Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Beastmean
Pele
Level 43
God Stats
6W - 8L
1,604 SR
Queue Stats
9W - 13L
1,314 Elo+
Party 1
Vulcan
Vulcan
CrazeTitan
Vulcan
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 28L
1,357 Elo+
Party 1
Sun Wukong
Sun Wukong
PermanentMarqer
Sun Wukong
Level 33
God Stats
8W - 3L
1,500 SR
Queue Stats
12W - 12L
1,410 Elo+
Party 1
Cthulhu
Cthulhu
ShlumpBear
Cthulhu
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,414 Elo+
Party 1
Team Averages
Level 66
1,521 SR
1,399 Elo+

VS

Team Averages
Level 40
1,461 SR
1,327 Elo+
Bacchus
Bacchus
SuketchiDanshi
Bacchus
Level 27
God Stats
0W - 2L
1,248 SR
Queue Stats
0W - 12L
983 Elo+
Party 2
Amaterasu
Amaterasu
Zogidaien
Amaterasu
Level 78
God Stats
3W - 2L
1,500 SR
Queue Stats
16W - 17L
1,500 Elo+
Party 3
Anubis
Anubis
bruh_Jorden
Anubis
Level 40
God Stats
10W - 12L
1,338 SR
Queue Stats
26W - 46L
1,254 Elo+
Party 2
Hachiman
Hachiman
dizzyang
Hachiman
Level 38
God Stats
0W - 1L
1,720 SR
Queue Stats
42W - 42L
1,397 Elo+
Solo
Thanatos
Thanatos
ßahamutPrime
Thanatos
Level 16
God Stats
0W - 4L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
4 / 2 / 0
7,863
524
7,593
9,829
3,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
14
4 / 2 / 1
7,908
527
7,948
12,665
5,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Vulcan
CrazeTitan
Vulcan
14
3 / 3 / 2
8,761
584
9,571
7,153
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
PermanentMarqer
Sun Wukong
12
0 / 3 / 1
6,949
463
6,650
12,041
8,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
ShlumpBear
Cthulhu
12
0 / 3 / 4
7,627
508
7,782
13,884
11,283
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
7,111
474
3,065
10,267
9,886
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amaterasu
Zogidaien
Amaterasu
15
4 / 1 / 0
9,315
621
9,154
15,097
12,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Anubis
13
0 / 5 / 2
7,656
510
4,596
11,625
5,213
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
dizzyang
Hachiman
11
0 / 2 / 3
6,662
444
10,117
10,902
4,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
ßahamutPrime
Thanatos
12
8 / 2 / 1
8,156
544
7,786
12,148
5,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
21
11
Kills
13
13
Deaths
11
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
2
0
2
W
Pele
4
2
1
2.25
W
Vulcan
CrazeTitan
Vulcan
3
3
2
1.33
W
Sun Wukong
PermanentMarqer
Sun Wukong
0
3
1
0.17
W
Cthulhu
ShlumpBear
Cthulhu
0
3
4
0.67
L
1
1
2
2
L
Amaterasu
Zogidaien
Amaterasu
4
1
0
4
L
Anubis
0
5
2
0.2
L
Hachiman
dizzyang
Hachiman
0
2
3
0.75
L
Thanatos
ßahamutPrime
Thanatos
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,544
Damage
34,718
55,572
Taken
60,039
31,102
Mitigated
36,618
12,872
Healing
23,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,593
3,704
0
3,062
9,829
3,979
756
551
9,278
0
47,424
W
Pele
7,948
2,925
0
2,872
12,665
5,195
1,471
1,354
11,311
0
59,825
W
Vulcan
CrazeTitan
Vulcan
9,571
3,527
0
453
7,153
2,528
1,486
3,186
3,967
62,875
0
W
Sun Wukong
PermanentMarqer
Sun Wukong
6,650
2,187
0
3,744
12,041
8,117
0
0
12,041
0
44,056
W
Cthulhu
ShlumpBear
Cthulhu
7,782
814
101
2,640
13,884
11,283
200
2,264
11,620
35,351
168
L
3,065
0
0
1,108
10,267
9,886
0
3,435
6,832
27,693
909
L
Amaterasu
Zogidaien
Amaterasu
9,154
3,387
0
7,530
15,097
12,194
449
0
15,097
0
70,957
L
Anubis
4,596
511
0
3,778
11,625
5,213
0
7,225
4,400
56,056
1,073
L
Hachiman
dizzyang
Hachiman
10,117
4,451
0
3,908
10,902
4,078
0
3,846
7,056
0
49,604
L
Thanatos
ßahamutPrime
Thanatos
7,786
1,871
0
6,751
12,148
5,247
0
2,679
9,469
0
48,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,108
Gold Earned
38,900
375
Minions Killed
418
0
Camps Cleared
0
1,469,482
Distance Traveled
1,330,324
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,863
524
65
4
0
280,706
0
W
Pele
7,908
527
92
6
0
332,387
0
W
Vulcan
8,761
584
116
8
0
287,391
0
W
Sun Wukong
6,949
463
60
4
0
269,077
0
W
Cthulhu
7,627
508
42
3
0
299,921
0
L
Bacchus
7,111
474
44
3
0
273,322
2
L
Amaterasu
9,315
621
131
9
0
257,154
0
L
Anubis
7,656
510
104
7
0
219,740
0
L
Hachiman
6,662
444
70
5
0
275,487
2
L
Thanatos
8,156
544
69
5
0
304,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role