Player Matchup

Nut
Nut
Deaqos
Nut
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Merlin
Merlin
Kvothe17
Merlin
Level 77
God Stats
7W - 8L
1,445 SR
Queue Stats
20W - 23L
1,451 Elo+
Solo
Thanatos
Thanatos
Perk3o
Thanatos
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,010 Elo+
Party 3
Bacchus
Bacchus
dialektike
Bacchus
Level 197
God Stats
21W - 26L
1,495 SR
Queue Stats
464W - 501L
1,587 Elo+
Party 2
Odin
Odin
skelly7
Odin
Level 159
God Stats
8W - 4L
1,800 SR
Queue Stats
91W - 128L
1,483 Elo+
Party 2
Team Averages
Level 113
1,548 SR
1,406 Elo+

VS

Team Averages
Level 125
1,414 SR
1,520 Elo+
Raijin
Raijin
 
Raijin
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
FENRIRS BLOOD
Erlang Shen
Level 147
God Stats
17W - 10L
1,222 SR
Queue Stats
524W - 516L
1,476 Elo+
Solo
Ganesha
Ganesha
Rogue ELMO9515
Ganesha
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 41L
1,558 Elo+
Party 1
Xbalanque
Xbalanque
Salvv
Xbalanque
Level 139
God Stats
64W - 35L
1,648 SR
Queue Stats
227W - 201L
1,529 Elo+
Solo
Arachne
Arachne
jonhysejugar
Arachne
Level 126
God Stats
2W - 3L
1,201 SR
Queue Stats
457W - 440L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
Deaqos
Nut
13
1 / 6 / 2
6,886
459
5,785
10,539
4,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Kvothe17
Merlin
14
3 / 5 / 1
8,541
569
3,887
8,191
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
Perk3o
Thanatos
13
3 / 5 / 2
7,904
527
3,975
12,883
6,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
dialektike
Bacchus
13
1 / 4 / 3
7,895
526
10,166
13,805
13,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
skelly7
Odin
10
2 / 3 / 1
6,915
461
5,058
12,705
8,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
4 / 1 / 4
9,372
625
7,371
7,398
2,869
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Erlang Shen
FENRIRS BLOOD
Erlang Shen
15
2 / 3 / 4
9,221
615
8,906
17,228
10,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 1 / 7
8,104
540
4,478
10,514
8,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xbalanque
Salvv
Xbalanque
14
6 / 3 / 3
8,589
573
11,163
9,143
3,470
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Arachne
jonhysejugar
Arachne
14
11 / 2 / 0
8,779
585
8,477
14,157
5,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
10
Kills
23
23
Deaths
10
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
1
4
6
L
Nut
Deaqos
Nut
1
6
2
0.33
W
Erlang Shen
FENRIRS BLOOD
Erlang Shen
2
3
4
1.33
L
Merlin
Kvothe17
Merlin
3
5
1
0.7
L
Thanatos
Perk3o
Thanatos
3
5
2
0.8
W
0
1
7
3.5
W
Xbalanque
Salvv
Xbalanque
6
3
3
2.5
L
Bacchus
dialektike
Bacchus
1
4
3
0.63
W
Arachne
jonhysejugar
Arachne
11
2
0
5.5
L
Odin
skelly7
Odin
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,871
Damage
40,395
58,123
Taken
58,440
35,869
Mitigated
31,051
13,312
Healing
24,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
7,371
759
117
3,019
7,398
2,869
727
2,127
4,981
61,314
1,322
L
Nut
Deaqos
Nut
5,785
4,122
0
1,397
10,539
4,112
521
3,030
7,509
0
38,115
W
Erlang Shen
FENRIRS BLOOD
Erlang Shen
8,906
5,154
0
8,129
17,228
10,368
0
8,513
7,245
0
57,996
L
Merlin
Kvothe17
Merlin
3,887
211
0
595
8,191
3,296
0
3,487
4,704
44,873
266
L
Thanatos
Perk3o
Thanatos
3,975
1,950
0
6,349
12,883
6,211
0
2,066
10,817
0
59,219
W
4,478
827
0
3,018
10,514
8,657
364
280
10,192
24,375
1,826
W
Xbalanque
Salvv
Xbalanque
11,163
6,330
0
2,182
9,143
3,470
2,838
300
8,803
0
77,942
L
Bacchus
dialektike
Bacchus
10,166
2,276
0
1,625
13,805
13,648
0
366
13,439
53,965
0
W
Arachne
jonhysejugar
Arachne
8,477
5,505
0
8,322
14,157
5,687
28
1,150
12,799
0
60,163
L
Odin
skelly7
Odin
5,058
1,629
0
3,346
12,705
8,602
0
2,589
10,116
0
25,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,141
Gold Earned
44,065
404
Minions Killed
450
0
Camps Cleared
0
1,367,321
Distance Traveled
1,422,383
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,372
625
110
7
0
273,500
0
L
Nut
6,886
459
66
4
0
264,820
0
W
Erlang Shen
9,221
615
104
7
0
252,067
0
L
Merlin
8,541
569
113
8
0
253,581
3
L
Thanatos
7,904
527
89
6
0
307,085
0
W
Ganesha
8,104
540
4
0
0
294,546
0
W
Xbalanque
8,589
573
139
9
0
265,075
0
L
Bacchus
7,895
526
103
7
0
256,999
0
W
Arachne
8,779
585
93
6
0
337,195
0
L
Odin
6,915
461
33
2
0
284,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role