Player Matchup

Charybdis
Charybdis
GamesWithMusic
Charybdis
Level 108
God Stats
2W - 3L
1,669 SR
Queue Stats
63W - 61L
1,493 Elo+
Party 1
Ra
Ra
PandaIuwuI
Ra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 46L
1,416 Elo+
Party 1
Cerberus
Cerberus
RustlessCoast97
Cerberus
Level 123
God Stats
29W - 25L
1,622 SR
Queue Stats
56W - 60L
1,385 Elo+
Solo
Team Averages
Level 100
1,597 SR
1,432 Elo+

VS

Team Averages
Level 107
1,585 SR
1,422 Elo+
Ymir
Ymir
MrRaeSama
Ymir
Level 108
God Stats
1W - 2L
1,753 SR
Queue Stats
16W - 15L
1,302 Elo+
Solo
Fenrir
Fenrir
asterix12102017
Fenrir
Level 107
God Stats
4W - 7L
1,435 SR
Queue Stats
50W - 57L
1,462 Elo+
Solo
Anubis
Anubis
wimpykid0002
Anubis
Level 106
God Stats
5W - 6L
1,568 SR
Queue Stats
400W - 409L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GamesWithMusic
Charybdis
12
0 / 3 / 1
7,358
613
4,756
8,272
2,610
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 0
7,639
637
4,257
6,364
1,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
13
0 / 1 / 1
7,451
621
5,585
10,963
7,668
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 0 / 5
8,075
673
4,697
7,791
6,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 1 / 4
8,740
728
5,883
7,070
2,874
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
15
4 / 0 / 3
8,992
749
8,974
6,824
3,637
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
1
Kills
8
8
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Charybdis
GamesWithMusic
Charybdis
0
3
1
0.17
W
Ymir
1
0
5
3.5
L
1
4
0
0.25
L
Cerberus
0
1
1
0.5
W
3
1
4
5
W
Anubis
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,598
Damage
19,554
25,599
Taken
21,685
12,206
Mitigated
12,825
5,814
Healing
3,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
GamesWithMusic
Charybdis
4,756
1,795
0
664
8,272
2,610
21
4,995
3,252
0
24,463
W
Ymir
4,697
739
116
877
7,791
6,314
152
2,915
4,817
19,463
2,198
L
4,257
694
878
734
6,364
1,928
0
2,814
3,540
26,702
0
L
Cerberus
5,585
330
155
3,383
10,963
7,668
0
4,977
5,981
20,690
0
W
5,883
1,262
0
362
7,070
2,874
0
3,484
3,469
0
22,258
W
Anubis
8,974
822
0
2,564
6,824
3,637
95
3,354
3,451
38,698
1,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,448
Gold Earned
25,807
126
Minions Killed
143
0
Camps Cleared
0
596,992
Distance Traveled
687,432
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,358
613
45
4
0
196,111
0
W
Ymir
8,075
673
42
4
0
222,782
7
L
Ra
7,639
637
59
5
0
194,302
0
L
Cerberus
7,451
621
22
2
0
206,579
1
W
Fenrir
8,740
728
36
3
0
235,744
5
W
Anubis
8,992
749
65
5
0
228,906
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role