Player Matchup

Sol
Sol
 
Sol
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
airstormy
Geb
Level 45
God Stats
4W - 5L
1,417 SR
Queue Stats
111W - 132L
1,313 Elo+
Party 1
Hun Batz
Hun Batz
sawer01
Hun Batz
Level 141
God Stats
6W - 3L
1,637 SR
Queue Stats
49W - 45L
1,467 Elo+
Party 3
Eset
Eset
xXCEASARXx
Eset
Level 127
God Stats
3W - 2L
1,456 SR
Queue Stats
66W - 56L
1,503 Elo+
Party 3
Team Averages
Level 100
1,502 SR
1,457 Elo+

VS

Team Averages
Level 82
1,442 SR
1,379 Elo+
Arachne
Arachne
Barron_WasteIand
Arachne
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 47L
1,479 Elo+
Party 2
Charybdis
Charybdis
Ductilekibbles8
Charybdis
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
22W - 28L
1,052 Elo+
Party 2
Amaterasu
Amaterasu
MrMcKizzle_
Amaterasu
Level 109
God Stats
1W - 2L
1,182 SR
Queue Stats
83W - 85L
1,459 Elo+
Party 2
Nox
Nox
PsycommanderBD
Nox
Level 63
God Stats
46W - 42L
1,533 SR
Queue Stats
161W - 172L
1,427 Elo+
Solo
Kuzenbo
Kuzenbo
SithLordBraeden
Kuzenbo
Level 107
God Stats
12W - 7L
1,497 SR
Queue Stats
30W - 29L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 0 / 1
4,678
585
5,947
3,901
1,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bellona
 
Bellona
8
0 / 1 / 0
4,590
574
4,500
7,492
6,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

8
0 / 0 / 1
4,629
579
2,817
6,420
4,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
sawer01
Hun Batz
9
0 / 0 / 0
4,496
562
2,146
6,507
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
2 / 1 / 0
4,605
576
1,880
3,787
1,412
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 0
4,650
581
2,965
5,418
1,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Charybdis
Ductilekibbles8
Charybdis
8
0 / 0 / 0
4,263
533
2,913
5,891
1,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Amaterasu
MrMcKizzle_
Amaterasu
9
0 / 0 / 1
5,201
650
2,134
6,465
4,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 1 / 1
4,403
550
2,817
3,317
1,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
0 / 1 / 0
4,556
570
2,175
7,524
5,938
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
2
Kills
2
2
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
1
0.5
W
Bellona
 
Bellona
0
1
0
0
L
2
0
0
2
L
Charybdis
Ductilekibbles8
Charybdis
0
0
0
0
L
Amaterasu
MrMcKizzle_
Amaterasu
0
0
1
0.5
L
0
1
1
0.5
L
0
1
0
0
W
0
0
1
0.5
W
Hun Batz
sawer01
Hun Batz
0
0
0
0
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,290
Damage
13,004
28,107
Taken
28,615
15,447
Mitigated
15,732
12,630
Healing
10,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,947
3,183
0
2,440
3,901
1,255
0
394
3,507
38,130
4,535
W
Bellona
 
Bellona
4,500
1,678
0
3,021
7,492
6,173
0
0
7,492
0
30,265
L
2,965
2,113
0
2,276
5,418
1,831
0
1,402
4,016
0
19,086
L
Charybdis
Ductilekibbles8
Charybdis
2,913
1,859
0
3,371
5,891
1,907
0
3,629
2,262
0
27,531
L
Amaterasu
MrMcKizzle_
Amaterasu
2,134
1,093
0
2,476
6,465
4,804
0
0
6,465
0
34,166
L
2,817
369
0
211
3,317
1,252
0
895
2,422
25,609
396
L
2,175
917
159
2,402
7,524
5,938
0
4,446
3,078
16,373
1,964
W
2,817
122
0
2,182
6,420
4,338
0
1,627
4,793
15,428
591
W
Hun Batz
sawer01
Hun Batz
2,146
564
0
3,678
6,507
2,269
0
960
5,547
0
32,873
W
1,880
202
76
1,233
3,787
1,412
59
1,870
1,917
29,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,998
Gold Earned
23,073
266
Minions Killed
217
0
Camps Cleared
0
849,327
Distance Traveled
791,706
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,678
585
78
10
0
153,476
0
W
Bellona
4,590
574
44
6
0
162,225
0
L
Arachne
4,650
581
37
5
0
205,560
0
L
Charybdis
4,263
533
44
6
0
138,542
0
L
Amaterasu
5,201
650
62
8
0
175,686
1
L
Nox
4,403
550
44
6
0
125,507
0
L
Kuzenbo
4,556
570
30
4
0
146,411
1
W
Geb
4,629
579
22
3
0
180,048
0
W
Hun Batz
4,496
562
63
8
0
191,986
1
W
Eset
4,605
576
59
7
0
161,592
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role