Player Matchup

Baron Samedi
Baron Samedi
Silver I
BonoTheBear
Baron Samedi
Silver I
Level 101
God Stats
1W - 2L
1,595 SR
Queue Stats
23W - 27L
1,489 MMR
Solo
Thanatos
Thanatos
Bronze III
CamGotItEasy
Thanatos
Bronze III
Level 110
God Stats
1W - 1L
1,750 SR
Queue Stats
2W - 3L
1,493 MMR
Solo
Martichoras
Martichoras
Silver II
edu56
Martichoras
Silver II
Level 46
God Stats
2W - 4L
1,580 SR
Queue Stats
74W - 79L
1,105 MMR
Solo
Geb
Geb
Silver I
iblankedout
Geb
Silver I
Level 134
God Stats
3W - 5L
1,641 SR
Queue Stats
43W - 55L
1,357 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
xBad_MemoriezXx
Sun Wukong
Gold V
Level 127
God Stats
20W - 36L
1,498 SR
Queue Stats
291W - 312L
1,324 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,613 SR
1,353 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,562 SR
1,437 MMR
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
Heliumdarck
Anhur
Gold V
Level 183
God Stats
6W - 0L
1,872 SR
Queue Stats
106W - 107L
1,372 MMR
Solo
Vulcan
Vulcan
Gold I
NarcoMarco
Vulcan
Gold I
Level 154
God Stats
6W - 5L
1,537 SR
Queue Stats
194W - 189L
1,476 MMR
Solo
Athena
Athena
Silver I
TøughLøve
Athena
Silver I
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 30L
1,364 MMR
Solo
King Arthur
King Arthur
Gold II
pilage_king
King Arthur
Gold II
Level 128
God Stats
10W - 13L
1,400 SR
Queue Stats
325W - 316L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BonoTheBear
Baron Samedi
13
0 / 5 / 0
7,416
436
7,788
14,055
6,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
CamGotItEasy
Thanatos
15
2 / 3 / 2
8,261
486
4,831
16,785
7,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Martichoras
edu56
Martichoras
13
0 / 2 / 1
7,496
441
6,431
9,139
2,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 5 / 1
7,594
447
3,384
16,836
13,408
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
xBad_MemoriezXx
Sun Wukong
16
1 / 1 / 0
9,038
532
8,308
16,104
12,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
JanusOsirisAh Muzen Cab

VS

Bans
BellonaAwilixAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
7 / 0 / 5
9,481
558
8,690
15,598
7,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

17
3 / 1 / 2
10,365
610
8,373
11,861
5,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

Vulcan
NarcoMarco
Vulcan
17
3 / 1 / 7
10,146
597
16,771
8,280
3,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Athena
12
3 / 1 / 6
8,834
520
3,925
12,930
13,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

King Arthur
pilage_king
King Arthur
17
0 / 1 / 2
10,333
608
9,230
14,732
14,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
16
16
Deaths
4
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
5
9.5
L
Baron Samedi
BonoTheBear
Baron Samedi
0
5
0
0
L
Thanatos
CamGotItEasy
Thanatos
2
3
2
1
W
3
1
2
4
W
Vulcan
NarcoMarco
Vulcan
3
1
7
6.5
W
Athena
3
1
6
6
L
Martichoras
edu56
Martichoras
0
2
1
0.25
L
1
5
1
0.3
W
King Arthur
pilage_king
King Arthur
0
1
2
1
L
Sun Wukong
xBad_MemoriezXx
Sun Wukong
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,742
Damage
46,989
72,919
Taken
63,401
44,084
Mitigated
45,006
25,826
Healing
20,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,690
2,740
0
7,539
15,598
7,824
525
3,346
11,932
0
69,602
L
Baron Samedi
BonoTheBear
Baron Samedi
7,788
318
518
4,140
14,055
6,844
0
5,151
8,484
66,644
0
L
Thanatos
CamGotItEasy
Thanatos
4,831
862
0
11,269
16,785
7,928
0
3,763
12,834
0
72,258
W
8,373
4,827
0
6,757
11,861
5,140
1,427
964
10,894
0
89,665
W
Vulcan
NarcoMarco
Vulcan
16,771
6,543
0
1,344
8,280
3,689
327
4,016
3,817
88,451
4,074
W
Athena
3,925
1,446
0
1,522
12,930
13,390
0
2,188
10,499
18,793
0
L
Martichoras
edu56
Martichoras
6,431
1,679
0
2,567
9,139
2,946
0
927
8,212
0
54,411
L
3,384
499
0
2,205
16,836
13,408
0
8,093
8,239
20,472
0
W
King Arthur
pilage_king
King Arthur
9,230
1,513
0
3,333
14,732
14,963
0
118
14,614
55
91,436
L
Sun Wukong
xBad_MemoriezXx
Sun Wukong
8,308
1,154
0
5,127
16,104
12,958
0
1,508
14,574
0
79,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,805
Gold Earned
49,159
482
Minions Killed
543
0
Camps Cleared
0
1,655,642
Distance Traveled
1,801,565
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,481
558
80
5
0
417,429
7
L
Baron Samedi
7,416
436
106
6
0
295,276
0
L
Thanatos
8,261
486
107
6
0
350,411
0
W
Anhur
10,365
610
140
8
0
284,942
5
W
Vulcan
10,146
597
152
9
0
376,839
0
W
Athena
8,834
520
27
2
0
367,055
0
L
Martichoras
7,496
441
92
5
0
329,891
2
L
Geb
7,594
447
29
2
0
342,412
2
W
King Arthur
10,333
608
144
8
0
355,300
6
L
Sun Wukong
9,038
532
148
9
0
337,652
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role