Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
DjUmutÇevik
Bastet
Level 156
God Stats
2W - 3L
1,300 SR
Queue Stats
155W - 166L
1,497 Elo+
Solo
Thor
Thor
OS0R
Thor
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 21L
1,572 Elo+
Solo
Chernobog
Chernobog
aHooli
Chernobog
Level 156
God Stats
4W - 8L
1,637 SR
Queue Stats
677W - 708L
1,431 Elo+
Solo
Team Averages
Level 169
1,487 SR
1,500 Elo+

VS

Team Averages
Level 124
1,553 SR
1,469 Elo+
Gilgamesh
Gilgamesh
Boombadaboom1432
Gilgamesh
Level 103
God Stats
9W - 8L
1,794 SR
Queue Stats
600W - 600L
1,545 Elo+
Solo
Ares
Ares
Kagui
Ares
Level 159
God Stats
3W - 4L
1,500 SR
Queue Stats
158W - 165L
1,534 Elo+
Solo
Kali
Kali
MeliodafuuIsBack
Kali
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,462 Elo+
Solo
Vulcan
Vulcan
a13709679810b
Vulcan
Level 158
God Stats
5W - 1L
1,475 SR
Queue Stats
181W - 307L
1,381 Elo+
Solo
Ne Zha
Ne Zha
pastaman225
Ne Zha
Level 146
God Stats
14W - 5L
1,495 SR
Queue Stats
597W - 621L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 1 / 4
5,884
981
2,829
3,398
2,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
 
Cthulhu
5
0 / 1 / 0
4,653
776
922
1,315
487
Bastet
11
2 / 5 / 7
6,032
1,005
8,141
8,672
2,913
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thor
OS0R
Thor
12
4 / 1 / 3
6,329
1,055
4,936
4,728
1,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
aHooli
Chernobog
11
1 / 2 / 6
5,740
957
3,677
4,196
1,418
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
11
1 / 2 / 6
6,307
1,051
5,925
9,723
6,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
Kagui
Ares
11
1 / 2 / 7
6,891
1,149
2,023
7,690
8,751
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
5 / 2 / 3
7,406
1,234
2,603
8,208
4,184
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
1 / 0 / 6
7,062
1,177
5,589
4,207
2,151
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
11
2 / 3 / 4
6,405
1,068
5,082
5,999
3,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
36
8
Kills
10
10
Deaths
9
20
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
1
4
3
L
Cthulhu
 
Cthulhu
0
1
0
0
W
Gilgamesh
1
2
6
2
L
Bastet
2
5
7
1.1
W
Ares
Kagui
Ares
1
2
7
2.25
W
5
2
3
3.25
L
Thor
OS0R
Thor
4
1
3
5.5
W
1
0
6
4
L
Chernobog
aHooli
Chernobog
1
2
6
2
W
Ne Zha
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,505
Damage
21,222
22,309
Taken
35,827
8,594
Mitigated
24,936
4,549
Healing
10,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,829
111
90
1,295
3,398
2,001
0
775
2,549
13,524
0
L
Cthulhu
 
Cthulhu
922
0
0
0
1,315
487
0
399
916
1,343
0
W
Gilgamesh
5,925
1,204
23
2,927
9,723
6,710
830
1,240
8,483
0
8,934
L
Bastet
8,141
1,996
0
1,490
8,672
2,913
0
3,346
5,164
0
12,460
W
Ares
Kagui
Ares
2,023
50
51
1,519
7,690
8,751
248
828
6,862
5,903
315
W
2,603
767
383
3,468
8,208
4,184
752
917
7,291
0
6,846
L
Thor
OS0R
Thor
4,936
1,738
90
777
4,728
1,775
0
1,584
3,061
0
8,210
W
5,589
4,568
118
994
4,207
2,151
1,197
239
3,968
21,254
0
L
Chernobog
aHooli
Chernobog
3,677
1,635
72
735
4,196
1,418
0
1,373
2,741
0
12,097
W
Ne Zha
5,082
576
601
497
5,999
3,140
633
527
5,472
0
12,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,638
Gold Earned
34,071
63
Minions Killed
83
0
Camps Cleared
0
557,968
Distance Traveled
698,785
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,884
981
33
6
0
112,976
0
L
Cthulhu
4,653
776
0
0
0
36,858
0
W
Gilgamesh
6,307
1,051
5
1
0
154,483
0
L
Bastet
6,032
1,005
4
1
0
141,563
0
W
Ares
6,891
1,149
13
2
0
129,002
0
W
Kali
7,406
1,234
12
2
0
128,857
0
L
Thor
6,329
1,055
7
1
0
149,475
0
W
Vulcan
7,062
1,177
45
8
0
149,802
0
L
Chernobog
5,740
957
19
3
0
117,096
0
W
Ne Zha
6,405
1,068
8
1
0
136,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role