Player Matchup

Olorun
Olorun
H1ghFashion
Olorun
Level 124
God Stats
1W - 1L
1,307 SR
Queue Stats
79W - 77L
1,550 Elo+
Party 3
Odin
Odin
SoloLane12
Odin
Level 137
God Stats
1W - 1L
1,424 SR
Queue Stats
84W - 77L
1,600 Elo+
Party 3
Anubis
Anubis
ZKells
Anubis
Level 111
God Stats
5W - 2L
1,744 SR
Queue Stats
83W - 68L
1,618 Elo+
Party 3
Neith
Neith
t3zcatl1p0ca91
Neith
Level 158
God Stats
6W - 3L
1,828 SR
Queue Stats
174W - 172L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
xZackattackx007
Erlang Shen
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,379 Elo+
Solo
Team Averages
Level 140
1,561 SR
1,529 Elo+

VS

Team Averages
Level 140
1,593 SR
1,608 Elo+
Ne Zha
Ne Zha
ChickenxBonex64
Ne Zha
Level 157
God Stats
4W - 2L
1,692 SR
Queue Stats
110W - 99L
1,588 Elo+
Party 2
Izanami
Izanami
FullTimeFailure
Izanami
Level 211
God Stats
13W - 9L
1,586 SR
Queue Stats
154W - 146L
1,585 Elo+
Party 1
Hercules
Hercules
LazyBacks
Hercules
Level 187
God Stats
9W - 14L
1,439 SR
Queue Stats
191W - 179L
1,578 Elo+
Party 1
Horus
Horus
OnlyJansIII
Horus
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 5L
1,694 Elo+
Party 1
Hel
Hel
thekidcoop843
Hel
Level 143
God Stats
1W - 1L
1,748 SR
Queue Stats
103W - 91L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
1 / 2 / 0
9,042
603
12,634
13,862
5,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
5 / 0 / 3
8,461
564
7,139
10,456
6,914
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
ZKells
Anubis
15
5 / 3 / 3
8,690
579
8,435
11,603
5,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
1 / 1 / 6
8,616
574
13,305
7,938
3,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Erlang Shen
xZackattackx007
Erlang Shen
14
2 / 2 / 3
8,777
585
8,753
15,292
9,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
7,814
521
7,207
13,614
6,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
2 / 2 / 1
8,295
553
9,565
12,623
5,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
LazyBacks
Hercules
14
2 / 4 / 0
8,328
555
7,998
15,008
11,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
1 / 3 / 3
7,220
481
5,142
17,835
16,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 3 / 0
6,842
456
4,836
10,967
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
14
Kills
8
8
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
2
2
1
1.25
W
Olorun
1
2
0
0.5
L
Hercules
LazyBacks
Hercules
2
4
0
0.5
L
1
3
3
0.83
W
5
0
3
6.5
W
Anubis
ZKells
Anubis
5
3
3
2.17
W
1
1
6
4
L
0
3
0
0
W
Erlang Shen
xZackattackx007
Erlang Shen
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,266
Damage
34,748
59,151
Taken
70,047
30,480
Mitigated
43,463
27,880
Healing
29,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,207
2,496
0
3,854
13,614
6,489
0
1,834
11,780
0
81,661
L
9,565
6,655
0
3,471
12,623
5,420
0
8,514
4,109
0
84,522
W
Olorun
12,634
7,672
37
7,739
13,862
5,351
248
0
13,862
80,345
4,900
L
Hercules
LazyBacks
Hercules
7,998
4,284
0
6,054
15,008
11,179
0
2,445
12,563
0
66,516
L
5,142
1,933
1,088
5,184
17,835
16,022
0
6,369
11,466
0
15,154
W
7,139
1,467
1,384
2,551
10,456
6,914
0
1,356
9,100
0
32,383
W
Anubis
ZKells
Anubis
8,435
216
0
5,176
11,603
5,202
0
1,025
10,578
82,142
1,118
W
13,305
3,534
0
2,937
7,938
3,211
0
2,749
5,189
0
71,207
L
4,836
379
4,427
5,218
10,967
4,353
0
1,656
9,311
65,922
0
W
Erlang Shen
xZackattackx007
Erlang Shen
8,753
5,242
0
8,056
15,292
9,802
836
0
14,571
0
61,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,586
Gold Earned
38,499
518
Minions Killed
516
0
Camps Cleared
0
1,437,721
Distance Traveled
1,502,059
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,814
521
110
7
0
338,743
0
L
Izanami
8,295
553
134
9
0
260,909
6
W
Olorun
9,042
603
141
9
0
271,756
0
L
Hercules
8,328
555
130
9
0
290,762
1
L
Horus
7,220
481
26
2
0
318,925
3
W
Odin
8,461
564
39
3
0
337,858
0
W
Anubis
8,690
579
129
9
0
299,807
0
W
Neith
8,616
574
108
7
0
267,371
0
L
Hel
6,842
456
116
8
0
292,720
4
W
Erlang Shen
8,777
585
101
7
0
260,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role