Player Matchup

Odin
Odin
Gold III
Dfec
Odin
Gold III
Level 153
God Stats
1W - 1L
1,746 SR
Queue Stats
35W - 35L
1,599 MMR
Party 1
Nu Wa
Nu Wa
Gold III
DonZaru
Nu Wa
Gold III
Level 148
God Stats
6W - 6L
1,647 SR
Queue Stats
57W - 60L
1,627 MMR
Solo
Susano
Susano
Gold III
KeeloKee
Susano
Gold III
Level 159
God Stats
7W - 7L
1,574 SR
Queue Stats
199W - 202L
1,597 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
Narsil46
Kuzenbo
Gold III
Level 148
God Stats
3W - 2L
1,838 SR
Queue Stats
35W - 35L
1,599 MMR
Party 1
Rama
Rama
Bronze III
ReforgedSin
Rama
Bronze III
Level 41
God Stats
2W - 6L
1,521 SR
Queue Stats
33W - 37L
1,600 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,665 SR
1,605 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 158
1,596 SR
1,601 MMR
Neith
Neith
Silver I
 
Neith
Silver I
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver I
CheechNDong
Jormungandr
Silver I
Level 67
God Stats
6W - 1L
1,813 SR
Queue Stats
43W - 44L
1,600 MMR
Solo
Chang'e
Chang'e
Gold I
Icantdienow
Chang'e
Gold I
Level 242
God Stats
7W - 3L
1,753 SR
Queue Stats
287W - 283L
1,607 MMR
Solo
Achilles
Achilles
Gold II
LiIOdin
Achilles
Gold II
Level 144
God Stats
3W - 6L
1,414 SR
Queue Stats
177W - 176L
1,606 MMR
Solo
Zeus
Zeus
Gold I
WarCrowd
Zeus
Gold I
Level 165
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 27L
1,692 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Dfec
Odin
11
0 / 0 / 0
5,510
501
2,333
8,651
6,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
DonZaru
Nu Wa
11
0 / 0 / 1
6,026
548
4,229
2,411
780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
KeeloKee
Susano
10
2 / 5 / 0
5,383
489
5,061
10,331
3,684
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Narsil46
Kuzenbo
8
0 / 1 / 1
5,163
469
3,398
7,010
5,053
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

9
0 / 2 / 1
5,190
472
1,626
5,943
2,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bans
Bake KujiraThanatosBellonaAgni

VS

Bans
ThorJanusArachneAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 1 / 4
6,572
597
4,661
5,038
1,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jormungandr
CheechNDong
Jormungandr
11
0 / 0 / 0
6,795
618
5,866
7,587
4,672
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Chang'e
Icantdienow
Chang'e
12
5 / 1 / 3
6,718
611
5,273
9,725
3,207
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
LiIOdin
Achilles
9
1 / 0 / 2
5,715
520
3,518
9,410
5,769
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
12
0 / 0 / 1
6,276
571
2,612
3,543
1,245
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
8
8
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
4
4
W
Jormungandr
CheechNDong
Jormungandr
0
0
0
0
L
Odin
Dfec
Odin
0
0
0
0
L
Nu Wa
DonZaru
Nu Wa
0
0
1
0.5
W
Chang'e
Icantdienow
Chang'e
5
1
3
6.5
L
Susano
KeeloKee
Susano
2
5
0
0.4
W
Achilles
LiIOdin
Achilles
1
0
2
2
L
Kuzenbo
Narsil46
Kuzenbo
0
1
1
0.5
L
0
2
1
0.25
W
Zeus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,647
Damage
21,930
34,346
Taken
35,303
18,343
Mitigated
16,598
7,547
Healing
18,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,661
1,685
0
2,155
5,038
1,705
0
1,507
3,531
0
45,037
W
Jormungandr
CheechNDong
Jormungandr
5,866
2,616
0
3,666
7,587
4,672
0
406
7,181
53,789
1,896
L
Odin
Dfec
Odin
2,333
552
0
1,125
8,651
6,787
0
5,752
2,899
0
38,888
L
Nu Wa
DonZaru
Nu Wa
4,229
349
0
375
2,411
780
0
1,593
818
59,812
1,000
W
Chang'e
Icantdienow
Chang'e
5,273
511
1,000
6,608
9,725
3,207
0
1,659
8,066
54,094
1,330
L
Susano
KeeloKee
Susano
5,061
1,450
0
2,038
10,331
3,684
0
3,849
6,482
0
37,646
W
Achilles
LiIOdin
Achilles
3,518
283
0
3,800
9,410
5,769
0
3,498
5,912
0
19,302
L
Kuzenbo
Narsil46
Kuzenbo
3,398
1,761
0
2,259
7,010
5,053
0
1,307
5,703
12,069
0
L
1,626
1,434
0
1,750
5,943
2,039
0
965
4,978
0
36,305
W
Zeus
2,612
140
0
1,675
3,543
1,245
0
983
2,560
59,651
974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,272
Gold Earned
32,076
313
Minions Killed
367
0
Camps Cleared
0
1,083,843
Distance Traveled
1,091,552
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,572
597
77
7
0
218,416
3
W
Jormungandr
6,795
618
78
7
0
170,825
0
L
Odin
5,510
501
68
6
0
199,366
4
L
Nu Wa
6,026
548
106
10
0
221,027
0
W
Chang'e
6,718
611
83
8
0
243,989
2
L
Susano
5,383
489
54
5
0
237,775
0
W
Achilles
5,715
520
18
2
0
248,905
2
L
Kuzenbo
5,163
469
20
2
0
239,459
2
L
Rama
5,190
472
65
6
0
186,216
0
W
Zeus
6,276
571
111
10
0
209,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role