Player Matchup

Raijin
Raijin
ASAP Jo
Raijin
Level 128
God Stats
0W - 2L
1,267 SR
Queue Stats
11W - 37L
1,380 Elo+
Party 2
Ares
Ares
HP Activist
Ares
Level 147
God Stats
7W - 6L
1,689 SR
Queue Stats
36W - 55L
1,501 Elo+
Party 2
Odin
Odin
NukesAreNeat
Odin
Level 88
God Stats
2W - 1L
1,882 SR
Queue Stats
71W - 76L
1,495 Elo+
Party 2
Ao Kuang
Ao Kuang
Qdizzy
Ao Kuang
Level 122
God Stats
1W - 2L
1,691 SR
Queue Stats
10W - 22L
1,439 Elo+
Party 2
Chernobog
Chernobog
VyabI
Chernobog
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 127L
1,551 Elo+
Party 2
Team Averages
Level 121
1,606 SR
1,473 Elo+

VS

Team Averages
Level 119
1,630 SR
1,609 Elo+
Nemesis
Nemesis
DemonicDingle
Nemesis
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 43L
1,598 Elo+
Party 1
Geb
Geb
GbDrizzt
Geb
Level 170
God Stats
1W - 2L
1,172 SR
Queue Stats
111W - 99L
1,530 Elo+
Solo
Hercules
Hercules
Superloom
Hercules
Level 65
God Stats
4W - 2L
1,716 SR
Queue Stats
61W - 40L
1,603 Elo+
Party 1
Merlin
Merlin
UndeadxSoldier
Merlin
Level 128
God Stats
5W - 1L
1,893 SR
Queue Stats
38W - 27L
1,626 Elo+
Solo
Apollo
Apollo
spmadao
Apollo
Level 141
God Stats
21W - 11L
1,869 SR
Queue Stats
77W - 46L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ASAP Jo
Raijin
7
0 / 2 / 0
3,992
499
1,915
3,323
871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 1 / 1
4,638
580
2,875
6,733
5,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 2 / 0
4,309
539
853
7,221
4,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
Qdizzy
Ao Kuang
9
1 / 1 / 0
4,519
565
3,349
7,715
2,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chernobog
VyabI
Chernobog
7
0 / 2 / 0
4,295
537
2,223
4,720
1,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
9
2 / 0 / 3
5,360
670
3,440
5,452
1,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 1 / 1
4,846
606
1,943
6,312
3,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
Superloom
Hercules
11
1 / 0 / 1
6,280
785
4,011
4,932
2,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

10
3 / 0 / 1
6,092
762
3,966
3,916
1,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
spmadao
Apollo
10
2 / 0 / 0
5,422
678
3,995
3,878
1,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
1
Kills
8
8
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Raijin
ASAP Jo
Raijin
0
2
0
0
W
Nemesis
2
0
3
3.5
W
0
1
1
0.5
L
0
1
1
0.5
L
0
2
0
0
L
Ao Kuang
Qdizzy
Ao Kuang
1
1
0
1
W
Hercules
Superloom
Hercules
1
0
1
1.5
W
3
0
1
3.5
L
Chernobog
VyabI
Chernobog
0
2
0
0
W
Apollo
spmadao
Apollo
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,215
Damage
17,355
29,712
Taken
24,490
14,507
Mitigated
10,686
10,570
Healing
11,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
ASAP Jo
Raijin
1,915
203
0
440
3,323
871
0
1,407
1,718
22,006
0
W
Nemesis
3,440
1,105
0
3,277
5,452
1,821
609
2,071
3,381
0
32,107
W
1,943
46
0
2,053
6,312
3,395
0
2,678
3,634
12,854
0
L
2,875
462
0
2,201
6,733
5,392
0
1,382
5,325
19,479
0
L
853
165
0
2,579
7,221
4,275
0
0
6,822
0
20,458
L
Ao Kuang
Qdizzy
Ao Kuang
3,349
1,039
0
4,096
7,715
2,323
0
2,149
5,336
25,123
1,207
W
Hercules
Superloom
Hercules
4,011
1,833
0
2,800
4,932
2,591
0
108
4,574
0
47,666
W
3,966
292
0
1,516
3,916
1,342
634
2,598
1,318
40,049
0
L
Chernobog
VyabI
Chernobog
2,223
1,584
0
1,254
4,720
1,646
0
631
4,089
0
27,721
W
Apollo
spmadao
Apollo
3,995
2,186
0
2,159
3,878
1,537
0
788
3,090
0
44,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,753
Gold Earned
28,000
210
Minions Killed
308
0
Camps Cleared
0
771,998
Distance Traveled
904,092
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
3,992
499
23
3
0
112,249
0
W
Nemesis
5,360
670
51
6
0
207,020
1
W
Geb
4,846
606
21
3
0
195,753
3
L
Ares
4,638
580
31
4
0
185,167
2
L
Odin
4,309
539
45
6
0
157,435
1
L
Ao Kuang
4,519
565
63
8
0
187,579
0
W
Hercules
6,280
785
83
10
0
171,740
0
W
Merlin
6,092
762
75
9
0
163,584
1
L
Chernobog
4,295
537
48
6
0
129,568
0
W
Apollo
5,422
678
78
10
0
165,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role