Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
JackedPeanut
Hun Batz
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,719 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Shuckamuxus
Cu Chulainn
Level 108
God Stats
175W - 116L
1,598 SR
Queue Stats
541W - 526L
1,480 Elo+
Party 2
Raijin
Raijin
TheWavyOne
Raijin
Level 140
God Stats
2W - 0L
1,718 SR
Queue Stats
10W - 3L
1,790 Elo+
Party 3
Sol
Sol
xTomacyde
Sol
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Team Averages
Level 137
1,563 SR
1,598 Elo+

VS

Team Averages
Level 130
1,569 SR
1,505 Elo+
Gilgamesh
Gilgamesh
FrontlineFire
Gilgamesh
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,515 Elo+
Party 1
Jormungandr
Jormungandr
IcyNovaKan3
Jormungandr
Level 146
God Stats
4W - 7L
1,552 SR
Queue Stats
76W - 73L
1,497 Elo+
Solo
Awilix
Awilix
LoneUncle
Awilix
Level 178
God Stats
44W - 29L
1,794 SR
Queue Stats
298W - 294L
1,511 Elo+
Party 1
Cerberus
Cerberus
Pbflam
Cerberus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 197L
1,503 Elo+
Solo
Zeus
Zeus
bunnyshy
Zeus
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 3 / 7
7,270
559
8,310
13,122
9,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Hun Batz
JackedPeanut
Hun Batz
15
7 / 3 / 2
8,128
625
6,686
12,284
5,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Shuckamuxus
Cu Chulainn
13
3 / 2 / 1
8,333
641
10,989
13,424
9,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
TheWavyOne
Raijin
14
1 / 3 / 2
7,600
585
9,156
12,556
4,506
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 2 / 1
8,018
617
11,335
9,573
3,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FrontlineFire
Gilgamesh
11
1 / 3 / 1
6,652
512
6,201
16,424
13,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jormungandr
IcyNovaKan3
Jormungandr
14
3 / 2 / 1
8,136
626
7,523
12,093
6,139
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
LoneUncle
Awilix
14
5 / 2 / 3
7,560
582
8,963
9,778
4,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Pbflam
Cerberus
9
1 / 5 / 5
6,378
491
4,659
16,738
12,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zeus
12
2 / 5 / 2
6,634
510
9,669
9,440
3,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
17
Kills
12
13
Deaths
17
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
3
7
1.17
L
Gilgamesh
FrontlineFire
Gilgamesh
1
3
1
0.5
L
Jormungandr
IcyNovaKan3
Jormungandr
3
2
1
1.75
W
Hun Batz
JackedPeanut
Hun Batz
7
3
2
2.67
L
Awilix
LoneUncle
Awilix
5
2
3
3.25
L
Cerberus
Pbflam
Cerberus
1
5
5
0.7
W
Cu Chulainn
Shuckamuxus
Cu Chulainn
3
2
1
1.75
W
Raijin
TheWavyOne
Raijin
1
3
2
0.67
L
Zeus
2
5
2
0.6
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,476
Damage
37,015
60,959
Taken
64,473
33,250
Mitigated
40,523
18,780
Healing
12,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,310
1,275
35
3,948
13,122
9,861
54
7,277
5,321
31,146
3,024
L
Gilgamesh
FrontlineFire
Gilgamesh
6,201
2,068
0
3,243
16,424
13,555
0
1,923
14,501
0
42,139
L
Jormungandr
IcyNovaKan3
Jormungandr
7,523
2,363
0
2,757
12,093
6,139
0
8,376
3,717
65,026
2,296
W
Hun Batz
JackedPeanut
Hun Batz
6,686
2,669
0
640
12,284
5,571
0
2,294
9,964
0
65,613
L
Awilix
LoneUncle
Awilix
8,963
4,014
0
958
9,778
4,614
0
1,854
7,924
0
67,755
L
Cerberus
Pbflam
Cerberus
4,659
657
110
4,545
16,738
12,525
0
9,386
7,352
24,881
0
W
Cu Chulainn
Shuckamuxus
Cu Chulainn
10,989
2,088
0
3,303
13,424
9,461
28
310
13,114
627
65,415
W
Raijin
TheWavyOne
Raijin
9,156
2,397
0
5,526
12,556
4,506
0
4,992
7,564
70,491
0
L
Zeus
9,669
2,849
0
1,040
9,440
3,690
80
7,140
2,300
39,816
2,377
W
11,335
7,312
0
5,328
9,573
3,851
222
5,758
3,471
57,578
4,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,349
Gold Earned
35,360
452
Minions Killed
411
0
Camps Cleared
0
1,356,669
Distance Traveled
1,296,150
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,270
559
36
3
0
299,278
1
L
Gilgamesh
6,652
512
69
5
0
254,226
0
L
Jormungandr
8,136
626
122
9
0
263,496
2
W
Hun Batz
8,128
625
96
7
0
311,367
4
L
Awilix
7,560
582
97
7
0
313,813
1
L
Cerberus
6,378
491
44
3
0
224,210
0
W
Cu Chulainn
8,333
641
110
8
0
270,945
1
W
Raijin
7,600
585
106
8
0
240,566
3
L
Zeus
6,634
510
79
6
0
240,405
0
W
Sol
8,018
617
104
8
0
234,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role