Player Matchup

Fenrir
Fenrir
Silver III
Chafe26
Fenrir
Silver III
Level 124
God Stats
1W - 3L
1,392 SR
Queue Stats
36W - 38L
1,230 MMR
Party 1
Ishtar
Ishtar
Gold V
MainDesertPunk
Ishtar
Gold V
Level 160
God Stats
4W - 3L
1,531 SR
Queue Stats
66W - 77L
1,258 MMR
Solo
Hercules
Hercules
Silver II
SR Mesac DF
Hercules
Silver II
Level 139
God Stats
27W - 30L
1,568 SR
Queue Stats
173W - 178L
1,003 MMR
Solo
Chang'e
Chang'e
Bronze I
StinkyMcDoof
Chang'e
Bronze I
Level 89
God Stats
2W - 7L
1,355 SR
Queue Stats
29W - 39L
751 MMR
Party 1
Sylvanus
Sylvanus
Bronze I
TooBadYouBad
Sylvanus
Bronze I
Level 69
God Stats
2W - 5L
1,338 SR
Queue Stats
75W - 87L
944 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,437 SR
1,037 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 184
1,574 SR
1,324 MMR
Hachiman
Hachiman
Silver IV
 
Hachiman
Silver IV
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
 
Kuzenbo
Silver III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold III
LilHK
Ra
Gold III
Level 125
God Stats
12W - 5L
1,729 SR
Queue Stats
72W - 79L
1,226 MMR
Solo
Bakasura
Bakasura
Silver II
Ter_hel
Bakasura
Silver II
Level 258
God Stats
6W - 4L
1,706 SR
Queue Stats
119W - 134L
1,088 MMR
Solo
Nemesis
Nemesis
Gold V
Veeloy
Nemesis
Gold V
Level 237
God Stats
11W - 10L
1,435 SR
Queue Stats
198W - 199L
1,306 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chafe26
Fenrir
13
2 / 5 / 1
7,346
459
3,185
15,547
6,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 4 / 0
6,974
436
6,009
11,466
4,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
SR Mesac DF
Hercules
14
0 / 1 / 0
8,183
511
8,198
14,136
11,625
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Chang'e
StinkyMcDoof
Chang'e
14
1 / 4 / 2
8,041
503
8,317
11,801
4,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sylvanus
TooBadYouBad
Sylvanus
11
0 / 2 / 1
7,678
480
3,727
11,540
8,142
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AnubisThorThanatosArachne

VS

Bans
SusanoAo KuangMedusaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
2 / 0 / 3
9,590
599
7,018
9,220
3,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
 
Kuzenbo
14
4 / 2 / 3
8,229
514
7,400
20,599
20,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ra
16
3 / 2 / 4
10,158
635
9,738
10,860
4,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Ter_hel
Bakasura
16
2 / 0 / 2
10,398
650
13,135
16,486
17,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Veeloy
Nemesis
18
3 / 0 / 4
10,228
639
3,796
14,821
6,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
14
16
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
0
3
3.5
W
Kuzenbo
 
Kuzenbo
4
2
3
2.75
L
Fenrir
Chafe26
Fenrir
2
5
1
0.5
W
Ra
3
2
4
2.5
L
0
4
0
0
L
Hercules
SR Mesac DF
Hercules
0
1
0
0
L
Chang'e
StinkyMcDoof
Chang'e
1
4
2
0.5
W
Bakasura
Ter_hel
Bakasura
2
0
2
3
L
Sylvanus
TooBadYouBad
Sylvanus
0
2
1
0.25
W
Nemesis
Veeloy
Nemesis
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,436
Damage
41,087
64,490
Taken
71,986
34,290
Mitigated
52,931
22,465
Healing
27,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
7,018
3,421
0
5,138
9,220
3,515
2,950
2,182
6,964
0
78,730
W
Kuzenbo
 
Kuzenbo
7,400
1,988
0
1,680
20,599
20,171
130
7,175
13,069
21,796
979
L
Fenrir
Chafe26
Fenrir
3,185
1,022
0
4,964
15,547
6,151
0
2,417
12,017
0
45,657
W
Ra
9,738
1,128
2,550
4,617
10,860
4,540
525
2,930
7,628
87,244
0
L
6,009
4,124
0
2,001
11,466
4,106
0
2,547
8,736
0
61,859
L
Hercules
SR Mesac DF
Hercules
8,198
2,493
0
5,427
14,136
11,625
0
1,443
9,211
0
68,037
L
Chang'e
StinkyMcDoof
Chang'e
8,317
799
531
3,424
11,801
4,266
101
6,531
4,398
53,872
1,690
W
Bakasura
Ter_hel
Bakasura
13,135
6,196
0
10,382
16,486
17,792
180
718
15,768
0
52,807
L
Sylvanus
TooBadYouBad
Sylvanus
3,727
1,387
2,123
3,995
11,540
8,142
0
1,765
8,551
28,317
2,987
W
Nemesis
Veeloy
Nemesis
3,796
1,266
0
2,779
14,821
6,913
560
2,806
11,935
0
123,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,222
Gold Earned
48,603
458
Minions Killed
582
0
Camps Cleared
0
1,478,729
Distance Traveled
1,724,254
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,590
599
120
8
0
301,375
5
W
Kuzenbo
8,229
514
26
2
0
331,958
2
L
Fenrir
7,346
459
59
4
0
316,569
0
W
Ra
10,158
635
151
9
0
348,454
4
L
Ishtar
6,974
436
105
7
0
273,756
0
L
Hercules
8,183
511
124
8
0
323,574
3
L
Chang'e
8,041
503
111
7
0
308,101
1
W
Bakasura
10,398
650
138
9
0
347,693
2
L
Sylvanus
7,678
480
59
4
0
256,729
2
W
Nemesis
10,228
639
147
9
0
394,774
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role