Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ItsDestroycito7
Chang'e
Level 149
God Stats
3W - 4L
1,546 SR
Queue Stats
98W - 84L
1,578 Elo+
Party 2
Ra
Ra
MOPUL
Ra
Level 198
God Stats
2W - 3L
1,523 SR
Queue Stats
124W - 121L
1,532 Elo+
Party 1
Cthulhu
Cthulhu
antonicaira
Cthulhu
Level 126
God Stats
3W - 9L
1,404 SR
Queue Stats
84W - 82L
1,533 Elo+
Party 1
Danzaburou
Danzaburou
ktalan
Danzaburou
Level 61
God Stats
4W - 2L
1,592 SR
Queue Stats
34W - 34L
1,534 Elo+
Party 2
Team Averages
Level 145
1,513 SR
1,535 Elo+

VS

Team Averages
Level 122
1,470 SR
1,540 Elo+
Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
 
Athena
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Hermiss
Nu Wa
Level 123
God Stats
3W - 2L
1,290 SR
Queue Stats
211W - 165L
1,621 Elo+
Solo
King Arthur
King Arthur
ThimoKiller1
King Arthur
Level 128
God Stats
12W - 3L
1,500 SR
Queue Stats
400W - 365L
1,535 Elo+
Solo
Hachiman
Hachiman
x1Down5Upx
Hachiman
Level 61
God Stats
10W - 8L
1,562 SR
Queue Stats
192W - 185L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 1 / 0
6,122
510
5,858
11,669
10,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
0 / 2 / 1
6,487
541
6,329
9,211
3,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ra
12
1 / 3 / 0
6,301
525
4,261
10,578
4,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
antonicaira
Cthulhu
9
0 / 0 / 0
5,800
483
3,025
8,897
6,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
ktalan
Danzaburou
11
0 / 1 / 0
5,775
481
3,816
9,440
3,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 1 / 3
6,784
565
5,390
10,190
4,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
 
Athena
10
0 / 0 / 2
5,561
463
3,174
9,396
7,516
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
Hermiss
Nu Wa
13
2 / 0 / 3
6,757
563
11,259
5,258
1,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
ThimoKiller1
King Arthur
13
1 / 0 / 0
7,365
614
7,380
11,887
9,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
x1Down5Upx
Hachiman
12
0 / 0 / 2
6,197
516
7,165
6,231
2,288
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
7
7
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
W
Fenrir
 
Fenrir
4
1
3
5.5
W
Athena
 
Athena
0
0
2
1
W
Nu Wa
Hermiss
Nu Wa
2
0
3
3.5
L
0
2
1
0.25
L
Ra
1
3
0
0.33
W
King Arthur
ThimoKiller1
King Arthur
1
0
0
1
L
Cthulhu
antonicaira
Cthulhu
0
0
0
0
L
Danzaburou
ktalan
Danzaburou
0
1
0
0
W
Hachiman
x1Down5Upx
Hachiman
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,289
Damage
34,368
49,795
Taken
42,962
27,523
Mitigated
25,649
16,828
Healing
17,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,858
1,382
0
3,032
11,669
10,054
0
468
11,065
0
50,685
W
Fenrir
 
Fenrir
5,390
1,531
0
6,756
10,190
4,468
0
3,767
6,353
0
55,444
W
Athena
 
Athena
3,174
1,058
0
1,538
9,396
7,516
0
3,385
6,011
13,932
0
W
Nu Wa
Hermiss
Nu Wa
11,259
3,213
0
1,609
5,258
1,897
0
3,654
1,604
57,129
0
L
6,329
267
734
3,736
9,211
3,390
0
4,759
4,018
59,263
2,196
L
Ra
4,261
716
837
4,690
10,578
4,423
0
2,369
7,929
55,935
0
W
King Arthur
ThimoKiller1
King Arthur
7,380
1,113
0
4,385
11,887
9,480
0
1,044
10,843
0
67,682
L
Cthulhu
antonicaira
Cthulhu
3,025
402
0
2,342
8,897
6,140
0
4,154
4,433
26,877
796
L
Danzaburou
ktalan
Danzaburou
3,816
1,400
0
1,457
9,440
3,516
0
1,387
7,917
0
52,082
W
Hachiman
x1Down5Upx
Hachiman
7,165
4,387
0
3,636
6,231
2,288
0
1,228
5,003
0
52,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,485
Gold Earned
32,664
416
Minions Killed
402
0
Camps Cleared
0
1,216,635
Distance Traveled
1,291,699
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,122
510
80
7
0
213,345
0
W
Fenrir
6,784
565
87
7
0
296,876
1
W
Athena
5,561
463
18
2
0
282,887
4
W
Nu Wa
6,757
563
94
8
0
246,784
0
L
Chang'e
6,487
541
115
10
0
252,488
1
L
Ra
6,301
525
105
9
0
280,659
2
W
King Arthur
7,365
614
107
9
0
240,940
0
L
Cthulhu
5,800
483
41
3
0
239,788
2
L
Danzaburou
5,775
481
75
6
0
230,355
0
W
Hachiman
6,197
516
96
8
0
224,212
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role