Player Matchup

Sobek
Sobek
 
Sobek
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
ACHornsBee
Vamana
Level 155
God Stats
14W - 8L
1,641 SR
Queue Stats
296W - 287L
1,568 Elo+
Party 2
Zeus
Zeus
BoomerWatch
Zeus
Level 128
God Stats
9W - 1L
1,845 SR
Queue Stats
241W - 229L
1,519 Elo+
Party 2
Nut
Nut
DorkyDelian
Nut
Level 145
God Stats
11W - 15L
1,437 SR
Queue Stats
235W - 237L
1,531 Elo+
Party 2
Hercules
Hercules
RequireJuice
Hercules
Level 28
God Stats
4W - 4L
1,766 SR
Queue Stats
71W - 79L
1,526 Elo+
Party 2
Team Averages
Level 112
1,638 SR
1,529 Elo+

VS

Team Averages
Level 124
1,639 SR
1,561 Elo+
Thanatos
Thanatos
 
Thanatos
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CompletexTrash1
Medusa
Level 108
God Stats
18W - 6L
1,500 SR
Queue Stats
317W - 307L
1,537 Elo+
Party 1
Raijin
Raijin
SouthernSteel
Raijin
Level 126
God Stats
4W - 6L
1,666 SR
Queue Stats
426W - 416L
1,548 Elo+
Party 1
King Arthur
King Arthur
Zapertos84
King Arthur
Level 152
God Stats
1W - 2L
1,844 SR
Queue Stats
13W - 15L
1,646 Elo+
Solo
Charon
Charon
noZ888
Charon
Level 94
God Stats
9W - 6L
1,686 SR
Queue Stats
271W - 255L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 2 / 0
4,032
576
445
3,922
2,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vamana
ACHornsBee
Vamana
10
5 / 0 / 1
5,666
809
5,554
5,695
2,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 1 / 0
4,488
641
3,101
3,715
1,081
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 0 / 0
4,074
582
1,111
2,571
826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
RequireJuice
Hercules
8
1 / 1 / 2
4,399
628
758
5,349
2,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
7
1 / 3 / 1
3,804
543
1,969
5,431
2,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 0 / 0
4,593
656
1,526
1,798
587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 0 / 0
4,805
686
1,635
2,572
786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Zapertos84
King Arthur
7
0 / 4 / 1
4,141
592
2,484
7,716
5,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charon
noZ888
Charon
7
0 / 0 / 2
4,615
659
2,849
3,914
1,827
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
7
Kills
4
4
Deaths
7
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
2
0
0
L
Thanatos
 
Thanatos
1
3
1
0.5
W
Vamana
ACHornsBee
Vamana
5
0
1
5.5
W
1
1
0
1
L
2
0
0
2
W
0
0
0
0
W
Hercules
RequireJuice
Hercules
1
1
2
2
L
1
0
0
1
L
King Arthur
Zapertos84
King Arthur
0
4
1
0.13
L
Charon
noZ888
Charon
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,969
Damage
10,463
21,252
Taken
21,431
9,557
Mitigated
10,852
10,051
Healing
6,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
445
0
0
1,364
3,922
2,576
0
917
3,005
8,132
1,430
L
Thanatos
 
Thanatos
1,969
505
0
2,589
5,431
2,060
0
672
4,608
0
19,954
W
Vamana
ACHornsBee
Vamana
5,554
2,172
0
3,572
5,695
2,875
0
0
5,695
0
34,612
W
3,101
548
0
1,280
3,715
1,081
0
1,925
1,790
31,361
0
L
1,526
674
0
661
1,798
587
0
131
1,667
0
31,858
W
1,111
610
0
740
2,571
826
0
1,155
1,416
0
29,612
W
Hercules
RequireJuice
Hercules
758
290
0
3,095
5,349
2,199
0
459
4,890
0
28,942
L
1,635
188
0
750
2,572
786
0
1,604
968
27,979
592
L
King Arthur
Zapertos84
King Arthur
2,484
264
0
990
7,716
5,592
0
0
7,329
0
26,832
L
Charon
noZ888
Charon
2,849
917
0
1,942
3,914
1,827
0
1,139
2,775
18,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,659
Gold Earned
21,958
239
Minions Killed
231
0
Camps Cleared
0
733,591
Distance Traveled
675,928
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,032
576
21
3
0
150,324
0
L
Thanatos
3,804
543
31
4
0
129,906
0
W
Vamana
5,666
809
58
8
0
142,187
1
W
Zeus
4,488
641
55
8
0
150,623
0
L
Medusa
4,593
656
58
8
0
136,482
0
W
Nut
4,074
582
56
8
0
127,716
0
W
Hercules
4,399
628
49
7
0
162,741
0
L
Raijin
4,805
686
72
10
0
134,367
0
L
King Arthur
4,141
592
53
8
0
131,263
0
L
Charon
4,615
659
17
2
0
143,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role