Player Matchup

Chang'e
Chang'e
Silver III
Itzshowwtiime
Chang'e
Silver III
Level 82
God Stats
13W - 9L
1,691 SR
Queue Stats
76W - 86L
1,482 MMR
Solo
Ares
Ares
Gold V
WYLIESAGEOTE
Ares
Gold V
Level 117
God Stats
4W - 2L
1,764 SR
Queue Stats
123W - 147L
1,466 MMR
Solo
Nike
Nike
Gold IV
Yeeticus6177
Nike
Gold IV
Level 159
God Stats
3W - 2L
1,607 SR
Queue Stats
182W - 182L
1,400 MMR
Solo
Artemis
Artemis
Gold V
lxINSIDIOUSxl
Artemis
Gold V
Level 113
God Stats
37W - 15L
1,793 SR
Queue Stats
114W - 112L
1,390 MMR
Solo
Lancelot
Lancelot
Bronze III
namechanged8864
Lancelot
Bronze III
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 2L
1,451 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,671 SR
1,438 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,594 SR
1,443 MMR
Olorun
Olorun
Silver IV
DogeGoesBork69
Olorun
Silver IV
Level 125
God Stats
4W - 3L
1,496 SR
Queue Stats
29W - 31L
1,359 MMR
Party 2
Scylla
Scylla
Silver III
Zhanoo-
Scylla
Silver III
Level 124
God Stats
4W - 3L
1,793 SR
Queue Stats
18W - 18L
1,497 MMR
Party 1
Sun Wukong
Sun Wukong
Silver II
biggbudz
Sun Wukong
Silver II
Level 148
God Stats
1W - 1L
1,491 SR
Queue Stats
26W - 35L
1,543 MMR
Party 1
Thor
Thor
Gold V
i12onLion
Thor
Gold V
Level 158
God Stats
4W - 3L
1,689 SR
Queue Stats
144W - 148L
1,386 MMR
Solo
Ymir
Ymir
Silver II
ladiesman711
Ymir
Silver II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,430 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
3 / 2 / 2
9,916
620
5,103
8,874
3,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
0 / 2 / 3
8,451
528
6,106
17,241
17,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 1 / 1
10,123
633
12,577
15,183
14,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artemis
16
1 / 3 / 2
8,572
536
7,980
10,966
5,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
18
10 / 2 / 4
10,441
653
15,166
14,590
8,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AthenaKaliSusanoBellona

VS

Bans
ThothSurtrIzanamiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 2
8,495
531
11,962
14,997
7,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Scylla
Zhanoo-
Scylla
15
1 / 5 / 1
8,463
529
2,726
7,440
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
biggbudz
Sun Wukong
14
0 / 3 / 2
7,976
499
7,011
17,587
17,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Thor
15
5 / 3 / 1
8,203
513
5,654
15,863
7,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 1 / 6
7,719
482
6,005
13,665
14,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
16
Kills
9
10
Deaths
16
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
Chang'e
3
2
2
2
W
0
2
3
0.75
W
2
1
1
2.5
L
Scylla
Zhanoo-
Scylla
1
5
1
0.3
L
Sun Wukong
biggbudz
Sun Wukong
0
3
2
0.33
L
Thor
5
3
1
1.83
L
0
1
6
3
W
Artemis
1
3
2
0.67
W
Lancelot
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,932
Damage
33,358
66,854
Taken
69,552
50,520
Mitigated
48,939
23,638
Healing
18,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,962
7,208
330
6,126
14,997
7,411
464
1,529
13,460
66,083
0
W
Chang'e
5,103
0
2,039
4,245
8,874
3,942
64
2,559
6,315
92,273
0
W
6,106
316
0
3,854
17,241
17,616
74
7,158
10,039
38,857
4,222
W
12,577
1,305
0
3,638
15,183
14,746
216
765
13,422
263
86,912
L
Scylla
Zhanoo-
Scylla
2,726
304
0
587
7,440
2,565
0
1,366
5,931
66,351
634
L
Sun Wukong
biggbudz
Sun Wukong
7,011
1,034
0
3,839
17,587
17,195
0
622
15,623
0
60,264
L
Thor
5,654
1,515
0
3,841
15,863
7,417
0
2,823
12,827
0
60,355
L
6,005
1,828
537
2,827
13,665
14,351
0
3,837
9,614
32,266
2,474
W
Artemis
7,980
3,110
0
2,156
10,966
5,382
0
5,601
5,365
0
69,450
W
Lancelot
15,166
3,877
0
7,706
14,590
8,834
0
4,706
9,884
0
94,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,503
Gold Earned
40,856
587
Minions Killed
466
0
Camps Cleared
0
1,612,686
Distance Traveled
1,570,836
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,495
531
99
6
0
290,283
3
W
Chang'e
9,916
620
173
11
0
331,181
2
W
Ares
8,451
528
49
3
0
301,330
0
W
Nike
10,123
633
140
9
0
295,634
0
L
Scylla
8,463
529
116
7
0
300,199
0
L
Sun Wukong
7,976
499
110
7
0
321,626
0
L
Thor
8,203
513
94
6
0
333,364
8
L
Ymir
7,719
482
47
3
0
325,364
2
W
Artemis
8,572
536
99
6
0
284,122
5
W
Lancelot
10,441
653
126
8
0
400,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role