Player Matchup

Odin
Odin
C0rt
Odin
Level 122
God Stats
4W - 3L
1,726 SR
Queue Stats
158W - 149L
1,569 Elo+
Solo
Ganesha
Ganesha
FieryDeer113
Ganesha
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,723 Elo+
Party 2
Danzaburou
Danzaburou
Floee_S
Danzaburou
Level 148
God Stats
6W - 4L
1,647 SR
Queue Stats
47W - 53L
1,510 Elo+
Solo
Hun Batz
Hun Batz
eskoaarnio
Hun Batz
Level 47
God Stats
0W - 1L
1,405 SR
Queue Stats
7W - 8L
1,508 Elo+
Solo
Discordia
Discordia
inesiryskira
Discordia
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,723 Elo+
Party 2
Team Averages
Level 75
1,556 SR
1,607 Elo+

VS

Team Averages
Level 152
1,491 SR
1,515 Elo+
Terra
Terra
 
Terra
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BsmiterB
Loki
Level 159
God Stats
16W - 10L
1,468 SR
Queue Stats
220W - 195L
1,554 Elo+
Party 1
Fenrir
Fenrir
Evanescence2
Fenrir
Level 183
God Stats
3W - 2L
1,704 SR
Queue Stats
157W - 158L
1,552 Elo+
Party 1
Olorun
Olorun
RobinBobin071
Olorun
Level 69
God Stats
1W - 1L
1,280 SR
Queue Stats
87W - 89L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
C0rt
Odin
11
2 / 2 / 1
6,948
579
9,931
10,406
8,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ganesha
FieryDeer113
Ganesha
8
0 / 3 / 1
5,618
468
3,489
9,917
6,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Danzaburou
Floee_S
Danzaburou
13
1 / 0 / 0
7,352
613
4,224
4,289
1,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
eskoaarnio
Hun Batz
9
1 / 3 / 0
5,149
429
4,348
10,433
4,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
inesiryskira
Discordia
8
0 / 3 / 0
5,020
418
2,367
5,548
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
2 / 3 / 1
6,755
563
5,267
14,076
12,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rama
 
Rama
13
0 / 0 / 2
6,476
540
3,179
7,927
2,913
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
12
2 / 0 / 3
6,336
528
4,483
7,733
2,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
11
2 / 1 / 5
6,605
550
5,862
9,636
6,400
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
5 / 0 / 0
7,500
625
7,310
5,905
2,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
11
11
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
3
1
0.83
W
Rama
 
Rama
0
0
2
1
W
Loki
2
0
3
3.5
L
Odin
C0rt
Odin
2
2
1
1.25
W
Fenrir
2
1
5
4.5
L
Ganesha
FieryDeer113
Ganesha
0
3
1
0.17
L
Danzaburou
Floee_S
Danzaburou
1
0
0
1
W
5
0
0
5
L
Hun Batz
eskoaarnio
Hun Batz
1
3
0
0.33
L
Discordia
inesiryskira
Discordia
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,359
Damage
26,101
40,593
Taken
45,277
22,200
Mitigated
27,331
8,987
Healing
19,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
5,267
1,130
20
5,554
14,076
12,851
0
0
13,061
43,870
2,300
W
Rama
 
Rama
3,179
2,522
0
4,528
7,927
2,913
0
480
7,447
0
65,372
W
Loki
4,483
1,744
0
4,559
7,733
2,758
0
398
7,241
0
50,580
L
Odin
C0rt
Odin
9,931
2,415
0
3,734
10,406
8,191
0
3,883
5,816
0
49,704
W
Fenrir
5,862
1,559
0
2,078
9,636
6,400
0
2,891
6,745
0
17,205
L
Ganesha
FieryDeer113
Ganesha
3,489
888
0
1,944
9,917
6,391
0
3,576
6,341
13,773
0
L
Danzaburou
Floee_S
Danzaburou
4,224
1,966
0
2,286
4,289
1,603
0
0
4,289
0
74,042
W
7,310
4,291
120
2,253
5,905
2,409
776
1,979
3,926
61,893
2,195
L
Hun Batz
eskoaarnio
Hun Batz
4,348
1,245
0
423
10,433
4,251
0
965
9,421
0
30,921
L
Discordia
inesiryskira
Discordia
2,367
390
0
600
5,548
1,764
0
3,239
2,309
21,527
673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,087
Gold Earned
33,672
308
Minions Killed
409
0
Camps Cleared
0
1,152,294
Distance Traveled
1,216,228
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,755
563
78
7
0
211,018
0
W
Rama
6,476
540
113
9
0
232,543
4
W
Loki
6,336
528
90
8
0
273,735
1
L
Odin
6,948
579
79
7
0
211,232
1
W
Fenrir
6,605
550
15
1
0
277,366
0
L
Ganesha
5,618
468
1
0
0
239,670
6
L
Danzaburou
7,352
613
130
11
0
219,141
0
W
Olorun
7,500
625
113
9
0
221,566
0
L
Hun Batz
5,149
429
43
4
0
269,095
0
L
Discordia
5,020
418
55
5
0
213,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role