Player Matchup

Anubis
Anubis
 
Anubis
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
MagiK Tokes
Neith
Level 150
God Stats
1W - 1L
1,828 SR
Queue Stats
76W - 76L
1,462 Elo+
Solo
Fafnir
Fafnir
SteveZilla619
Fafnir
Level 134
God Stats
1W - 2L
1,823 SR
Queue Stats
56W - 42L
1,521 Elo+
Solo
Athena
Athena
TheZanderr
Athena
Level 230
God Stats
60W - 39L
1,455 SR
Queue Stats
521W - 391L
1,628 Elo+
Solo
Surtr
Surtr
mightytwist
Surtr
Level 144
God Stats
14W - 8L
1,909 SR
Queue Stats
259W - 241L
1,486 Elo+
Party 1
Team Averages
Level 159
1,703 SR
1,519 Elo+

VS

Team Averages
Level 139
1,407 SR
1,526 Elo+
Hachiman
Hachiman
Cesar_RdR1
Hachiman
Level 146
God Stats
4W - 3L
1,232 SR
Queue Stats
231W - 201L
1,533 Elo+
Solo
Bacchus
Bacchus
DACSGamer
Bacchus
Level 144
God Stats
3W - 0L
1,705 SR
Queue Stats
77W - 73L
1,571 Elo+
Solo
Gilgamesh
Gilgamesh
GreenTeaJimmy
Gilgamesh
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 20L
1,411 Elo+
Party 2
Ne Zha
Ne Zha
HappyPillz365
Ne Zha
Level 157
God Stats
20W - 10L
1,301 SR
Queue Stats
113W - 86L
1,638 Elo+
Solo
Poseidon
Poseidon
Kthenk
Poseidon
Level 126
God Stats
1W - 1L
1,299 SR
Queue Stats
20W - 16L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
2 / 5 / 2
6,969
498
6,681
8,821
4,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 3 / 2
7,008
501
4,335
8,186
3,122
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 2
6,716
480
5,102
11,529
10,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
TheZanderr
Athena
11
1 / 1 / 5
7,293
521
7,741
12,679
12,807
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 4 / 1
7,003
500
7,966
12,541
5,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Cesar_RdR1
Hachiman
15
2 / 0 / 4
8,581
613
7,658
6,572
2,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
DACSGamer
Bacchus
9
1 / 4 / 5
5,939
424
6,070
12,367
11,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
GreenTeaJimmy
Gilgamesh
14
1 / 0 / 6
8,108
579
9,811
13,276
11,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
8 / 1 / 1
8,006
572
6,268
12,814
5,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
Kthenk
Poseidon
14
4 / 2 / 4
8,423
602
7,327
8,194
2,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
7
Kills
16
16
Deaths
7
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
5
2
0.6
W
Hachiman
Cesar_RdR1
Hachiman
2
0
4
4
W
Bacchus
DACSGamer
Bacchus
1
4
5
0.88
W
Gilgamesh
GreenTeaJimmy
Gilgamesh
1
0
6
4
W
8
1
1
8.5
W
Poseidon
Kthenk
Poseidon
4
2
4
3
L
0
3
2
0.33
L
0
3
2
0.33
L
Athena
TheZanderr
Athena
1
1
5
3.5
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,825
Damage
37,134
53,756
Taken
53,223
36,746
Mitigated
32,909
13,909
Healing
12,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,681
177
0
521
8,821
4,011
0
4,167
4,654
50,466
0
W
Hachiman
Cesar_RdR1
Hachiman
7,658
4,349
0
3,066
6,572
2,771
0
1,466
5,106
0
74,241
W
Bacchus
DACSGamer
Bacchus
6,070
913
0
1,660
12,367
11,290
0
5,484
6,883
18,013
612
W
Gilgamesh
GreenTeaJimmy
Gilgamesh
9,811
2,134
0
3,315
13,276
11,083
358
5,104
8,172
0
56,208
W
6,268
1,406
0
4,165
12,814
5,710
0
2,042
10,772
0
54,920
W
Poseidon
Kthenk
Poseidon
7,327
1,523
0
515
8,194
2,055
1,258
4,971
3,223
61,619
0
L
4,335
1,742
0
2,183
8,186
3,122
0
1,389
6,748
0
59,314
L
5,102
1,839
0
3,166
11,529
10,892
0
588
10,260
32,165
5,219
L
Athena
TheZanderr
Athena
7,741
3,102
1,345
2,922
12,679
12,807
12
3,828
8,618
25,793
4,106
L
7,966
3,239
0
3,772
12,541
5,914
0
3,528
8,883
1,857
60,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,989
Gold Earned
39,057
381
Minions Killed
412
0
Camps Cleared
0
1,331,332
Distance Traveled
1,375,045
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,969
498
88
6
0
215,744
0
W
Hachiman
8,581
613
120
9
0
245,622
2
W
Bacchus
5,939
424
23
2
0
269,930
0
W
Gilgamesh
8,108
579
84
6
0
261,392
0
W
Ne Zha
8,006
572
82
6
0
330,656
0
W
Poseidon
8,423
602
103
7
0
267,445
1
L
Neith
7,008
501
100
7
0
255,816
0
L
Fafnir
6,716
480
60
4
0
249,272
0
L
Athena
7,293
521
50
4
0
304,535
7
L
Surtr
7,003
500
83
6
0
305,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role