Player Matchup

Ymir
Ymir
DesirablePenguin
Ymir
Level 106
God Stats
1W - 3L
1,292 SR
Queue Stats
9W - 20L
1,264 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Kearo22
Tsukuyomi
Level 84
God Stats
13W - 7L
1,500 SR
Queue Stats
43W - 41L
1,352 Elo+
Solo
Artemis
Artemis
RoastyFlambe
Artemis
Level 96
God Stats
2W - 0L
1,534 SR
Queue Stats
5W - 10L
1,538 Elo+
Party 3
Ix Chel
Ix Chel
ToonzCluez
Ix Chel
Level 87
God Stats
2W - 2L
1,400 SR
Queue Stats
134W - 135L
1,433 Elo+
Party 1
Ra
Ra
deezcreativenuts
Ra
Level 87
God Stats
12W - 3L
1,566 SR
Queue Stats
167W - 159L
1,498 Elo+
Party 1
Team Averages
Level 92
1,458 SR
1,417 Elo+

VS

Team Averages
Level 62
1,476 SR
1,412 Elo+
Geb
Geb
DolphinCaviar12
Geb
Level 23
God Stats
14W - 20L
1,653 SR
Queue Stats
153W - 154L
1,454 Elo+
Party 2
Neith
Neith
JohnGodson
Neith
Level 8
God Stats
7W - 5L
1,275 SR
Queue Stats
9W - 18L
1,167 Elo+
Party 2
Erlang Shen
Erlang Shen
PM Fibulg
Erlang Shen
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
231W - 213L
1,553 Elo+
Solo
Fenrir
Fenrir
Vulque
Fenrir
Level 105
God Stats
7W - 5L
1,439 SR
Queue Stats
251W - 222L
1,434 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
WorldEater337
Morgan Le Fay
Level 55
God Stats
89W - 63L
1,510 SR
Queue Stats
254W - 216L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 8
8,560
535
6,387
15,456
16,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
Kearo22
Tsukuyomi
13
4 / 5 / 3
8,154
510
11,922
16,593
6,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
RoastyFlambe
Artemis
14
4 / 1 / 4
8,753
547
10,215
7,544
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
ToonzCluez
Ix Chel
12
1 / 3 / 2
7,078
442
5,272
9,264
3,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 4
8,873
555
7,354
14,538
6,326
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
7,197
450
3,731
14,756
9,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
11
0 / 3 / 1
6,437
402
2,003
6,324
1,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Erlang Shen
PM Fibulg
Erlang Shen
14
2 / 3 / 2
8,528
533
8,140
18,377
11,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
Vulque
Fenrir
13
6 / 2 / 3
7,982
499
8,627
13,752
6,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
WorldEater337
Morgan Le Fay
14
3 / 2 / 2
8,590
537
15,867
10,721
4,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
14
Kills
12
13
Deaths
14
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
L
1
4
4
0.75
L
Neith
0
3
1
0.17
W
Tsukuyomi
Kearo22
Tsukuyomi
4
5
3
1.1
L
Erlang Shen
PM Fibulg
Erlang Shen
2
3
2
1
W
Artemis
RoastyFlambe
Artemis
4
1
4
6
W
Ix Chel
ToonzCluez
Ix Chel
1
3
2
0.67
L
Fenrir
Vulque
Fenrir
6
2
3
3.75
L
Morgan Le Fay
WorldEater337
Morgan Le Fay
3
2
2
2
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,150
Damage
38,368
63,395
Taken
63,930
35,561
Mitigated
33,896
21,920
Healing
18,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,387
1,569
0
3,126
15,456
16,198
302
6,312
8,754
27,785
1,636
L
3,731
799
0
2,122
14,756
9,603
0
4,091
10,665
24,237
0
L
Neith
2,003
1,071
0
180
6,324
1,888
0
1,678
4,646
0
30,204
W
Tsukuyomi
Kearo22
Tsukuyomi
11,922
3,384
0
3,535
16,593
6,306
30
5,828
10,345
0
49,833
L
Erlang Shen
PM Fibulg
Erlang Shen
8,140
3,360
0
8,647
18,377
11,725
496
6,844
11,533
0
74,539
W
Artemis
RoastyFlambe
Artemis
10,215
4,210
0
2,503
7,544
3,276
475
1,448
6,056
0
68,118
W
Ix Chel
ToonzCluez
Ix Chel
5,272
326
1,014
2,565
9,264
3,455
0
4,009
4,765
37,611
724
L
Fenrir
Vulque
Fenrir
8,627
2,698
0
6,305
13,752
6,045
0
2,386
11,366
0
55,821
L
Morgan Le Fay
WorldEater337
Morgan Le Fay
15,867
1,105
0
895
10,721
4,635
61
3,522
7,199
58,840
2,719
W
7,354
1,445
1,044
8,133
14,538
6,326
1,160
1,152
13,286
78,034
1,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,418
Gold Earned
38,734
356
Minions Killed
368
0
Camps Cleared
0
1,494,428
Distance Traveled
1,532,006
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,560
535
34
2
0
270,483
0
L
Geb
7,197
450
36
2
0
293,086
0
L
Neith
6,437
402
51
3
0
251,324
0
W
Tsukuyomi
8,154
510
65
4
0
335,812
1
L
Erlang Shen
8,528
533
103
6
0
325,607
0
W
Artemis
8,753
547
91
6
0
278,237
0
W
Ix Chel
7,078
442
42
3
0
315,959
3
L
Fenrir
7,982
499
80
5
0
342,795
0
L
Morgan Le Fay
8,590
537
98
6
0
319,194
0
W
Ra
8,873
555
124
8
0
293,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role