Player Matchup

Ares
Ares
 
Ares
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
GodAchelois1
Janus
Level 126
God Stats
2W - 5L
1,345 SR
Queue Stats
74W - 77L
1,510 Elo+
Solo
Fenrir
Fenrir
Star3scr3am
Fenrir
Level 124
God Stats
18W - 20L
1,615 SR
Queue Stats
725W - 818L
1,437 Elo+
Party 1
Team Averages
Level 115
1,487 SR
1,482 Elo+

VS

Team Averages
Level 69
1,410 SR
1,436 Elo+
Chronos
Chronos
 
Chronos
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
DantesOfSmite69
Ra
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,456 Elo+
Party 2
Achilles
Achilles
swirlyfan07
Achilles
Level 103
God Stats
2W - 5L
1,229 SR
Queue Stats
26W - 37L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 5 / 2
6,308
631
4,415
12,167
12,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
2 / 4 / 0
7,747
775
6,300
7,637
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
1 / 4 / 1
6,620
662
6,134
10,561
8,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
9 / 1 / 4
9,594
959
15,222
11,724
4,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
3 / 1 / 10
8,947
895
7,401
4,052
1,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
swirlyfan07
Achilles
9
1 / 1 / 5
6,888
689
2,007
4,883
3,204
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
13
13
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
5
2
0.2
W
Chronos
 
Chronos
9
1
4
11
W
3
1
10
8
L
2
4
0
0.5
L
Fenrir
1
4
1
0.38
W
Achilles
swirlyfan07
Achilles
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,849
Damage
24,630
30,365
Taken
20,659
23,742
Mitigated
9,309
3,247
Healing
4,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,415
378
0
2,098
12,167
12,752
0
7,850
4,131
11,227
0
W
Chronos
 
Chronos
15,222
7,271
0
1,356
11,724
4,667
1,337
6,276
5,078
35,440
548
W
7,401
1,507
1,193
1,050
4,052
1,438
540
1,569
2,328
38,457
1,105
L
6,300
244
0
510
7,637
2,384
0
6,079
1,532
36,466
0
L
Fenrir
6,134
1,056
104
535
10,561
8,606
0
7,756
2,447
0
14,240
W
Achilles
swirlyfan07
Achilles
2,007
791
0
655
4,883
3,204
15
2,303
2,475
0
5,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,675
Gold Earned
25,429
109
Minions Killed
125
0
Camps Cleared
0
525,555
Distance Traveled
499,433
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,308
631
11
1
0
164,674
4
W
Chronos
9,594
959
55
6
0
186,007
0
W
Ra
8,947
895
63
6
0
192,568
0
L
Janus
7,747
775
79
8
0
163,852
3
L
Fenrir
6,620
662
19
2
0
197,029
0
W
Achilles
6,888
689
7
1
0
120,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role