Player Matchup

Odin
Odin
Chamouny
Odin
Level 123
God Stats
1W - 2L
1,457 SR
Queue Stats
123W - 122L
1,538 Elo+
Solo
Hun Batz
Hun Batz
DocGhast
Hun Batz
Level 155
God Stats
2W - 1L
1,703 SR
Queue Stats
119W - 126L
1,506 Elo+
Solo
Cliodhna
Cliodhna
FreyaRainbow
Cliodhna
Level 135
God Stats
2W - 1L
1,446 SR
Queue Stats
85W - 78L
1,550 Elo+
Solo
Erlang Shen
Erlang Shen
KissKiss9876
Erlang Shen
Level 144
God Stats
2W - 3L
1,532 SR
Queue Stats
131W - 135L
1,472 Elo+
Solo
Ix Chel
Ix Chel
xArchangel22x
Ix Chel
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 212L
1,550 Elo+
Solo
Team Averages
Level 137
1,527 SR
1,523 Elo+

VS

Team Averages
Level 159
1,458 SR
1,511 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Cataĉlysm
Geb
Level 166
God Stats
4W - 3L
1,547 SR
Queue Stats
465W - 424L
1,558 Elo+
Solo
He Bo
He Bo
Shishnit
He Bo
Level 181
God Stats
3W - 2L
1,471 SR
Queue Stats
204W - 204L
1,480 Elo+
Solo
Chang'e
Chang'e
Spartan7452
Chang'e
Level 123
God Stats
2W - 2L
1,526 SR
Queue Stats
90W - 69L
1,532 Elo+
Solo
Athena
Athena
sintyre
Athena
Level 135
God Stats
8W - 6L
1,245 SR
Queue Stats
305W - 302L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
2 / 4 / 7
9,556
735
10,000
15,107
17,377
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
DocGhast
Hun Batz
15
1 / 7 / 7
8,260
635
15,929
16,671
9,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cliodhna
FreyaRainbow
Cliodhna
17
2 / 6 / 6
9,249
711
8,930
14,770
7,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Erlang Shen
KissKiss9876
Erlang Shen
13
0 / 5 / 5
7,424
571
6,309
16,417
17,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
15
5 / 7 / 4
9,456
727
18,534
15,895
7,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
11 / 3 / 10
11,702
900
22,069
15,549
9,621
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 2 / 15
11,100
854
20,295
15,554
14,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mystical Earring

Mystical Earring

+15
Mp 5

He Bo
Shishnit
He Bo
17
6 / 3 / 15
10,362
797
12,941
12,774
12,693
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
Spartan7452
Chang'e
18
3 / 1 / 19
10,326
794
11,973
12,849
6,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
sintyre
Athena
16
1 / 1 / 21
10,252
789
6,677
20,836
26,207
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
109
10
Kills
29
29
Deaths
10
29
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
11
3
10
5.33
W
8
2
15
7.75
L
Odin
2
4
7
1.38
L
Hun Batz
DocGhast
Hun Batz
1
7
7
0.64
L
Cliodhna
FreyaRainbow
Cliodhna
2
6
6
0.83
L
Erlang Shen
KissKiss9876
Erlang Shen
0
5
5
0.5
W
He Bo
Shishnit
He Bo
6
3
15
4.5
W
Chang'e
Spartan7452
Chang'e
3
1
19
12.5
W
Athena
sintyre
Athena
1
1
21
11.5
L
Ix Chel
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,702
Damage
73,955
78,860
Taken
77,562
59,542
Mitigated
69,447
21,512
Healing
47,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
22,069
11,042
1,894
2,530
15,549
9,621
2,526
3,505
11,825
0
37,262
W
20,295
532
905
1,958
15,554
14,268
237
5,351
9,940
35,607
0
L
Odin
10,000
797
1,598
2,323
15,107
17,377
0
8,336
6,177
2,622
15,850
L
Hun Batz
DocGhast
Hun Batz
15,929
1,590
682
725
16,671
9,349
0
11,528
4,673
0
29,529
L
Cliodhna
FreyaRainbow
Cliodhna
8,930
148
0
1,307
14,770
7,663
0
7,673
6,684
0
26,101
L
Erlang Shen
KissKiss9876
Erlang Shen
6,309
1,543
544
3,155
16,417
17,939
0
9,273
6,607
0
9,600
W
He Bo
Shishnit
He Bo
12,941
292
1,528
642
12,774
12,693
443
3,252
9,307
19,389
869
W
Chang'e
Spartan7452
Chang'e
11,973
925
23,473
8,067
12,849
6,658
576
3,550
9,212
25,275
0
W
Athena
sintyre
Athena
6,677
1,244
2,655
3,378
20,836
26,207
162
4,786
15,966
12,973
2,756
L
Ix Chel
18,534
3,129
7,223
3,955
15,895
7,214
0
10,532
4,809
27,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,945
Gold Earned
53,742
116
Minions Killed
153
0
Camps Cleared
0
1,090,487
Distance Traveled
1,210,170
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,702
900
39
3
0
230,516
0
W
Geb
11,100
854
39
3
0
232,835
0
L
Odin
9,556
735
18
1
0
241,483
0
L
Hun Batz
8,260
635
30
2
0
228,161
0
L
Cliodhna
9,249
711
39
3
0
250,073
0
L
Erlang Shen
7,424
571
6
0
0
183,066
0
W
He Bo
10,362
797
14
1
0
232,230
5
W
Chang'e
10,326
794
37
3
0
246,338
0
W
Athena
10,252
789
24
2
0
268,251
0
L
Ix Chel
9,456
727
23
2
0
187,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role