Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
FUPC DeathScyth
Charybdis
Level 109
God Stats
5W - 1L
1,991 SR
Queue Stats
45W - 51L
1,511 Elo+
Party 4
Maui
Maui
ReconYTT3154
Maui
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 39L
1,495 Elo+
Party 4
Cernunnos
Cernunnos
Sirrush3095
Cernunnos
Level 14
God Stats
0W - 3L
1,157 SR
Queue Stats
1W - 3L
1,329 Elo+
Party 1
Hun Batz
Hun Batz
carpio2o
Hun Batz
Level 192
God Stats
0W - 1L
1,239 SR
Queue Stats
153W - 147L
1,545 Elo+
Party 4
Team Averages
Level 104
1,477 SR
1,476 Elo+

VS

Team Averages
Level 78
1,567 SR
1,399 Elo+
Da Ji
Da Ji
Aeliann
Da Ji
Level 109
God Stats
2W - 1L
1,573 SR
Queue Stats
59W - 43L
1,481 Elo+
Party 2
Sylvanus
Sylvanus
MECHAPOLLO
Sylvanus
Level 124
God Stats
1W - 1L
1,494 SR
Queue Stats
8W - 12L
1,192 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Thomas-Barchuk
Kumbhakarna
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 11L
1,192 Elo+
Party 3
Discordia
Discordia
Train2PoundTown
Discordia
Level 29
God Stats
3W - 1L
1,725 SR
Queue Stats
5W - 3L
1,745 Elo+
Party 2
Bellona
Bellona
ol2azer
Bellona
Level 17
God Stats
10W - 3L
1,542 SR
Queue Stats
23W - 23L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 2 / 0
5,833
449
1,748
11,189
7,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Charybdis
FUPC DeathScyth
Charybdis
11
0 / 3 / 1
5,993
461
1,218
7,579
3,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

10
1 / 1 / 1
6,332
487
2,654
10,538
8,694
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
Sirrush3095
Cernunnos
9
1 / 3 / 0
5,630
433
4,243
6,274
2,324
Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hun Batz
carpio2o
Hun Batz
14
0 / 2 / 2
6,776
521
6,028
11,947
4,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aeliann
Da Ji
14
5 / 2 / 1
7,568
582
5,764
11,133
4,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
MECHAPOLLO
Sylvanus
11
0 / 1 / 4
6,224
479
6,353
7,561
3,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
Thomas-Barchuk
Kumbhakarna
10
3 / 0 / 1
6,919
532
3,070
8,118
7,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Train2PoundTown
Discordia
12
1 / 0 / 2
7,290
561
7,441
3,238
1,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
ol2azer
Bellona
13
2 / 0 / 2
8,146
627
7,311
7,930
6,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
2
Kills
11
11
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
0
0
W
Da Ji
Aeliann
Da Ji
5
2
1
2.75
L
Charybdis
FUPC DeathScyth
Charybdis
0
3
1
0.17
W
Sylvanus
MECHAPOLLO
Sylvanus
0
1
4
2
L
1
1
1
1.5
L
Cernunnos
Sirrush3095
Cernunnos
1
3
0
0.33
W
Kumbhakarna
Thomas-Barchuk
Kumbhakarna
3
0
1
3.5
W
Discordia
Train2PoundTown
Discordia
1
0
2
2
L
Hun Batz
carpio2o
Hun Batz
0
2
2
0.5
W
Bellona
ol2azer
Bellona
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,891
Damage
29,939
47,527
Taken
37,980
26,357
Mitigated
24,475
11,988
Healing
14,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,748
234
40
2,062
11,189
7,183
0
6,882
4,307
31,179
1,698
W
Da Ji
Aeliann
Da Ji
5,764
2,289
0
5,954
11,133
4,917
0
887
10,246
0
71,815
L
Charybdis
FUPC DeathScyth
Charybdis
1,218
539
0
1,857
7,579
3,265
0
0
7,579
0
38,143
W
Sylvanus
MECHAPOLLO
Sylvanus
6,353
2,133
537
2,190
7,561
3,878
224
697
6,864
35,167
1,343
L
2,654
534
0
1,521
10,538
8,694
0
4,904
5,634
22,074
1,730
L
Cernunnos
Sirrush3095
Cernunnos
4,243
1,957
0
825
6,274
2,324
0
3,725
2,549
0
29,186
W
Kumbhakarna
Thomas-Barchuk
Kumbhakarna
3,070
186
0
938
8,118
7,708
93
1,208
6,910
21,023
0
W
Discordia
Train2PoundTown
Discordia
7,441
691
0
250
3,238
1,003
0
1,089
2,149
52,686
404
L
Hun Batz
carpio2o
Hun Batz
6,028
1,333
0
5,683
11,947
4,891
0
1,101
10,846
0
71,225
W
Bellona
ol2azer
Bellona
7,311
2,986
0
4,682
7,930
6,969
0
475
7,455
0
57,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,564
Gold Earned
36,147
394
Minions Killed
375
0
Camps Cleared
0
1,194,994
Distance Traveled
1,314,412
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,833
449
108
8
0
240,273
3
W
Da Ji
7,568
582
120
9
0
286,895
2
L
Charybdis
5,993
461
66
5
0
219,971
0
W
Sylvanus
6,224
479
67
5
0
201,162
3
L
Maui
6,332
487
42
3
0
222,717
0
L
Cernunnos
5,630
433
51
4
0
205,698
0
W
Kumbhakarna
6,919
532
14
1
0
271,813
0
W
Discordia
7,290
561
84
6
0
272,353
0
L
Hun Batz
6,776
521
127
10
0
306,335
0
W
Bellona
8,146
627
90
7
0
282,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role