Player Matchup

Kukulkan
Kukulkan
Diamond III
ViktorKomodor
Kukulkan
Diamond III
Level 165
God Stats
6W - 9L
1,567 SR
Queue Stats
77W - 67L
2,231 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 165
1,567 SR
2,231 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 156
1,245 SR
1,865 MMR
Sun Wukong
Sun Wukong
Platinum I
Tygrono
Sun Wukong
Platinum I
Level 156
God Stats
3W - 0L
1,245 SR
Queue Stats
59W - 60L
1,865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ViktorKomodor
Kukulkan
20
2 / 7 / 0
17,679
930
20,467
21,354
17,196
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bans
UllrBakasuraHou YiAh Muzen CabHades

VS

Bans
AnhurBellonaSkadiKaliHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Tygrono
Sun Wukong
20
7 / 2 / 0
20,470
1,077
18,268
26,783
24,094
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
2
Kills
7
7
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Tygrono
Sun Wukong
7
2
0
3.5
L
Kukulkan
ViktorKomodor
Kukulkan
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,467
Damage
18,268
21,354
Taken
26,783
17,196
Mitigated
24,094
5,174
Healing
13,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Tygrono
Sun Wukong
18,268
5,462
0
13,987
26,783
24,094
2,261
17,599
6,163
0
135,640
L
Kukulkan
ViktorKomodor
Kukulkan
20,467
1,469
0
5,174
21,354
17,196
176
342
20,712
99,281
1,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,679
Gold Earned
20,470
211
Minions Killed
232
4
Camps Cleared
12
338,043
Distance Traveled
395,576
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
20,470
1,077
232
12
12
395,576
0
L
Kukulkan
17,679
930
211
11
4
338,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role