Player Matchup

Athena
Athena
Gold V
Anarchy_V1cha
Athena
Gold V
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 59L
1,295 MMR
Solo
Skadi
Skadi
Gold IV
CaI Yentay
Skadi
Gold IV
Level 157
God Stats
2W - 2L
1,615 SR
Queue Stats
160W - 164L
1,347 MMR
Solo
Fenrir
Fenrir
Silver II
Itzshowwtiime
Fenrir
Silver II
Level 82
God Stats
4W - 3L
1,657 SR
Queue Stats
76W - 86L
1,480 MMR
Solo
Raijin
Raijin
Gold I
PassThatGrass
Raijin
Gold I
Level 191
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 129L
1,627 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
sepulvedaTTV
Erlang Shen
Gold II
Level 89
God Stats
0W - 4L
1,249 SR
Queue Stats
54W - 55L
1,638 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,504 SR
1,477 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 154
1,489 SR
1,477 MMR
Bacchus
Bacchus
Silver V
GirthLordFr
Bacchus
Silver V
Level 63
God Stats
2W - 3L
1,709 SR
Queue Stats
24W - 45L
1,045 MMR
Solo
Zeus
Zeus
Gold II
RnnzGoez
Zeus
Gold II
Level 158
God Stats
1W - 5L
1,120 SR
Queue Stats
233W - 247L
1,513 MMR
Solo
Anhur
Anhur
Gold V
Waffles4monkeys
Anhur
Gold V
Level 256
God Stats
3W - 5L
1,533 SR
Queue Stats
41W - 35L
1,663 MMR
Party 1
Nike
Nike
Gold III
Witness Heroism
Nike
Gold III
Level 100
God Stats
317W - 278L
1,584 SR
Queue Stats
371W - 352L
1,578 MMR
Solo
Da Ji
Da Ji
Silver I
ninoxsantana
Da Ji
Silver I
Level 191
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 31L
1,589 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,991
499
3,628
11,773
10,708
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
13
0 / 3 / 1
7,246
453
7,431
8,103
3,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 4 / 1
8,120
508
5,317
14,158
6,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
0 / 2 / 2
8,402
525
8,498
10,517
3,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
sepulvedaTTV
Erlang Shen
13
0 / 4 / 0
7,725
483
6,857
15,601
9,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AgniArachneThanatosSun Wukong

VS

Bans
CthulhuGaneshaOsirisBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GirthLordFr
Bacchus
14
0 / 0 / 5
7,966
498
3,539
11,062
12,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
16
1 / 2 / 5
9,204
575
8,889
8,891
2,498
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 0 / 2
8,054
503
6,825
7,577
3,000
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

17
5 / 1 / 0
10,159
635
10,640
13,175
12,649
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 1 / 4
8,694
543
8,944
12,339
6,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
14
14
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Skadi
0
3
1
0.17
W
Bacchus
GirthLordFr
Bacchus
0
0
5
2.5
L
3
4
1
0.88
L
0
2
2
0.5
W
Zeus
1
2
5
1.75
W
3
0
2
4
W
5
1
0
5
W
5
1
4
7
L
Erlang Shen
sepulvedaTTV
Erlang Shen
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,731
Damage
38,837
60,152
Taken
53,044
33,425
Mitigated
36,838
11,827
Healing
15,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,628
1,101
0
2,827
11,773
10,708
0
2,728
9,045
30,268
0
L
Skadi
7,431
2,847
0
648
8,103
3,000
0
1,850
6,253
0
71,371
W
Bacchus
GirthLordFr
Bacchus
3,539
244
0
4,135
11,062
12,459
0
2,686
8,376
31,876
765
L
5,317
988
0
615
14,158
6,384
0
3,446
10,712
0
63,931
L
8,498
391
0
1,171
10,517
3,985
0
4,505
6,012
84,909
789
W
Zeus
8,889
814
0
3,250
8,891
2,498
653
5,673
3,218
81,725
721
W
6,825
3,479
0
3,614
7,577
3,000
222
848
6,729
0
76,220
W
10,640
2,933
0
3,378
13,175
12,649
379
306
12,869
1,993
90,238
W
8,944
2,119
0
640
12,339
6,232
0
2,613
9,726
0
71,208
L
Erlang Shen
sepulvedaTTV
Erlang Shen
6,857
3,763
0
6,566
15,601
9,348
237
471
15,130
0
64,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,484
Gold Earned
44,077
535
Minions Killed
567
0
Camps Cleared
0
1,525,432
Distance Traveled
1,520,793
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,991
499
54
3
0
340,360
0
L
Skadi
7,246
453
113
7
0
291,065
2
W
Bacchus
7,966
498
52
3
0
315,515
1
L
Fenrir
8,120
508
98
6
0
310,115
1
L
Raijin
8,402
525
165
10
0
281,613
1
W
Zeus
9,204
575
133
8
0
285,885
0
W
Anhur
8,054
503
130
8
0
272,208
0
W
Nike
10,159
635
152
10
0
315,385
1
W
Da Ji
8,694
543
100
6
0
331,800
1
L
Erlang Shen
7,725
483
105
7
0
302,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role