Player Matchup

Bacchus
Bacchus
Feelzbedmen
Bacchus
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 26L
1,501 Elo+
Party 2
Chang'e
Chang'e
StylinJuice
Chang'e
Level 65
God Stats
14W - 4L
1,764 SR
Queue Stats
146W - 62L
1,706 Elo+
Solo
Osiris
Osiris
provolone895
Osiris
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,386 Elo+
Party 2
Team Averages
Level 76
1,588 SR
1,531 Elo+

VS

Team Averages
Level 89
1,608 SR
1,559 Elo+
Nox
Nox
HopelessRomance
Nox
Level 100
God Stats
3W - 2L
1,276 SR
Queue Stats
65W - 68L
1,503 Elo+
Party 1
Nut
Nut
RugBugSlim
Nut
Level 65
God Stats
1W - 2L
1,752 SR
Queue Stats
28W - 29L
1,503 Elo+
Party 1
Sun Wukong
Sun Wukong
Waaspek
Sun Wukong
Level 102
God Stats
1W - 1L
1,797 SR
Queue Stats
25W - 19L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Feelzbedmen
Bacchus
17
2 / 0 / 8
10,324
688
9,912
17,665
24,536
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
StylinJuice
Chang'e
17
4 / 0 / 6
11,107
740
17,106
14,939
6,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
16
4 / 1 / 6
10,706
714
9,619
17,701
18,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 0
9,640
643
11,643
11,113
5,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 5 / 1
8,696
580
15,321
14,641
7,609
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Waaspek
Sun Wukong
14
0 / 3 / 0
8,570
571
12,840
17,251
17,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
10
Kills
1
1
Deaths
10
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Feelzbedmen
Bacchus
2
0
8
6
L
1
2
0
0.5
L
0
5
1
0.1
W
Chang'e
StylinJuice
Chang'e
4
0
6
7
L
Sun Wukong
Waaspek
Sun Wukong
0
3
0
0
W
Osiris
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,637
Damage
39,804
50,305
Taken
43,005
49,651
Mitigated
30,470
20,106
Healing
5,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Feelzbedmen
Bacchus
9,912
1,128
0
2,914
17,665
24,536
680
4,214
13,427
25,060
2,042
L
11,643
1,589
0
201
11,113
5,673
54
7,914
3,175
46,356
393
L
15,321
10,135
0
2,393
14,641
7,609
114
9,057
5,572
0
34,166
W
Chang'e
StylinJuice
Chang'e
17,106
459
7,203
9,989
14,939
6,920
867
3,369
11,561
72,185
0
L
Sun Wukong
Waaspek
Sun Wukong
12,840
1,618
0
2,424
17,251
17,188
0
9,216
8,017
0
39,497
W
Osiris
9,619
2,955
0
0
17,701
18,195
1,178
4,087
13,587
0
35,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,137
Gold Earned
26,906
189
Minions Killed
168
0
Camps Cleared
0
895,487
Distance Traveled
777,001
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,324
688
31
2
0
310,237
0
L
Nox
9,640
643
85
6
0
279,002
0
L
Nut
8,696
580
43
3
0
218,986
0
W
Chang'e
11,107
740
105
7
0
306,692
0
L
Sun Wukong
8,570
571
40
3
0
279,013
0
W
Osiris
10,706
714
53
4
0
278,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role