Player Matchup

Set
Set
BlueNoseBest
Set
Level 143
God Stats
3W - 2L
1,500 SR
Queue Stats
101W - 114L
1,528 Elo+
Party 2
Apollo
Apollo
PipeBur
Apollo
Level 47
God Stats
19W - 26L
1,432 SR
Queue Stats
112W - 102L
1,497 Elo+
Solo
Chronos
Chronos
TheHaramboi69
Chronos
Level 245
God Stats
11W - 8L
1,766 SR
Queue Stats
429W - 421L
1,487 Elo+
Party 2
Anubis
Anubis
boataholicinatx
Anubis
Level 156
God Stats
9W - 4L
2,039 SR
Queue Stats
121W - 121L
1,540 Elo+
Party 2
Sylvanus
Sylvanus
reddragonman87
Sylvanus
Level 192
God Stats
21W - 10L
1,599 SR
Queue Stats
166W - 160L
1,526 Elo+
Party 2
Team Averages
Level 157
1,667 SR
1,516 Elo+

VS

Team Averages
Level 145
1,612 SR
1,577 Elo+
Osiris
Osiris
Djwarbs
Osiris
Level 147
God Stats
4W - 3L
1,814 SR
Queue Stats
152W - 149L
1,548 Elo+
Party 1
Cliodhna
Cliodhna
FEMBOYFISTER
Cliodhna
Level 172
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 45L
1,581 Elo+
Party 3
Anubis
Anubis
PainkillerBlade
Anubis
Level 125
God Stats
6W - 4L
1,725 SR
Queue Stats
150W - 147L
1,548 Elo+
Party 1
Izanami
Izanami
PocketOpossum
Izanami
Level 125
God Stats
9W - 5L
1,743 SR
Queue Stats
34W - 31L
1,604 Elo+
Party 3
Sobek
Sobek
VloneTomcat
Sobek
Level 154
God Stats
0W - 3L
1,278 SR
Queue Stats
40W - 38L
1,604 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 3
7,645
637
4,956
10,365
5,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
PipeBur
Apollo
13
1 / 1 / 2
7,443
620
4,108
10,029
4,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chronos
13
4 / 1 / 2
8,119
677
8,340
11,475
4,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
5 / 1 / 4
7,683
640
8,708
5,433
2,724
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sylvanus
11
0 / 2 / 6
6,505
542
2,842
9,701
5,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Djwarbs
Osiris
12
1 / 4 / 0
6,492
541
6,671
12,587
12,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cliodhna
FEMBOYFISTER
Cliodhna
12
1 / 1 / 1
6,214
518
3,281
9,864
3,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 6 / 1
6,391
533
2,931
9,052
3,507
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
12
2 / 3 / 0
6,932
578
5,297
7,801
2,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 2
6,297
525
4,577
10,852
9,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
15
Kills
5
5
Deaths
16
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
L
Osiris
Djwarbs
Osiris
1
4
0
0.25
L
Cliodhna
FEMBOYFISTER
Cliodhna
1
1
1
1.5
L
1
6
1
0.25
W
Apollo
PipeBur
Apollo
1
1
2
2
L
Izanami
2
3
0
0.67
W
Chronos
4
1
2
5
L
0
2
2
0.5
W
5
1
4
7
W
Sylvanus
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,954
Damage
22,757
47,003
Taken
50,156
22,419
Mitigated
31,613
20,972
Healing
17,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,956
1,035
0
1,847
10,365
5,761
0
878
9,456
0
63,005
L
Osiris
Djwarbs
Osiris
6,671
2,049
0
3,467
12,587
12,106
0
7,755
4,832
0
40,988
L
Cliodhna
FEMBOYFISTER
Cliodhna
3,281
63
0
5,960
9,864
3,606
0
2,320
7,544
0
51,060
L
2,931
115
0
1,747
9,052
3,507
0
4,286
4,766
54,778
0
W
Apollo
PipeBur
Apollo
4,108
3,276
0
4,568
10,029
4,013
3,001
1,644
8,385
0
61,426
L
Izanami
5,297
3,096
0
1,770
7,801
2,841
680
92
7,709
0
57,371
W
Chronos
8,340
3,621
0
5,542
11,475
4,280
190
0
10,631
58,291
522
L
4,577
538
0
4,387
10,852
9,553
0
5,158
5,694
20,969
3,313
W
8,708
510
130
2,976
5,433
2,724
0
1,645
3,788
59,637
1,888
W
Sylvanus
2,842
529
2,861
3,048
9,701
5,641
0
3,133
6,568
14,308
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,395
Gold Earned
32,326
408
Minions Killed
401
0
Camps Cleared
0
1,195,891
Distance Traveled
1,235,614
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,645
637
95
8
0
295,040
0
L
Osiris
6,492
541
58
5
0
239,183
0
L
Cliodhna
6,214
518
96
8
0
297,902
2
L
Anubis
6,391
533
100
8
0
226,507
0
W
Apollo
7,443
620
107
9
0
223,868
0
L
Izanami
6,932
578
112
9
0
209,980
0
W
Chronos
8,119
677
90
8
0
198,660
0
L
Sobek
6,297
525
35
3
0
262,042
0
W
Anubis
7,683
640
92
8
0
228,167
4
W
Sylvanus
6,505
542
24
2
0
250,156
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role