Player Matchup

Geb
Geb
Dark Anubis07
Geb
Level 125
God Stats
63W - 53L
1,594 SR
Queue Stats
118W - 112L
1,584 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MetalTrooper
Morgan Le Fay
Level 146
God Stats
2W - 2L
1,617 SR
Queue Stats
200W - 176L
1,601 Elo+
Solo
Arachne
Arachne
Nibroco
Arachne
Level 126
God Stats
1W - 1L
2,198 SR
Queue Stats
99W - 83L
1,601 Elo+
Solo
Chang'e
Chang'e
Psychobones47
Chang'e
Level 211
God Stats
1W - 1L
1,830 SR
Queue Stats
14W - 28L
1,309 Elo+
Party 2
Cernunnos
Cernunnos
RedjackRyan
Cernunnos
Level 150
God Stats
1W - 1L
1,194 SR
Queue Stats
15W - 28L
1,338 Elo+
Party 2
Team Averages
Level 152
1,687 SR
1,486 Elo+

VS

Team Averages
Level 134
1,557 SR
1,552 Elo+
Nemesis
Nemesis
Angelz4Life
Nemesis
Level 118
God Stats
1W - 2L
1,516 SR
Queue Stats
26W - 12L
1,596 Elo+
Solo
Osiris
Osiris
DrewBadLuck
Osiris
Level 118
God Stats
4W - 4L
1,428 SR
Queue Stats
35W - 35L
1,565 Elo+
Party 1
Kuzenbo
Kuzenbo
GammaDan
Kuzenbo
Level 132
God Stats
2W - 1L
1,737 SR
Queue Stats
47W - 43L
1,558 Elo+
Party 1
Hou Yi
Hou Yi
UnraveledShadow
Hou Yi
Level 125
God Stats
4W - 2L
1,626 SR
Queue Stats
67W - 68L
1,473 Elo+
Solo
Zhong Kui
Zhong Kui
dannyizbck2
Zhong Kui
Level 177
God Stats
20W - 19L
1,478 SR
Queue Stats
364W - 331L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,655
766
4,555
11,414
10,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
MetalTrooper
Morgan Le Fay
14
1 / 5 / 1
7,953
795
10,736
9,342
4,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Nibroco
Arachne
14
0 / 4 / 2
7,909
791
8,742
15,995
8,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
14
0 / 1 / 1
7,880
788
6,155
9,517
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cernunnos
RedjackRyan
Cernunnos
15
2 / 2 / 1
8,267
827
8,951
9,830
4,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Angelz4Life
Nemesis
15
3 / 0 / 6
8,445
845
9,702
11,097
5,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Osiris
14
4 / 1 / 7
8,094
809
8,605
10,992
13,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
GammaDan
Kuzenbo
14
2 / 2 / 10
8,638
864
6,256
12,097
17,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

15
3 / 0 / 7
8,958
896
9,028
8,087
4,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
dannyizbck2
Zhong Kui
16
2 / 0 / 5
8,881
888
10,596
7,268
6,677
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
3
Kills
14
14
Deaths
3
5
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Angelz4Life
Nemesis
3
0
6
6
L
0
2
0
0
W
Osiris
4
1
7
7.5
W
Kuzenbo
GammaDan
Kuzenbo
2
2
10
3.5
L
Morgan Le Fay
MetalTrooper
Morgan Le Fay
1
5
1
0.3
L
Arachne
Nibroco
Arachne
0
4
2
0.25
L
Chang'e
0
1
1
0.5
L
Cernunnos
RedjackRyan
Cernunnos
2
2
1
1.25
W
3
0
7
6.5
W
Zhong Kui
dannyizbck2
Zhong Kui
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,139
Damage
44,187
56,098
Taken
49,541
31,583
Mitigated
46,623
16,257
Healing
9,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Angelz4Life
Nemesis
9,702
1,976
0
2,353
11,097
5,528
0
4,326
6,771
0
30,316
L
4,555
438
14
2,340
11,414
10,767
0
3,953
7,191
9,734
0
W
Osiris
8,605
1,611
0
1,451
10,992
13,164
0
4,965
6,027
0
19,972
W
Kuzenbo
GammaDan
Kuzenbo
6,256
1,762
0
1,299
12,097
17,229
34
3,630
8,467
16,903
1,416
L
Morgan Le Fay
MetalTrooper
Morgan Le Fay
10,736
2,196
0
233
9,342
4,240
426
2,178
6,931
28,535
791
L
Arachne
Nibroco
Arachne
8,742
5,287
0
5,176
15,995
8,533
0
4,903
10,922
0
31,155
L
Chang'e
6,155
120
3,150
5,325
9,517
3,654
0
2,916
6,552
28,613
517
L
Cernunnos
RedjackRyan
Cernunnos
8,951
4,241
0
19
9,830
4,389
108
2,662
6,995
0
24,245
W
9,028
4,079
0
1,842
8,087
4,025
0
4,395
3,692
0
40,065
W
Zhong Kui
dannyizbck2
Zhong Kui
10,596
620
0
2,368
7,268
6,677
0
3,709
3,559
43,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,664
Gold Earned
43,016
189
Minions Killed
263
0
Camps Cleared
0
1,081,978
Distance Traveled
1,056,142
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,445
845
61
6
0
221,941
0
L
Geb
7,655
766
11
1
0
222,298
0
W
Osiris
8,094
809
15
2
0
234,699
1
W
Kuzenbo
8,638
864
28
3
0
219,259
0
L
Morgan Le Fay
7,953
795
41
4
0
189,715
0
L
Arachne
7,909
791
43
4
0
221,712
0
L
Chang'e
7,880
788
60
6
0
238,482
0
L
Cernunnos
8,267
827
34
3
0
209,771
0
W
Hou Yi
8,958
896
74
7
0
189,726
0
W
Zhong Kui
8,881
888
85
9
0
190,517
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role