Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
An0moynes
Loki
Level 29
God Stats
30W - 23L
1,466 SR
Queue Stats
30W - 23L
1,419 Elo+
Party 2
Hel
Hel
Daddy
Hel
Level 210
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,472 Elo+
Party 1
Sylvanus
Sylvanus
MadWorld209
Sylvanus
Level 67
God Stats
12W - 8L
1,638 SR
Queue Stats
120W - 93L
1,479 Elo+
Party 2
Izanami
Izanami
anthonie801g
Izanami
Level 66
God Stats
12W - 9L
1,620 SR
Queue Stats
104W - 97L
1,427 Elo+
Party 2
Team Averages
Level 98
1,545 SR
1,459 Elo+

VS

Team Averages
Level 125
1,475 SR
1,504 Elo+
Xbalanque
Xbalanque
LastPrototypeG
Xbalanque
Level 125
God Stats
61W - 66L
1,393 SR
Queue Stats
148W - 157L
1,428 Elo+
Solo
Nut
Nut
Luna_Holidayy
Nut
Level 125
God Stats
8W - 9L
1,521 SR
Queue Stats
154W - 133L
1,490 Elo+
Solo
Ares
Ares
NogSmite
Ares
Level 140
God Stats
3W - 4L
1,462 SR
Queue Stats
143W - 125L
1,574 Elo+
Solo
Chang'e
Chang'e
SansaiMon
Chang'e
Level 146
God Stats
31W - 26L
1,499 SR
Queue Stats
92W - 70L
1,526 Elo+
Solo
Hun Batz
Hun Batz
Starkbrand
Hun Batz
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
152W - 136L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
3 / 2 / 0
8,250
550
10,697
16,681
19,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
11
1 / 4 / 1
6,498
433
3,119
10,616
3,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
Daddy
Hel
12
1 / 4 / 1
7,064
471
10,031
12,772
5,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
MadWorld209
Sylvanus
7
0 / 3 / 2
6,036
402
1,964
9,327
4,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
anthonie801g
Izanami
10
2 / 7 / 2
6,754
450
6,091
13,721
4,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
LastPrototypeG
Xbalanque
14
3 / 1 / 3
8,388
559
6,860
7,773
3,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 5 / 2
8,250
550
9,329
9,500
4,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

Ares
12
5 / 1 / 10
8,328
555
10,506
13,575
13,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
SansaiMon
Chang'e
12
2 / 0 / 6
7,656
510
6,854
10,831
4,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Starkbrand
Hun Batz
16
5 / 0 / 5
8,655
577
9,362
13,631
6,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
7
Kills
19
20
Deaths
7
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
2
0
1.5
L
Loki
1
4
1
0.38
L
Hel
Daddy
Hel
1
4
1
0.38
W
Xbalanque
LastPrototypeG
Xbalanque
3
1
3
4.5
W
4
5
2
1
L
Sylvanus
MadWorld209
Sylvanus
0
3
2
0.33
W
Ares
5
1
10
10
W
Chang'e
SansaiMon
Chang'e
2
0
6
5
W
Hun Batz
Starkbrand
Hun Batz
5
0
5
7.5
L
Izanami
anthonie801g
Izanami
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,902
Damage
42,911
63,117
Taken
55,310
37,643
Mitigated
31,655
22,272
Healing
18,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
10,697
1,410
0
6,142
16,681
19,472
330
4,409
12,272
59,379
5,806
L
Loki
3,119
827
0
1,601
10,616
3,725
0
2,806
7,810
0
37,819
L
Hel
Daddy
Hel
10,031
1,137
2,464
6,131
12,772
5,465
1
4,926
7,846
48,091
2,497
W
Xbalanque
LastPrototypeG
Xbalanque
6,860
3,578
0
2,553
7,773
3,209
0
3,179
4,097
0
64,467
W
9,329
5,937
0
1,964
9,500
4,059
1,879
3,076
6,163
0
58,168
L
Sylvanus
MadWorld209
Sylvanus
1,964
1,226
1,066
2,705
9,327
4,452
0
1,281
8,046
11,053
974
W
Ares
10,506
957
0
2,102
13,575
13,164
0
4,299
8,839
22,072
0
W
Chang'e
SansaiMon
Chang'e
6,854
446
2,126
7,951
10,831
4,274
434
5,265
5,002
55,673
0
W
Hun Batz
Starkbrand
Hun Batz
9,362
3,605
0
2,015
13,631
6,949
0
2,613
10,788
0
81,967
L
Izanami
anthonie801g
Izanami
6,091
4,612
0
2,163
13,721
4,529
0
3,938
9,783
0
37,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,602
Gold Earned
41,277
334
Minions Killed
409
0
Camps Cleared
0
1,221,781
Distance Traveled
1,426,963
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,250
550
100
7
0
249,724
2
L
Loki
6,498
433
63
4
0
308,323
0
L
Hel
7,064
471
97
6
0
286,421
2
W
Xbalanque
8,388
559
93
6
0
266,603
2
W
Nut
8,250
550
96
6
0
243,398
5
L
Sylvanus
6,036
402
23
2
0
121,844
0
W
Ares
8,328
555
18
1
0
298,033
5
W
Chang'e
7,656
510
80
5
0
305,160
0
W
Hun Batz
8,655
577
122
8
0
313,769
1
L
Izanami
6,754
450
51
3
0
255,469
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role