Player Matchup

Olorun
Olorun
Xantheron
Olorun
Level 119
God Stats
5W - 4L
1,886 SR
Queue Stats
57W - 53L
1,523 Elo+
Party 2
Charon
Charon
Zinc WoIf
Charon
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 33L
1,500 Elo+
Solo
Danzaburou
Danzaburou
drumxer
Danzaburou
Level 140
God Stats
0W - 5L
1,327 SR
Queue Stats
117W - 102L
1,539 Elo+
Party 1
King Arthur
King Arthur
izanagio
King Arthur
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 80L
1,494 Elo+
Party 2
Bastet
Bastet
tt0by
Bastet
Level 82
God Stats
13W - 13L
1,502 SR
Queue Stats
107W - 80L
1,572 Elo+
Party 1
Team Averages
Level 122
1,543 SR
1,525 Elo+

VS

Team Averages
Level 125
1,617 SR
1,495 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Goolfool
Horus
Level 158
God Stats
19W - 12L
1,641 SR
Queue Stats
193W - 236L
1,531 Elo+
Party 3
Jing Wei
Jing Wei
Kreullll
Jing Wei
Level 99
God Stats
6W - 2L
1,813 SR
Queue Stats
53W - 61L
1,461 Elo+
Solo
Surtr
Surtr
YourMainisTrash
Surtr
Level 122
God Stats
23W - 20L
1,637 SR
Queue Stats
85W - 126L
1,502 Elo+
Party 3
Jormungandr
Jormungandr
xRAGINxAS1ANx
Jormungandr
Level 129
God Stats
92W - 94L
1,492 SR
Queue Stats
175W - 216L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Xantheron
Olorun
14
2 / 3 / 2
8,703
544
7,303
14,017
4,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon
Zinc WoIf
Charon
10
0 / 3 / 2
6,897
431
5,925
17,006
12,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
drumxer
Danzaburou
12
0 / 2 / 1
7,472
467
3,814
9,639
3,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

King Arthur
izanagio
King Arthur
10
0 / 5 / 1
6,538
409
9,200
21,069
16,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
tt0by
Bastet
11
2 / 7 / 0
6,909
432
9,915
16,456
5,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
2 / 3 / 8
8,610
538
9,984
7,141
2,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Goolfool
Horus
13
2 / 0 / 11
9,048
566
15,040
17,147
11,032
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Kreullll
Jing Wei
16
1 / 0 / 3
9,427
589
4,431
5,413
2,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
6 / 0 / 4
8,588
537
12,291
15,961
8,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
xRAGINxAS1ANx
Jormungandr
16
9 / 1 / 6
10,918
682
19,779
15,520
12,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
4
Kills
20
20
Deaths
4
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
3
8
2
W
Horus
Goolfool
Horus
2
0
11
7.5
W
Jing Wei
Kreullll
Jing Wei
1
0
3
2.5
L
Olorun
Xantheron
Olorun
2
3
2
1
W
6
0
4
8
L
Charon
Zinc WoIf
Charon
0
3
2
0.33
L
Danzaburou
drumxer
Danzaburou
0
2
1
0.25
L
King Arthur
izanagio
King Arthur
0
5
1
0.1
L
Bastet
tt0by
Bastet
2
7
0
0.29
W
Jormungandr
xRAGINxAS1ANx
Jormungandr
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,157
Damage
61,525
78,187
Taken
61,182
42,947
Mitigated
37,015
16,571
Healing
27,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,984
3,625
0
1,129
7,141
2,690
478
2,416
4,725
53,424
923
W
Horus
Goolfool
Horus
15,040
6,445
3,743
8,518
17,147
11,032
0
4,554
12,593
0
34,591
W
Jing Wei
Kreullll
Jing Wei
4,431
3,191
0
2,531
5,413
2,201
350
908
4,505
0
80,386
L
Olorun
Xantheron
Olorun
7,303
3,370
287
3,903
14,017
4,545
0
6,967
6,660
67,527
1,064
W
12,291
5,011
0
8,390
15,961
8,291
13
3,468
12,493
3,439
79,692
L
Charon
Zinc WoIf
Charon
5,925
1,168
506
4,264
17,006
12,993
0
4,270
12,526
31,084
0
L
Danzaburou
drumxer
Danzaburou
3,814
1,454
0
1,435
9,639
3,081
0
2,296
7,179
0
54,125
L
King Arthur
izanagio
King Arthur
9,200
322
0
750
21,069
16,716
0
12,386
8,470
0
40,944
L
Bastet
tt0by
Bastet
9,915
2,461
0
5,426
16,456
5,612
0
2,342
13,942
0
51,094
W
Jormungandr
xRAGINxAS1ANx
Jormungandr
19,779
6,331
0
2,920
15,520
12,801
186
1,919
13,601
93,401
4,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,519
Gold Earned
46,591
406
Minions Killed
517
0
Camps Cleared
0
1,565,842
Distance Traveled
1,663,503
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,610
538
86
5
0
292,889
4
W
Horus
9,048
566
40
3
0
339,553
0
W
Jing Wei
9,427
589
141
9
0
341,081
3
L
Olorun
8,703
544
115
7
0
281,840
2
W
Surtr
8,588
537
106
7
0
387,689
0
L
Charon
6,897
431
42
3
0
304,012
8
L
Danzaburou
7,472
467
101
6
0
295,977
2
L
King Arthur
6,538
409
63
4
0
323,246
0
L
Bastet
6,909
432
85
5
0
360,767
0
W
Jormungandr
10,918
682
144
9
0
302,291
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role