Player Matchup

Jing Wei
Jing Wei
Aoi Akuma9271
Jing Wei
Level 120
God Stats
2W - 3L
1,287 SR
Queue Stats
245W - 257L
1,424 Elo+
Party 2
Cthulhu
Cthulhu
Cheshirekass
Cthulhu
Level 167
God Stats
1W - 1L
1,627 SR
Queue Stats
31W - 39L
1,366 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Chief Apoc
Morgan Le Fay
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 13L
1,500 Elo+
Party 2
Osiris
Osiris
TattedBunni
Osiris
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 124L
1,256 Elo+
Party 2
Erlang Shen
Erlang Shen
VRiotReaperV
Erlang Shen
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 144
1,483 SR
1,409 Elo+

VS

Team Averages
Level 124
1,558 SR
1,397 Elo+
Neith
Neith
I_Kaydo_l
Neith
Level 118
God Stats
2W - 0L
1,769 SR
Queue Stats
33W - 49L
1,324 Elo+
Party 1
Cerberus
Cerberus
Neogaleo
Cerberus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,271 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ThroatpnchNinja
Ah Muzen Cab
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 190L
1,514 Elo+
Solo
Nike
Nike
dingleberryss
Nike
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 78L
1,368 Elo+
Party 1
Jormungandr
Jormungandr
lil teefs
Jormungandr
Level 121
God Stats
8W - 3L
1,523 SR
Queue Stats
253W - 267L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Aoi Akuma9271
Jing Wei
15
3 / 4 / 4
8,213
821
14,191
9,292
4,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Cheshirekass
Cthulhu
13
0 / 3 / 5
7,650
765
7,846
8,371
8,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morgan Le Fay
Chief Apoc
Morgan Le Fay
11
0 / 4 / 6
6,758
676
6,184
8,378
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Osiris
15
3 / 3 / 5
7,706
771
5,238
9,945
11,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Erlang Shen
VRiotReaperV
Erlang Shen
13
2 / 5 / 4
7,984
798
5,752
11,643
10,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
I_Kaydo_l
Neith
17
7 / 0 / 9
9,664
966
12,199
6,876
3,642
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Neogaleo
Cerberus
12
2 / 4 / 10
7,735
774
5,657
12,308
11,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
ThroatpnchNinja
Ah Muzen Cab
15
2 / 0 / 15
8,559
856
5,944
6,788
3,454
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 1 / 11
9,851
985
9,551
16,760
12,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
lil teefs
Jormungandr
14
2 / 3 / 9
8,129
813
9,654
11,466
13,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
73
8
Kills
19
19
Deaths
8
24
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Aoi Akuma9271
Jing Wei
3
4
4
1.25
L
Cthulhu
Cheshirekass
Cthulhu
0
3
5
0.83
L
Morgan Le Fay
Chief Apoc
Morgan Le Fay
0
4
6
0.75
W
Neith
I_Kaydo_l
Neith
7
0
9
11.5
W
Cerberus
Neogaleo
Cerberus
2
4
10
1.75
L
Osiris
3
3
5
1.83
W
Ah Muzen Cab
ThroatpnchNinja
Ah Muzen Cab
2
0
15
9.5
L
Erlang Shen
VRiotReaperV
Erlang Shen
2
5
4
0.8
W
6
1
11
11.5
W
Jormungandr
lil teefs
Jormungandr
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,211
Damage
43,005
47,629
Taken
54,198
37,594
Mitigated
44,781
9,174
Healing
24,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Aoi Akuma9271
Jing Wei
14,191
6,398
841
1,474
9,292
4,340
0
2,762
6,094
0
31,217
L
Cthulhu
Cheshirekass
Cthulhu
7,846
106
509
943
8,371
8,210
0
2,580
5,632
22,770
1,050
L
Morgan Le Fay
Chief Apoc
Morgan Le Fay
6,184
702
519
1,710
8,378
3,653
0
2,120
6,084
8,993
0
W
Neith
I_Kaydo_l
Neith
12,199
3,462
282
4,073
6,876
3,642
815
2,203
4,634
0
27,591
W
Cerberus
Neogaleo
Cerberus
5,657
677
2,566
3,583
12,308
11,648
117
3,027
8,849
11,455
283
L
Osiris
5,238
1,246
0
1,171
9,945
11,088
0
3,277
6,384
0
7,698
W
Ah Muzen Cab
ThroatpnchNinja
Ah Muzen Cab
5,944
2,958
1,680
1,098
6,788
3,454
1,218
1,469
5,239
0
14,772
L
Erlang Shen
VRiotReaperV
Erlang Shen
5,752
2,546
244
1,763
11,643
10,303
0
3,916
7,524
0
8,826
W
9,551
658
447
7,663
16,760
12,824
326
3,080
13,019
2,896
17,565
W
Jormungandr
lil teefs
Jormungandr
9,654
2,424
489
2,498
11,466
13,213
52
3,750
7,161
20,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,311
Gold Earned
43,938
123
Minions Killed
133
0
Camps Cleared
0
920,947
Distance Traveled
1,011,164
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,213
821
62
6
0
194,945
0
L
Cthulhu
7,650
765
33
3
0
169,456
0
L
Morgan Le Fay
6,758
676
8
1
0
170,532
0
W
Neith
9,664
966
47
5
0
221,192
0
W
Cerberus
7,735
774
29
3
0
168,461
0
L
Osiris
7,706
771
10
1
0
201,134
0
W
Ah Muzen Cab
8,559
856
14
1
0
217,194
0
L
Erlang Shen
7,984
798
10
1
0
184,880
0
W
Nike
9,851
985
21
2
0
207,846
0
W
Jormungandr
8,129
813
22
2
0
196,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role