Player Matchup

Horus
Horus
Gold III
 
Horus
Gold III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Gold III
JeRy-H
Ymir
Gold III
Level 128
God Stats
43W - 34L
1,572 SR
Queue Stats
201W - 205L
1,464 MMR
Party 1
Ix Chel
Ix Chel
Platinum II
oInvictus
Ix Chel
Platinum II
Level 65
God Stats
1W - 1L
1,559 SR
Queue Stats
48W - 26L
1,887 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 100
1,544 SR
1,617 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,644 SR
1,521 MMR
Kuzenbo
Kuzenbo
Gold IV
 
Kuzenbo
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Bronze III
StockRain
Hades
Bronze III
Level 69
God Stats
1W - 1L
1,755 SR
Queue Stats
4W - 6L
1,533 MMR
Solo
Ne Zha
Ne Zha
Gold II
d87fresh
Ne Zha
Gold II
Level 136
God Stats
120W - 68L
1,678 SR
Queue Stats
783W - 893L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
1 / 0 / 8
7,755
776
3,063
4,341
3,477
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Ymir
JeRy-H
Ymir
13
3 / 1 / 7
7,853
785
5,355
7,303
4,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ix Chel
oInvictus
Ix Chel
14
6 / 0 / 4
8,749
875
10,277
4,267
1,962
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
ThothOsirisCthulhuAh Muzen CabAchilles

VS

Bans
KhepriBacchusSolAresChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 1 / 0
5,649
565
1,828
5,452
4,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
StockRain
Hades
11
1 / 5 / 0
6,547
655
2,607
9,846
3,680
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
d87fresh
Ne Zha
9
0 / 4 / 1
5,931
593
4,655
6,523
3,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
10
Kills
1
1
Deaths
10
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
8
5
L
Kuzenbo
 
Kuzenbo
0
1
0
0
W
Ymir
JeRy-H
Ymir
3
1
7
6.5
L
Hades
StockRain
Hades
1
5
0
0.2
L
Ne Zha
d87fresh
Ne Zha
0
4
1
0.13
W
Ix Chel
oInvictus
Ix Chel
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,695
Damage
9,090
15,911
Taken
21,821
9,753
Mitigated
11,663
8,004
Healing
2,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,063
1,038
369
1,818
4,341
3,477
729
1,003
3,091
0
17,321
L
Kuzenbo
 
Kuzenbo
1,828
319
0
249
5,452
4,431
0
3,250
1,986
6,007
0
W
Ymir
JeRy-H
Ymir
5,355
1,321
0
590
7,303
4,314
493
2,161
4,693
19,231
0
L
Hades
StockRain
Hades
2,607
496
0
1,559
9,846
3,680
0
7,247
2,328
21,665
0
L
Ne Zha
d87fresh
Ne Zha
4,655
93
0
573
6,523
3,552
0
3,936
2,269
0
15,611
W
Ix Chel
oInvictus
Ix Chel
10,277
1,597
2,722
2,505
4,267
1,962
876
972
3,096
44,023
3,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,357
Gold Earned
18,127
162
Minions Killed
72
0
Camps Cleared
0
528,474
Distance Traveled
428,669
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,755
776
33
3
0
177,788
0
L
Kuzenbo
5,649
565
8
1
0
120,648
0
W
Ymir
7,853
785
32
3
0
172,766
1
L
Hades
6,547
655
43
4
0
150,093
0
L
Ne Zha
5,931
593
21
2
0
157,928
0
W
Ix Chel
8,749
875
97
10
0
177,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role