Player Matchup

Ishtar
Ishtar
LowHigh24
Ishtar
Level 67
God Stats
5W - 0L
1,768 SR
Queue Stats
278W - 238L
1,574 Elo+
Solo
Ymir
Ymir
WennieMagic
Ymir
Level 99
God Stats
14W - 7L
1,350 SR
Queue Stats
465W - 445L
1,433 Elo+
Solo
Vamana
Vamana
cj100s-
Vamana
Level 83
God Stats
5W - 4L
1,427 SR
Queue Stats
117W - 120L
1,383 Elo+
Solo
Thanatos
Thanatos
ninjaslayer305
Thanatos
Level 48
God Stats
39W - 35L
1,446 SR
Queue Stats
688W - 635L
1,416 Elo+
Solo
Zeus
Zeus
ski_cap
Zeus
Level 129
God Stats
6W - 6L
1,711 SR
Queue Stats
438W - 387L
1,528 Elo+
Solo
Team Averages
Level 85
1,540 SR
1,467 Elo+

VS

Team Averages
Level 108
1,484 SR
1,450 Elo+
Tyr
Tyr
Doctor Who2425
Tyr
Level 67
God Stats
2W - 2L
1,510 SR
Queue Stats
114W - 103L
1,506 Elo+
Solo
Arachne
Arachne
FragileCanadian
Arachne
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 59L
1,468 Elo+
Party 1
Izanami
Izanami
FragileGemini
Izanami
Level 148
God Stats
0W - 2L
1,302 SR
Queue Stats
70W - 75L
1,484 Elo+
Party 1
Anubis
Anubis
JPTHESAINT
Anubis
Level 48
God Stats
8W - 10L
1,357 SR
Queue Stats
170W - 180L
1,289 Elo+
Solo
Yemoja
Yemoja
zousss
Yemoja
Level 120
God Stats
7W - 2L
1,752 SR
Queue Stats
103W - 96L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
LowHigh24
Ishtar
13
0 / 2 / 0
6,820
487
3,938
8,496
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 0 / 8
7,061
504
3,816
6,237
4,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vamana
cj100s-
Vamana
13
1 / 3 / 2
7,358
526
8,115
13,727
6,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
13
6 / 0 / 8
7,704
550
10,291
11,760
5,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
ski_cap
Zeus
14
8 / 0 / 6
8,622
616
14,440
4,651
1,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
7,572
541
9,084
16,871
13,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
2 / 5 / 0
6,959
497
4,370
17,527
6,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Izanami
14
1 / 0 / 1
7,910
565
4,563
7,687
3,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
JPTHESAINT
Anubis
11
0 / 6 / 1
6,017
430
4,185
9,054
4,030
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
zousss
Yemoja
11
0 / 2 / 0
6,654
475
3,226
12,526
7,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
16
Kills
5
5
Deaths
16
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
2
5
0
0.4
L
Izanami
1
0
1
1.5
L
Anubis
JPTHESAINT
Anubis
0
6
1
0.08
W
Ishtar
LowHigh24
Ishtar
0
2
0
0
W
1
0
8
5
W
Vamana
cj100s-
Vamana
1
3
2
0.67
W
Thanatos
6
0
8
10
W
Zeus
ski_cap
Zeus
8
0
6
11
L
Yemoja
zousss
Yemoja
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,600
Damage
25,428
44,871
Taken
63,665
21,403
Mitigated
34,530
22,848
Healing
23,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,084
2,918
0
7,427
16,871
13,317
0
1,310
15,483
0
56,041
L
4,370
2,410
0
7,051
17,527
6,798
0
4,355
12,986
0
54,827
L
Izanami
4,563
3,122
0
2,190
7,687
3,049
1,021
2,117
5,500
0
81,592
L
Anubis
JPTHESAINT
Anubis
4,185
102
0
1,888
9,054
4,030
250
3,585
5,061
38,050
0
W
Ishtar
LowHigh24
Ishtar
3,938
2,101
0
3,710
8,496
3,426
0
872
7,624
0
66,472
W
3,816
520
0
2,256
6,237
4,999
221
2,232
4,005
24,192
0
W
Vamana
cj100s-
Vamana
8,115
3,544
0
5,164
13,727
6,452
0
366
13,361
0
52,860
W
Thanatos
10,291
2,133
0
10,468
11,760
5,038
93
2,000
9,760
0
54,865
W
Zeus
ski_cap
Zeus
14,440
838
0
1,250
4,651
1,488
627
1,791
2,860
63,386
654
L
Yemoja
zousss
Yemoja
3,226
460
2,363
2,486
12,526
7,336
215
5,728
6,420
24,138
2,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,565
Gold Earned
35,112
388
Minions Killed
415
0
Camps Cleared
0
1,375,361
Distance Traveled
1,283,942
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,572
541
91
7
0
266,709
0
L
Arachne
6,959
497
88
6
0
300,357
4
L
Izanami
7,910
565
150
11
0
240,026
1
L
Anubis
6,017
430
64
5
0
227,721
0
W
Ishtar
6,820
487
100
7
0
236,682
0
W
Ymir
7,061
504
27
2
0
246,609
6
W
Vamana
7,358
526
76
5
0
285,245
0
W
Thanatos
7,704
550
78
6
0
322,613
0
W
Zeus
8,622
616
107
8
0
284,212
0
L
Yemoja
6,654
475
22
2
0
249,129
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role