Player Matchup

Tsukuyomi
Tsukuyomi
AquaGelid
Tsukuyomi
Level 129
God Stats
2W - 2L
1,648 SR
Queue Stats
32W - 23L
1,541 Elo+
Party 1
Persephone
Persephone
KaiCole
Persephone
Level 123
God Stats
10W - 3L
1,810 SR
Queue Stats
21W - 22L
1,474 Elo+
Party 1
Terra
Terra
MarechalWar
Terra
Level 143
God Stats
1W - 0L
1,216 SR
Queue Stats
18W - 21L
1,436 Elo+
Solo
Fenrir
Fenrir
RUSTHEJEW
Fenrir
Level 158
God Stats
2W - 4L
1,304 SR
Queue Stats
46W - 47L
1,458 Elo+
Solo
Nut
Nut
el moflez rifa
Nut
Level 144
God Stats
13W - 4L
1,779 SR
Queue Stats
99W - 96L
1,533 Elo+
Solo
Team Averages
Level 139
1,551 SR
1,488 Elo+

VS

Team Averages
Level 149
1,590 SR
1,532 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
GH Mr Chorizo
Surtr
Level 136
God Stats
6W - 2L
1,705 SR
Queue Stats
78W - 66L
1,555 Elo+
Solo
Sol
Sol
LIFT DZ NTZ
Sol
Level 209
God Stats
14W - 7L
1,742 SR
Queue Stats
346W - 309L
1,542 Elo+
Solo
Neith
Neith
WackyKrimsion17
Neith
Level 141
God Stats
30W - 28L
1,569 SR
Queue Stats
141W - 130L
1,573 Elo+
Solo
Arachne
Arachne
matvarney
Arachne
Level 103
God Stats
15W - 11L
1,432 SR
Queue Stats
79W - 76L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AquaGelid
Tsukuyomi
12
1 / 0 / 2
5,639
627
3,149
6,481
2,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Persephone
KaiCole
Persephone
9
1 / 0 / 0
5,291
588
4,251
3,736
1,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
0 / 1 / 1
4,716
524
1,624
6,752
4,192
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
RUSTHEJEW
Fenrir
10
3 / 2 / 0
5,436
604
2,625
6,875
3,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

9
2 / 0 / 1
5,468
608
6,025
7,695
2,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
1 / 3 / 0
4,490
499
3,281
6,487
4,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

3
1 / 0 / 0
3,945
438
692
1,523
685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 1 / 0
4,889
543
2,141
6,364
1,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 1
4,776
531
5,299
7,217
2,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Arachne
matvarney
Arachne
10
1 / 1 / 0
4,950
550
3,288
8,380
2,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
7
Kills
3
3
Deaths
7
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
3
0
0.33
W
Tsukuyomi
AquaGelid
Tsukuyomi
1
0
2
2
L
1
0
0
1
W
Persephone
KaiCole
Persephone
1
0
0
1
L
0
1
0
0
W
0
1
1
0.5
W
Fenrir
RUSTHEJEW
Fenrir
3
2
0
1.5
L
0
2
1
0.25
W
2
0
1
2.5
L
Arachne
matvarney
Arachne
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,674
Damage
14,701
31,539
Taken
29,971
13,697
Mitigated
12,445
15,311
Healing
11,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,281
1,457
324
1,953
6,487
4,327
0
508
5,861
13,219
375
W
Tsukuyomi
AquaGelid
Tsukuyomi
3,149
578
0
4,548
6,481
2,510
0
163
6,318
0
40,347
L
692
363
0
835
1,523
685
0
0
1,424
0
5,516
W
Persephone
KaiCole
Persephone
4,251
41
0
1,560
3,736
1,262
0
1,100
2,636
36,332
1,458
L
2,141
109
0
2,766
6,364
1,942
0
2,728
3,636
34,485
7,632
W
1,624
250
1,105
1,098
6,752
4,192
0
1,549
5,203
14,681
0
W
Fenrir
RUSTHEJEW
Fenrir
2,625
676
0
2,909
6,875
3,189
0
1,073
5,802
0
22,872
L
5,299
1,516
0
2,035
7,217
2,538
0
836
6,381
0
38,684
W
6,025
4,149
0
4,091
7,695
2,544
280
1,434
6,261
0
41,668
L
Arachne
matvarney
Arachne
3,288
1,868
0
4,003
8,380
2,953
0
1,624
6,714
0
32,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,550
Gold Earned
23,050
301
Minions Killed
212
0
Camps Cleared
0
884,398
Distance Traveled
642,588
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,490
499
18
2
0
109,893
0
W
Tsukuyomi
5,639
627
82
9
0
219,458
0
L
Surtr
3,945
438
10
1
0
38,029
0
W
Persephone
5,291
588
76
8
0
181,157
3
L
Sol
4,889
543
65
7
0
150,571
1
W
Terra
4,716
524
22
2
0
176,960
4
W
Fenrir
5,436
604
52
6
0
162,273
0
L
Neith
4,776
531
65
7
0
143,490
0
W
Nut
5,468
608
69
8
0
144,550
0
L
Arachne
4,950
550
54
6
0
200,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role