Player Matchup

Fenrir
Fenrir
Arthur Aris
Fenrir
Level 57
God Stats
31W - 31L
1,481 SR
Queue Stats
160W - 173L
1,430 Elo+
Solo
Hades
Hades
Donathonv3
Hades
Level 41
God Stats
16W - 13L
1,500 SR
Queue Stats
67W - 87L
1,350 Elo+
Solo
King Arthur
King Arthur
Hunto_FozagiroxD
King Arthur
Level 69
God Stats
19W - 19L
1,468 SR
Queue Stats
105W - 105L
1,380 Elo+
Solo
Janus
Janus
NVisibleX
Janus
Level 125
God Stats
6W - 1L
1,555 SR
Queue Stats
110W - 101L
1,480 Elo+
Solo
Skadi
Skadi
OpponentSteak82
Skadi
Level 46
God Stats
1W - 0L
1,408 SR
Queue Stats
1W - 1L
1,267 Elo+
Solo
Team Averages
Level 68
1,482 SR
1,382 Elo+

VS

Team Averages
Level 53
1,534 SR
1,429 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DarthChayane
Horus
Level 28
God Stats
1W - 1L
1,711 SR
Queue Stats
175W - 202L
1,338 Elo+
Party 1
Arachne
Arachne
Kanan7555
Arachne
Level 48
God Stats
40W - 45L
1,520 SR
Queue Stats
346W - 364L
1,395 Elo+
Party 1
Persephone
Persephone
SalemBrown
Persephone
Level 77
God Stats
19W - 21L
1,439 SR
Queue Stats
242W - 255L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
7 / 0 / 2
7,453
621
5,907
7,351
3,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hades
10
2 / 0 / 6
6,343
529
7,318
6,780
4,636
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
Hunto_FozagiroxD
King Arthur
13
2 / 2 / 1
7,374
615
4,827
12,204
6,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Janus
NVisibleX
Janus
13
3 / 0 / 3
7,926
661
5,340
2,600
911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 3 / 4
5,944
495
4,013
5,780
1,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 5 / 0
5,520
460
4,180
9,266
3,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
 
Anubis
5
0 / 2 / 0
4,392
366
0
2,852
997
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 4 / 1
5,692
474
1,971
12,880
8,439
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Kanan7555
Arachne
11
2 / 2 / 1
6,248
521
5,504
10,649
4,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Persephone
SalemBrown
Persephone
11
0 / 3 / 1
6,617
551
5,653
7,268
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
16
Kills
4
5
Deaths
16
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
5
0
0.2
L
Anubis
 
Anubis
0
2
0
0
W
Fenrir
7
0
2
8
L
1
4
1
0.38
W
Hades
2
0
6
5
W
King Arthur
Hunto_FozagiroxD
King Arthur
2
2
1
1.25
L
Arachne
Kanan7555
Arachne
2
2
1
1.25
W
Janus
NVisibleX
Janus
3
0
3
4.5
W
2
3
4
1.33
L
Persephone
SalemBrown
Persephone
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,405
Damage
17,308
34,715
Taken
42,915
16,875
Mitigated
19,108
7,533
Healing
9,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,180
2,699
0
1,650
9,266
3,191
0
2,864
6,362
0
40,175
L
Anubis
 
Anubis
0
0
0
471
2,852
997
0
1,370
1,314
12,842
0
W
Fenrir
5,907
1,275
0
1,065
7,351
3,427
0
236
7,101
0
49,765
L
1,971
980
164
2,799
12,880
8,439
0
4,532
8,308
409
16,745
W
Hades
7,318
1,476
319
3,425
6,780
4,636
172
0
6,780
32,119
307
W
King Arthur
Hunto_FozagiroxD
King Arthur
4,827
742
0
2,236
12,204
6,077
0
5,002
6,806
0
51,599
L
Arachne
Kanan7555
Arachne
5,504
3,388
0
2,136
10,649
4,360
0
3,242
7,241
0
42,314
W
Janus
NVisibleX
Janus
5,340
198
0
488
2,600
911
550
122
2,478
52,538
2,022
W
4,013
2,111
0
0
5,780
1,824
582
0
5,780
0
28,734
L
Persephone
SalemBrown
Persephone
5,653
401
0
2,333
7,268
2,121
0
0
7,207
45,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,040
Gold Earned
28,469
358
Minions Killed
255
0
Camps Cleared
0
1,168,553
Distance Traveled
941,856
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,520
460
66
6
0
220,527
0
L
Anubis
4,392
366
21
2
0
70,353
0
W
Fenrir
7,453
621
67
6
0
288,704
0
L
Horus
5,692
474
17
1
0
194,422
0
W
Hades
6,343
529
55
5
0
209,273
2
W
King Arthur
7,374
615
88
7
0
224,243
0
L
Arachne
6,248
521
66
6
0
244,301
0
W
Janus
7,926
661
113
9
0
255,643
1
W
Skadi
5,944
495
35
3
0
190,690
0
L
Persephone
6,617
551
85
7
0
212,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role