Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
ChrisxOblivion
Da Ji
Level 143
God Stats
21W - 19L
1,550 SR
Queue Stats
89W - 99L
1,468 Elo+
Solo
Surtr
Surtr
CurlyManager702
Surtr
Level 48
God Stats
9W - 9L
1,407 SR
Queue Stats
93W - 110L
1,391 Elo+
Solo
Cupid
Cupid
HawaiianRoyalty
Cupid
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 56L
1,351 Elo+
Solo
Cthulhu
Cthulhu
pato_1005
Cthulhu
Level 54
God Stats
2W - 0L
1,727 SR
Queue Stats
9W - 11L
1,482 Elo+
Solo
Team Averages
Level 82
1,537 SR
1,438 Elo+

VS

Team Averages
Level 78
1,505 SR
1,448 Elo+
Ymir
Ymir
CrazyShadowWolf0
Ymir
Level 85
God Stats
26W - 15L
1,640 SR
Queue Stats
70W - 65L
1,420 Elo+
Party 1
Serqet
Serqet
FreeAuntie
Serqet
Level 62
God Stats
15W - 14L
1,546 SR
Queue Stats
155W - 151L
1,422 Elo+
Solo
Artemis
Artemis
Kwambee
Artemis
Level 102
God Stats
0W - 1L
1,524 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mulan
Mulan
Nonotheehobo2
Mulan
Level 55
God Stats
5W - 11L
1,349 SR
Queue Stats
30W - 33L
1,416 Elo+
Solo
Discordia
Discordia
aznee_uzamaki
Discordia
Level 86
God Stats
19W - 23L
1,466 SR
Queue Stats
276W - 269L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
5 / 3 / 4
9,128
571
13,686
10,322
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 1 / 4
8,174
511
8,453
14,813
6,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+75
Health

13
5 / 4 / 2
8,437
527
11,389
16,448
16,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

13
0 / 2 / 1
7,149
447
5,048
6,841
2,644
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cthulhu
pato_1005
Cthulhu
13
1 / 0 / 2
7,704
482
7,226
11,987
9,130
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
7,481
468
5,125
14,086
13,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serqet
FreeAuntie
Serqet
13
4 / 3 / 1
7,664
479
8,483
14,188
5,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
Kwambee
Artemis
11
0 / 2 / 2
6,643
415
5,839
7,665
3,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 5 / 1
9,647
603
11,681
16,671
12,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Discordia
aznee_uzamaki
Discordia
11
1 / 5 / 1
6,428
402
5,784
12,385
3,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
16
Kills
10
10
Deaths
16
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
3
4
2.33
W
5
1
4
7
L
1
1
1
1.5
W
5
4
2
1.5
L
Serqet
FreeAuntie
Serqet
4
3
1
1.5
W
0
2
1
0.25
L
Artemis
Kwambee
Artemis
0
2
2
0.5
L
4
5
1
0.9
L
Discordia
aznee_uzamaki
Discordia
1
5
1
0.3
W
Cthulhu
pato_1005
Cthulhu
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,802
Damage
36,912
60,411
Taken
64,995
38,630
Mitigated
38,737
20,130
Healing
16,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,686
6,176
0
1,563
10,322
3,672
1,691
4,342
4,923
60,930
3,570
W
8,453
1,829
0
7,588
14,813
6,380
400
1,053
13,090
0
54,391
L
5,125
558
0
3,626
14,086
13,817
0
4,630
9,456
39,247
0
W
11,389
3,137
0
4,753
16,448
16,804
15
0
16,448
10,983
38,420
L
Serqet
FreeAuntie
Serqet
8,483
1,175
0
4,690
14,188
5,820
0
3,917
10,271
0
51,680
W
5,048
1,453
354
2,085
6,841
2,644
0
1,201
5,394
0
48,388
L
Artemis
Kwambee
Artemis
5,839
2,560
0
1,576
7,665
3,262
0
3,194
4,471
0
39,924
L
11,681
4,143
0
4,696
16,671
12,114
473
2,544
14,127
0
75,032
L
Discordia
aznee_uzamaki
Discordia
5,784
306
0
2,193
12,385
3,724
0
8,417
3,968
32,681
0
W
Cthulhu
pato_1005
Cthulhu
7,226
509
1,983
1,804
11,987
9,130
164
3,268
8,680
42,949
1,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,592
Gold Earned
37,863
383
Minions Killed
335
0
Camps Cleared
0
1,473,974
Distance Traveled
1,472,010
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,128
571
92
6
0
272,717
0
W
Da Ji
8,174
511
70
4
0
319,239
0
L
Ymir
7,481
468
47
3
0
300,822
0
W
Surtr
8,437
527
68
4
0
295,308
0
L
Serqet
7,664
479
68
4
0
341,005
0
W
Cupid
7,149
447
95
6
0
282,342
2
L
Artemis
6,643
415
66
4
0
287,219
0
L
Mulan
9,647
603
126
8
0
275,456
0
L
Discordia
6,428
402
28
2
0
267,508
0
W
Cthulhu
7,704
482
58
4
0
304,368
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role