84W - 87L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Apothoes
Fenrir
10
0 / 1 / 2
4,574
915
1,685
4,537
1,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Nimathane
Hercules
9
0 / 1 / 0
4,281
856
1,960
4,469
2,621
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Anubis
SherIato
Anubis
10
0 / 0 / 0
4,726
945
2,186
3,323
1,491
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fafnir
ZlZAY
Fafnir
10
2 / 0 / 0
4,806
961
1,570
3,480
3,501
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ishtar
ersalu
Ishtar
7
0 / 0 / 0
3,932
786
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
4,686
937
2,599
2,714
759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 0
4,747
949
2,147
775
594
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Hercules
Raly8A
Hercules
9
0 / 0 / 0
4,397
879
2,116
2,972
1,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Izanami
9
0 / 0 / 0
4,527
905
1,625
3,135
906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Nox
Vyol
Nox
9
0 / 1 / 2
4,649
930
1,302
1,800
736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
2
Kills
2
2
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Apothoes
Fenrir
0
1
2
1
W
1
1
0
1
W
1
0
0
1
L
Hercules
Nimathane
Hercules
0
1
0
0
W
Hercules
Raly8A
Hercules
0
0
0
0
L
Anubis
SherIato
Anubis
0
0
0
0
W
Izanami
0
0
0
0
W
Nox
Vyol
Nox
0
1
2
1
L
Fafnir
ZlZAY
Fafnir
2
0
0
2
L
Ishtar
ersalu
Ishtar
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,401
Damage
9,789
15,809
Taken
11,396
9,527
Mitigated
4,580
3,970
Healing
1,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Apothoes
Fenrir
1,685
488
0
525
4,537
1,914
0
2,436
2,101
0
6,055
W
2,599
156
0
500
2,714
759
0
714
2,000
12,742
0
W
2,147
529
0
48
775
594
0
158
617
0
4,980
L
Hercules
Nimathane
Hercules
1,960
283
0
1,231
4,469
2,621
0
341
4,128
0
8,367
W
Hercules
Raly8A
Hercules
2,116
375
0
761
2,972
1,585
0
843
2,129
0
11,134
L
Anubis
SherIato
Anubis
2,186
206
0
1,111
3,323
1,491
0
379
2,944
16,299
0
W
Izanami
1,625
1,191
0
461
3,135
906
0
1,493
1,642
0
11,179
W
Nox
Vyol
Nox
1,302
346
0
58
1,800
736
0
548
1,252
7,940
345
L
Fafnir
ZlZAY
Fafnir
1,570
524
0
1,103
3,480
3,501
0
733
2,747
5,093
0
L
Ishtar
ersalu
Ishtar
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,319
Gold Earned
23,006
76
Minions Killed
102
0
Camps Cleared
0
395,200
Distance Traveled
505,126
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,574
915
14
3
0
119,567
0
W
He Bo
4,686
937
26
5
0
91,006
0
W
Tyr
4,747
949
10
2
0
111,262
1
L
Hercules
4,281
856
21
4
0
104,990
0
W
Hercules
4,397
879
20
4
0
109,489
0
L
Anubis
4,726
945
33
7
0
99,742
0
W
Izanami
4,527
905
31
6
0
93,694
0
W
Nox
4,649
930
15
3
0
99,675
3
L
Fafnir
4,806
961
8
2
0
70,703
0
L
Ishtar
3,932
786
0
0
0
198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role