Player Matchup

Chernobog
Chernobog
BashButtons
Chernobog
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 120L
1,523 Elo+
Solo
Sylvanus
Sylvanus
DD214DREAM
Sylvanus
Level 107
God Stats
2W - 3L
1,445 SR
Queue Stats
73W - 86L
1,545 Elo+
Solo
Hera
Hera
JustXpired
Hera
Level 192
God Stats
5W - 3L
1,579 SR
Queue Stats
557W - 567L
1,473 Elo+
Solo
Sun Wukong
Sun Wukong
Switch2Zero
Sun Wukong
Level 111
God Stats
6W - 3L
1,793 SR
Queue Stats
254W - 213L
1,598 Elo+
Solo
Tiamat
Tiamat
lhxo__
Tiamat
Level 29
God Stats
0W - 2L
1,297 SR
Queue Stats
29W - 35L
1,513 Elo+
Solo
Team Averages
Level 119
1,523 SR
1,530 Elo+

VS

Team Averages
Level 148
1,497 SR
1,564 Elo+
Tsukuyomi
Tsukuyomi
G00NEmpirE
Tsukuyomi
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 17L
1,619 Elo+
Solo
Hachiman
Hachiman
ITheRookii
Hachiman
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,353 Elo+
Solo
Jormungandr
Jormungandr
Itz_JacobRod
Jormungandr
Level 145
God Stats
2W - 0L
1,734 SR
Queue Stats
89W - 92L
1,548 Elo+
Solo
Nut
Nut
Swarmoflemmings
Nut
Level 175
God Stats
1W - 0L
1,368 SR
Queue Stats
6W - 5L
1,778 Elo+
Solo
Chang'e
Chang'e
TribalBub
Chang'e
Level 155
God Stats
5W - 6L
1,382 SR
Queue Stats
338W - 335L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BashButtons
Chernobog
17
2 / 5 / 9
9,971
665
12,173
20,450
11,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Sylvanus
DD214DREAM
Sylvanus
17
3 / 3 / 9
10,701
713
8,818
26,583
28,144
Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
1 / 4 / 12
10,214
681
16,530
14,633
8,410
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sun Wukong
Switch2Zero
Sun Wukong
17
7 / 6 / 5
10,905
727
14,637
26,116
36,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
lhxo__
Tiamat
17
1 / 6 / 9
9,939
663
13,835
17,695
12,702
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
G00NEmpirE
Tsukuyomi
19
4 / 5 / 10
11,589
773
16,276
14,775
7,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
ITheRookii
Hachiman
18
3 / 3 / 15
10,878
725
15,904
14,421
6,292
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Itz_JacobRod
Jormungandr
18
5 / 3 / 16
11,384
759
24,997
21,338
26,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
8 / 2 / 10
12,358
824
21,018
17,568
8,411
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chang'e
TribalBub
Chang'e
18
4 / 2 / 15
11,154
744
19,312
18,163
7,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
90
14
Kills
24
24
Deaths
15
44
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Chernobog
BashButtons
Chernobog
2
5
9
1.3
L
Sylvanus
DD214DREAM
Sylvanus
3
3
9
2.5
W
Tsukuyomi
G00NEmpirE
Tsukuyomi
4
5
10
1.8
W
Hachiman
ITheRookii
Hachiman
3
3
15
3.5
W
Jormungandr
Itz_JacobRod
Jormungandr
5
3
16
4.33
L
1
4
12
1.75
W
8
2
10
6.5
L
Sun Wukong
Switch2Zero
Sun Wukong
7
6
5
1.58
W
Chang'e
TribalBub
Chang'e
4
2
15
5.75
L
Tiamat
lhxo__
Tiamat
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,993
Damage
97,507
105,477
Taken
86,265
97,602
Mitigated
56,198
49,841
Healing
43,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
BashButtons
Chernobog
12,173
6,398
1,893
2,466
20,450
11,614
1,068
9,474
10,643
0
30,390
L
Sylvanus
DD214DREAM
Sylvanus
8,818
999
18,750
14,325
26,583
28,144
414
9,216
16,967
11,450
667
W
Tsukuyomi
G00NEmpirE
Tsukuyomi
16,276
2,623
241
2,359
14,775
7,126
77
6,968
7,807
0
48,242
W
Hachiman
ITheRookii
Hachiman
15,904
9,177
1,707
3,620
14,421
6,292
2,044
7,042
7,379
0
33,985
W
Jormungandr
Itz_JacobRod
Jormungandr
24,997
959
976
3,014
21,338
26,825
440
9,302
12,036
44,496
2,518
L
16,530
3,823
1,484
1,782
14,633
8,410
879
5,856
8,430
39,619
0
W
21,018
8,477
3,132
2,973
17,568
8,411
4,145
9,109
8,459
0
41,323
L
Sun Wukong
Switch2Zero
Sun Wukong
14,637
1,143
1,679
4,653
26,116
36,732
119
7,865
17,857
3,229
17,641
W
Chang'e
TribalBub
Chang'e
19,312
157
17,565
8,059
18,163
7,544
836
8,515
9,648
33,810
0
L
Tiamat
lhxo__
Tiamat
13,835
509
733
2,076
17,695
12,702
473
7,791
9,343
30,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,730
Gold Earned
57,363
150
Minions Killed
224
0
Camps Cleared
0
1,310,624
Distance Traveled
1,416,877
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
9,971
665
25
2
0
270,405
0
L
Sylvanus
10,701
713
5
0
0
276,347
0
W
Tsukuyomi
11,589
773
65
4
0
280,899
0
W
Hachiman
10,878
725
38
3
0
269,379
0
W
Jormungandr
11,384
759
44
3
0
263,304
0
L
Hera
10,214
681
69
5
0
243,296
0
W
Nut
12,358
824
53
4
0
291,831
0
L
Sun Wukong
10,905
727
11
1
0
262,192
0
W
Chang'e
11,154
744
24
2
0
311,464
0
L
Tiamat
9,939
663
40
3
0
258,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role