Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Kaiyun__
Tyr
Level 69
God Stats
6W - 3L
1,493 SR
Queue Stats
56W - 50L
1,418 Elo+
Party 2
Bakasura
Bakasura
Shibisu_
Bakasura
Level 156
God Stats
3W - 2L
1,540 SR
Queue Stats
408W - 400L
1,427 Elo+
Party 2
Anubis
Anubis
temp-252434
Anubis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,389 Elo+
Party 2
Team Averages
Level 109
1,507 SR
1,447 Elo+

VS

Team Averages
Level 116
1,504 SR
1,507 Elo+
Loki
Loki
BsmiterB
Loki
Level 159
God Stats
51W - 47L
1,523 SR
Queue Stats
700W - 645L
1,566 Elo+
Party 1
Hades
Hades
Evanescence2
Hades
Level 183
God Stats
4W - 3L
1,421 SR
Queue Stats
315W - 319L
1,564 Elo+
Party 1
Sobek
Sobek
Kyasai
Sobek
Level 126
God Stats
8W - 8L
1,603 SR
Queue Stats
745W - 720L
1,471 Elo+
Solo
Ra
Ra
Sigma_CWL
Ra
Level 69
God Stats
2W - 3L
1,473 SR
Queue Stats
31W - 23L
1,545 Elo+
Solo
Hachiman
Hachiman
chiqui_1984
Hachiman
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
208W - 241L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
2 / 1 / 1
6,690
669
3,233
6,719
2,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
 
Cthulhu
11
1 / 0 / 3
6,602
660
2,177
7,234
4,507
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 0 / 2
6,622
662
3,977
9,526
6,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Shibisu_
Bakasura
12
2 / 0 / 2
6,220
622
3,296
9,096
3,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Anubis
12
2 / 0 / 0
6,420
642
2,450
2,955
1,319
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
9
0 / 2 / 0
4,940
494
2,451
7,030
2,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 2 / 0
5,886
589
6,627
10,553
6,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sobek
Kyasai
Sobek
2
0 / 0 / 0
3,858
386
436
1,898
998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 1 / 0
5,761
576
1,973
3,843
1,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
chiqui_1984
Hachiman
9
0 / 2 / 1
4,729
473
3,029
6,042
2,005
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
7
Kills
0
1
Deaths
7
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
1
1
2.5
W
Cthulhu
 
Cthulhu
1
0
3
2.5
L
Loki
0
2
0
0
L
0
2
0
0
W
0
0
2
1
L
Sobek
Kyasai
Sobek
0
0
0
0
W
Bakasura
Shibisu_
Bakasura
2
0
2
3
L
0
1
0
0
L
Hachiman
chiqui_1984
Hachiman
0
2
1
0.25
W
Anubis
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,133
Damage
14,516
35,530
Taken
29,366
18,541
Mitigated
12,579
19,577
Healing
10,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
3,233
1,994
0
3,074
6,719
2,279
537
200
6,519
0
49,867
W
Cthulhu
 
Cthulhu
2,177
392
0
1,586
7,234
4,507
635
839
6,226
28,480
1,803
L
Loki
2,451
524
0
1,340
7,030
2,126
0
1,300
5,593
0
40,173
L
6,627
1,330
0
5,430
10,553
6,229
11
0
9,924
49,716
0
W
3,977
661
0
5,617
9,526
6,738
0
6,219
3,307
0
50,233
L
Sobek
Kyasai
Sobek
436
56
59
1,095
1,898
998
0
440
1,458
3,052
0
W
Bakasura
Shibisu_
Bakasura
3,296
1,918
0
6,963
9,096
3,698
0
701
8,319
0
40,367
L
1,973
158
12
1,107
3,843
1,221
0
1,707
2,136
42,700
643
L
Hachiman
chiqui_1984
Hachiman
3,029
1,471
0
1,353
6,042
2,005
0
1,041
4,946
0
26,608
W
Anubis
2,450
0
0
2,337
2,955
1,319
793
580
2,129
45,714
1,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,554
Gold Earned
25,174
387
Minions Killed
317
0
Camps Cleared
0
1,071,936
Distance Traveled
803,399
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,690
669
87
9
0
175,842
0
W
Cthulhu
6,602
660
33
3
0
211,335
4
L
Loki
4,940
494
76
8
0
212,840
1
L
Hades
5,886
589
100
10
0
162,640
0
W
Tyr
6,622
662
92
9
0
218,416
0
L
Sobek
3,858
386
3
0
0
31,900
1
W
Bakasura
6,220
622
83
8
0
269,063
0
L
Ra
5,761
576
99
10
0
207,974
2
L
Hachiman
4,729
473
39
4
0
188,045
0
W
Anubis
6,420
642
92
9
0
197,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role