Player Matchup

Cthulhu
Cthulhu
Silver II
 
Cthulhu
Silver II
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
 
Baron Samedi
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold III
IMrPerezoso
Achilles
Gold III
Level 149
God Stats
7W - 12L
1,408 SR
Queue Stats
93W - 135L
1,335 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,469 SR
1,445 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 150
1,442 SR
1,424 MMR
Ratatoskr
Ratatoskr
Bronze V
DocRojas
Ratatoskr
Bronze V
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,415 MMR
Party 1
Medusa
Medusa
Bronze V
Slothyboy11
Medusa
Bronze V
Level 159
God Stats
1W - 0L
1,290 SR
Queue Stats
2W - 2L
1,443 MMR
Party 1
Chang'e
Chang'e
Bronze V
cleotrapa
Chang'e
Bronze V
Level 154
God Stats
2W - 2L
1,536 SR
Queue Stats
2W - 4L
1,415 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 1 / 0
4,396
879
4,780
5,859
4,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Baron Samedi
 
Baron Samedi
7
0 / 4 / 1
4,211
842
2,269
5,057
2,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
IMrPerezoso
Achilles
4
0 / 1 / 0
3,685
737
1,484
2,460
1,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Ne ZhaBacchusMorgan Le FayGebAthena

VS

Bans
TyrPersephoneMartichorasThothSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
DocRojas
Ratatoskr
9
1 / 0 / 4
5,054
1,011
3,357
4,365
1,850
Lively Acorn

Lively Acorn

+15
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 2% of his Maximum Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
9
2 / 1 / 4
4,975
995
4,850
3,830
1,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
cleotrapa
Chang'e
10
3 / 0 / 3
5,408
1,082
3,212
3,006
959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
6
6
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
0
1
L
Baron Samedi
 
Baron Samedi
0
4
1
0.13
W
Ratatoskr
DocRojas
Ratatoskr
1
0
4
3
L
Achilles
IMrPerezoso
Achilles
0
1
0
0
W
Medusa
2
1
4
4
W
Chang'e
cleotrapa
Chang'e
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,533
Damage
11,419
13,376
Taken
11,201
8,112
Mitigated
4,111
2,585
Healing
5,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,780
600
24
652
5,859
4,530
0
805
4,891
10,003
186
L
Baron Samedi
 
Baron Samedi
2,269
213
410
720
5,057
2,011
0
1,607
3,342
9,241
0
W
Ratatoskr
DocRojas
Ratatoskr
3,357
1,014
0
1,505
4,365
1,850
0
2,489
1,659
0
11,229
L
Achilles
IMrPerezoso
Achilles
1,484
379
0
779
2,460
1,571
0
633
1,722
0
1,661
W
Medusa
4,850
1,932
0
1,184
3,830
1,302
608
2,608
860
0
18,895
W
Chang'e
cleotrapa
Chang'e
3,212
564
769
1,620
3,006
959
0
1,363
1,569
17,262
1,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,292
Gold Earned
15,437
22
Minions Killed
91
0
Camps Cleared
0
249,043
Distance Traveled
356,387
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,396
879
11
2
0
107,160
0
L
Baron Samedi
4,211
842
11
2
0
99,930
1
W
Ratatoskr
5,054
1,011
17
3
0
123,430
0
L
Achilles
3,685
737
0
0
0
41,953
0
W
Medusa
4,975
995
24
5
0
109,327
1
W
Chang'e
5,408
1,082
50
10
0
123,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role