Player Matchup

Cthulhu
Cthulhu
Keef-AB
Cthulhu
Level 16
God Stats
24W - 39L
1,355 SR
Queue Stats
60W - 117L
1,198 Elo+
Party 2
Anhur
Anhur
Morton27
Anhur
Level 19
God Stats
1W - 2L
1,270 SR
Queue Stats
20W - 49L
1,219 Elo+
Party 2
Hera
Hera
ThundaClappa639
Hera
Level 153
God Stats
8W - 13L
1,274 SR
Queue Stats
399W - 473L
1,429 Elo+
Party 2
Fenrir
Fenrir
andres_nz7
Fenrir
Level 67
God Stats
0W - 3L
1,324 SR
Queue Stats
71W - 92L
1,428 Elo+
Party 2
Bellona
Bellona
blason_123
Bellona
Level 27
God Stats
25W - 50L
1,329 SR
Queue Stats
66W - 139L
1,286 Elo+
Party 2
Team Averages
Level 56
1,311 SR
1,312 Elo+

VS

Team Averages
Level 38
1,418 SR
1,387 Elo+
Sun Wukong
Sun Wukong
Cobymac24
Sun Wukong
Level 19
God Stats
4W - 6L
1,313 SR
Queue Stats
12W - 21L
1,416 Elo+
Party 1
Jing Wei
Jing Wei
Jbmac
Jing Wei
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,402 Elo+
Party 1
Charon
Charon
MoMoney723
Charon
Level 18
God Stats
1W - 3L
1,245 SR
Queue Stats
3W - 12L
1,210 Elo+
Party 1
Persephone
Persephone
Nandarius
Persephone
Level 25
God Stats
6W - 9L
1,531 SR
Queue Stats
30W - 37L
1,409 Elo+
Party 1
Ne Zha
Ne Zha
lightdjango
Ne Zha
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Keef-AB
Cthulhu
11
1 / 3 / 2
7,563
473
3,146
13,993
10,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Morton27
Anhur
11
1 / 4 / 2
7,230
452
5,736
13,099
4,341
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 9 / 1
7,420
464
2,857
12,675
3,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
andres_nz7
Fenrir
13
2 / 6 / 0
7,981
499
2,385
16,110
6,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
blason_123
Bellona
12
1 / 3 / 2
7,576
474
4,882
13,936
10,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cobymac24
Sun Wukong
15
5 / 1 / 7
9,821
614
10,649
12,511
7,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
Jbmac
Jing Wei
12
2 / 1 / 5
7,563
473
9,565
5,672
1,957
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
MoMoney723
Charon
11
3 / 1 / 1
7,751
484
5,002
7,310
5,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
Nandarius
Persephone
15
8 / 1 / 4
10,708
669
11,870
8,196
2,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
18
6 / 1 / 4
10,237
640
9,233
14,128
8,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
5
Kills
24
25
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Cobymac24
Sun Wukong
5
1
7
8.5
W
Jing Wei
Jbmac
Jing Wei
2
1
5
4.5
L
Cthulhu
Keef-AB
Cthulhu
1
3
2
0.67
W
Charon
MoMoney723
Charon
3
1
1
3.5
L
Anhur
Morton27
Anhur
1
4
2
0.5
W
Persephone
Nandarius
Persephone
8
1
4
10
L
0
9
1
0.06
L
Fenrir
andres_nz7
Fenrir
2
6
0
0.33
L
Bellona
blason_123
Bellona
1
3
2
0.67
W
Ne Zha
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,006
Damage
46,319
69,813
Taken
47,817
35,862
Mitigated
25,350
12,276
Healing
12,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Cobymac24
Sun Wukong
10,649
2,067
0
4,481
12,511
7,068
565
1,161
11,304
0
70,001
W
Jing Wei
Jbmac
Jing Wei
9,565
6,448
0
2,081
5,672
1,957
236
1,416
4,256
0
34,141
L
Cthulhu
Keef-AB
Cthulhu
3,146
68
1,463
2,371
13,993
10,096
84
2,197
11,796
30,672
0
W
Charon
MoMoney723
Charon
5,002
760
0
943
7,310
5,061
0
1,311
5,999
14,836
1,629
L
Anhur
Morton27
Anhur
5,736
3,121
0
3,092
13,099
4,341
41
1,531
11,568
0
44,720
W
Persephone
Nandarius
Persephone
11,870
955
0
1,819
8,196
2,742
498
1,631
6,443
71,245
1,808
L
2,857
996
0
918
12,675
3,787
0
7,316
5,359
48,388
75
L
Fenrir
andres_nz7
Fenrir
2,385
567
0
1,350
16,110
6,840
0
4,325
11,785
0
40,352
L
Bellona
blason_123
Bellona
4,882
947
0
3,082
13,936
10,798
54
1,588
12,348
0
44,925
W
Ne Zha
9,233
1,839
0
3,352
14,128
8,522
423
321
13,767
0
103,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,770
Gold Earned
46,080
340
Minions Killed
461
0
Camps Cleared
0
1,468,831
Distance Traveled
1,543,132
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,821
614
125
8
0
310,068
0
W
Jing Wei
7,563
473
48
3
0
307,815
1
L
Cthulhu
7,563
473
40
3
0
314,050
6
W
Charon
7,751
484
14
1
0
273,010
0
L
Anhur
7,230
452
77
5
0
283,819
0
W
Persephone
10,708
669
127
8
0
331,570
7
L
Hera
7,420
464
93
6
0
259,602
2
L
Fenrir
7,981
499
59
4
0
289,521
0
L
Bellona
7,576
474
71
4
0
321,839
0
W
Ne Zha
10,237
640
147
9
0
320,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role