Player Matchup

Geb
Geb
FREDAND
Geb
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,490 Elo+
Solo
Janus
Janus
MrKrippledTTV
Janus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 53L
1,629 Elo+
Party 1
Artemis
Artemis
TTV_BussieBuster
Artemis
Level 125
God Stats
2W - 9L
1,192 SR
Queue Stats
42W - 44L
1,554 Elo+
Party 1
Bakasura
Bakasura
blobasurousrex
Bakasura
Level 173
God Stats
0W - 1L
1,699 SR
Queue Stats
32W - 15L
1,775 Elo+
Solo
Bellona
Bellona
wickedxdino
Bellona
Level 148
God Stats
92W - 67L
1,623 SR
Queue Stats
110W - 102L
1,574 Elo+
Solo
Team Averages
Level 144
1,503 SR
1,604 Elo+

VS

Team Averages
Level 149
1,621 SR
1,565 Elo+
Cupid
Cupid
Emorrii
Cupid
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 143L
1,543 Elo+
Party 3
Susano
Susano
Grumpz69
Susano
Level 159
God Stats
6W - 3L
1,656 SR
Queue Stats
264W - 230L
1,572 Elo+
Party 2
Sylvanus
Sylvanus
JamesDoakes
Sylvanus
Level 148
God Stats
12W - 6L
1,674 SR
Queue Stats
244W - 211L
1,608 Elo+
Solo
Aphrodite
Aphrodite
Rymnto99
Aphrodite
Level 146
God Stats
13W - 8L
1,679 SR
Queue Stats
110W - 83L
1,557 Elo+
Party 3
Gilgamesh
Gilgamesh
dutchman1781
Gilgamesh
Level 148
God Stats
6W - 3L
1,594 SR
Queue Stats
240W - 211L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
9
0 / 4 / 0
5,462
420
4,305
11,890
7,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 2 / 0
6,860
528
8,170
6,171
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 3 / 0
6,289
484
2,508
9,292
3,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bakasura
13
1 / 1 / 1
6,943
534
9,037
14,472
6,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bellona
wickedxdino
Bellona
15
1 / 0 / 1
8,739
672
7,925
10,945
9,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Emorrii
Cupid
14
3 / 0 / 5
8,022
617
9,115
7,415
2,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Susano
Grumpz69
Susano
13
3 / 1 / 0
7,135
549
5,228
10,707
4,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Sylvanus
JamesDoakes
Sylvanus
14
0 / 1 / 0
8,178
629
5,342
11,752
12,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
Rymnto99
Aphrodite
12
0 / 0 / 6
7,300
562
4,386
7,584
3,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
dutchman1781
Gilgamesh
12
4 / 0 / 5
7,755
597
7,824
14,242
10,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
10
10
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cupid
Emorrii
Cupid
3
0
5
5.5
L
Geb
0
4
0
0
W
Susano
Grumpz69
Susano
3
1
0
3
W
Sylvanus
JamesDoakes
Sylvanus
0
1
0
0
L
0
2
0
0
W
Aphrodite
Rymnto99
Aphrodite
0
0
6
3
L
0
3
0
0
L
Bakasura
1
1
1
1.5
W
Gilgamesh
dutchman1781
Gilgamesh
4
0
5
6.5
L
Bellona
wickedxdino
Bellona
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,945
Damage
31,895
52,770
Taken
51,700
28,196
Mitigated
33,936
21,024
Healing
27,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Emorrii
Cupid
9,115
4,632
536
4,853
7,415
2,728
1,025
1,537
5,403
0
65,835
L
Geb
4,305
552
0
2,377
11,890
7,299
0
2,019
9,627
13,874
2,480
W
Susano
Grumpz69
Susano
5,228
1,240
0
5,169
10,707
4,611
0
278
10,052
0
63,853
W
Sylvanus
JamesDoakes
Sylvanus
5,342
1,333
216
4,808
11,752
12,590
0
0
10,715
45,885
18,378
L
8,170
486
0
1,610
6,171
2,251
0
451
5,628
54,764
990
W
Aphrodite
Rymnto99
Aphrodite
4,386
1,306
3,105
5,879
7,584
3,159
0
2,767
4,408
48,928
0
L
2,508
858
0
2,856
9,292
3,362
0
297
8,955
0
39,233
L
Bakasura
9,037
5,841
0
7,824
14,472
6,089
0
1,251
13,063
0
50,207
W
Gilgamesh
dutchman1781
Gilgamesh
7,824
2,124
0
3,158
14,242
10,848
0
5,882
7,094
0
27,801
L
Bellona
wickedxdino
Bellona
7,925
3,781
0
6,357
10,945
9,195
0
4,009
6,936
0
76,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,293
Gold Earned
38,390
446
Minions Killed
465
0
Camps Cleared
0
1,364,326
Distance Traveled
1,371,151
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,022
617
98
8
0
262,257
5
L
Geb
5,462
420
23
2
0
285,568
4
W
Susano
7,135
549
98
8
0
315,367
0
W
Sylvanus
8,178
629
131
10
0
214,124
2
L
Janus
6,860
528
119
9
0
278,139
3
W
Aphrodite
7,300
562
109
8
0
270,490
5
L
Artemis
6,289
484
64
5
0
226,527
2
L
Bakasura
6,943
534
86
7
0
328,623
0
W
Gilgamesh
7,755
597
29
2
0
308,913
3
L
Bellona
8,739
672
154
12
0
245,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role