Player Matchup

Bellona
Bellona
Dansterino_Dboy
Bellona
Level 47
God Stats
13W - 94L
1,074 SR
Queue Stats
18W - 162L
1,050 Elo+
Party 1
Nike
Nike
SrFurro
Nike
Level 128
God Stats
1W - 1L
1,526 SR
Queue Stats
12W - 18L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
kushmoney15
Gilgamesh
Level 55
God Stats
54W - 75L
1,540 SR
Queue Stats
124W - 319L
1,213 Elo+
Party 1
Team Averages
Level 77
1,380 SR
1,240 Elo+

VS

Team Averages
Level 118
1,780 SR
1,464 Elo+
Charybdis
Charybdis
FluesternEmu599
Charybdis
Level 125
God Stats
9W - 9L
1,345 SR
Queue Stats
221W - 221L
1,428 Elo+
Party 2
Kuzenbo
Kuzenbo
Schnabeltier133
Kuzenbo
Level 104
God Stats
3W - 0L
1,924 SR
Queue Stats
120W - 111L
1,463 Elo+
Party 2
Baba Yaga
Baba Yaga
Sir Noxxy
Baba Yaga
Level 125
God Stats
6W - 1L
2,072 SR
Queue Stats
514W - 525L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
9,180
656
5,802
21,452
16,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mace

Mace

+10
Physical Power

Nike
SrFurro
Nike
12
0 / 4 / 2
8,231
588
10,639
13,780
11,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
kushmoney15
Gilgamesh
14
2 / 4 / 1
10,044
717
5,886
19,566
10,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FluesternEmu599
Charybdis
16
7 / 1 / 2
11,356
811
9,606
9,127
4,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 1 / 6
9,592
685
14,752
12,918
23,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baba Yaga
Sir Noxxy
Baba Yaga
15
2 / 1 / 8
10,040
717
15,771
8,921
4,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
10
10
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Charybdis
FluesternEmu599
Charybdis
7
1
2
8
W
1
1
6
4
W
Baba Yaga
Sir Noxxy
Baba Yaga
2
1
8
6
L
Nike
SrFurro
Nike
0
4
2
0.25
L
Gilgamesh
kushmoney15
Gilgamesh
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,327
Damage
40,129
54,798
Taken
30,966
37,358
Mitigated
32,120
12,508
Healing
6,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,802
1,949
0
8,270
21,452
16,192
0
9,631
10,709
0
33,026
W
Charybdis
FluesternEmu599
Charybdis
9,606
5,062
0
3,429
9,127
4,264
1,849
41
9,086
0
60,897
W
14,752
3,962
0
646
12,918
23,843
264
0
12,343
30,788
1,877
W
Baba Yaga
Sir Noxxy
Baba Yaga
15,771
930
0
2,275
8,921
4,013
229
16
8,731
31,775
0
L
Nike
SrFurro
Nike
10,639
727
0
1,613
13,780
11,109
0
6,701
6,050
0
30,769
L
Gilgamesh
kushmoney15
Gilgamesh
5,886
2,079
152
2,473
19,566
10,057
0
9,714
8,688
0
28,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,455
Gold Earned
30,988
132
Minions Killed
174
0
Camps Cleared
0
652,622
Distance Traveled
799,720
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,180
656
60
4
0
237,310
0
W
Charybdis
11,356
811
90
6
0
246,720
0
W
Kuzenbo
9,592
685
51
4
0
280,472
0
W
Baba Yaga
10,040
717
33
2
0
272,528
1
L
Nike
8,231
588
31
2
0
208,317
0
L
Gilgamesh
10,044
717
41
3
0
206,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role